Blender Git Commits

Blender Git "master" branch commits.

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January 15, 2015, 16:21 (GMT)
Cycles: Fix equiangular textures after recent commit

Just wrong constant used, names are indeed too close to each other.
Revision 1568a4b by Joshua Leung
January 15, 2015, 14:02 (GMT)
Bugfix: Wrong flags used in Spline IK eval for bounds limits
January 15, 2015, 13:01 (GMT)
Prevent waveform drawing from continually retrying bad files

If sound_read_waveform() cannot read the file (i.e. info.length is
zero), set the sound's waveform to a valid waveform of zero
length. This indicates that reading the waveform is done so that it
doesn't get tried over and over again.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D988
January 15, 2015, 13:00 (GMT)
Remove 'locked' parameter from sound_read_waveform()

This parameter was confusing in three ways:

1. It should have been named "lock" because it was used to take and
release the sound mutex, not to indicate whether it was locked.

2. In the one place this function gets called the locked argument was
set to "true", so not much point in having it optional.

3. I can't imagine that it would ever be a good idea to skip taking
and releasing the mutex.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D988
January 15, 2015, 09:47 (GMT)
Review for the gsoc UI cleanup for the BGE

Review for the gsoc UI cleanup for the BGE.
Surviving commits are:
- Game Engine UI cleanup: removing Scene/Active Clip
- Game Engine UI cleanup: Adding missing 'not available' labels in empty panels
The rest was reverted for being subjective and polluting the UI code with an if for every button:
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/reports/final#UI_Review

Reviewers: kupoman

Subscribers: dingto

Projects: #game_ui

Differential Revision: https://developer.blender.org/D982
January 15, 2015, 09:29 (GMT)
Make grumpy gcc happy (double to float conversion...).
January 15, 2015, 09:22 (GMT)
Revert "Make version_update() callback being invoked when linking/appending datablocks"

This reverts commit fbc2909cef83bce722fab8c68e49c878603b4ee8.

The reason for revert is that the commit made it so bpy.data is not set to any
of the new main (on both file open and file link/append) which basically totally
broke versioning code.

Needs some smarter solution there.
January 15, 2015, 07:23 (GMT)
Small change for the new Lat/Long properties.

We use upper case for properties.
January 14, 2015, 18:22 (GMT)
Cycles: Adding field-of-view options to the equirectangular panorama camera

This patch adds the option to set minimum/maximum latitude/longitude values for
the equirectangular panorama camera in Cycles, as discussed in T34400.

The separate functions in kernel_projection.h are needed because the regular
ones are also used as helper functions for environment map sampling.

Reviewers: #cycles, sergey

Reviewed By: #cycles, sergey

Subscribers: dingto, sergey, brecht

Differential Revision: https://developer.blender.org/D960
January 14, 2015, 18:14 (GMT)
Cycles: Ignore preprocessing time in ETA calculation

This patch makes Cycles ignore the time spent in BVH construction etc. when
estimating the remaining time. Considering that the remaining time is calculated
based on the average time per tile so far, as far as I understand it makes no
sense to include the preprocessing time.

Reviewers: sergey, #cycles

Reviewed By: sergey, #cycles

Subscribers: sergey

Projects: #cycles

Differential Revision: https://developer.blender.org/D895
January 14, 2015, 14:57 (GMT)
Fix operator tooltip MBALL_OT_duplicate_move
January 14, 2015, 12:55 (GMT)
PyAPI: name OrientationHelper (io prefix in module name already)
January 14, 2015, 12:53 (GMT)
cleanup: minor edits
January 14, 2015, 12:10 (GMT)
Py IO utils: Add helper class to handle orientation (axes).

Also 'fix' T43243, since we can easily add a common better behavior now
when both axis settings are incompatible, by systematically changing
the other axis.

Will update 'main' addons in next commit, contrib ones I'll let to the authors
(old behavior is still possible anyway).
January 14, 2015, 10:33 (GMT)
Fix T42621: Glossy world ray visibility affects on transmission rays

There seems to be inconsistency in flags checks in Cycles kernel. In the interface
glossy means "Glossy Reflection" and it is properly taken into account when doing
visibility check in BVH traversal.

The check in indirect background/light emission was treating this flags as "any of
glossy reflection or transmission" which is kind of weird.

Made it so emission code follows ray visibility assumptions in other parts of the
kernel now.
Revision 90a8aa2 by Lukas Toenne
January 14, 2015, 10:15 (GMT)
Fix T43201: Update the "in use" flags of sockets before drawing,
so value buttons are displayed when the link is not used.
Revision dd5d31b by Lukas Toenne
January 14, 2015, 10:15 (GMT)
Ignore "unavailable" links in the compositor, where one or both sockets
are unavailable (hidden).
January 14, 2015, 09:51 (GMT)
Transfer Data: resurrect fake AND/OR when transferring 'boolean' values like UVSeam, Freestyle marks, etc.
January 14, 2015, 08:11 (GMT)
cleanup: bScreen (char for bools)
January 14, 2015, 07:05 (GMT)
Remove redundant pad flag
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021