Revision 2b2ac5d by Antonis Ryakiotakis November 18, 2014, 16:45 (GMT) |
Fix context texture buttons in cycles not getting their context right - reported by gooseberry team. |
Revision ffbb950 by jens verwiebe November 18, 2014, 15:45 (GMT) |
Fix player compile ( take into account to textcompile with player always aka default on in cmake too) |
Revision 2218135 by Sergey Sharybin November 18, 2014, 15:05 (GMT) |
Fix T41969: Enviropment map crash The issue was caused by the threading conflict between main thread which might free environment map and render thread which might be using that environment map. Solved by stopping preview jobs when changing environment map. Sure there are still ways to run into threading conflict, but would rather solve this things case-by-case. |
Revision 54c6a9f by Sergey Sharybin November 18, 2014, 14:51 (GMT) |
Make it possible to use preview/viewport render job kill without context |
Revision 8e16c52 by Sergey Sharybin November 18, 2014, 14:29 (GMT) |
Fix T42585: Mask motion blur is wrong when parented to plane track it wasn't wrong, it wasn't implemented. |
Revision 729dc98 by Sergey Sharybin November 18, 2014, 14:05 (GMT) |
Fix T42475: Vector motion blur on hair Issue was caused by mismatch in pre/post transform matrix spaces for mesh and curve vectors. This happened because of current way how static transform apply works: it only stores post/pre in the world space if there's triangle motion exists. This lead to situation when there's no triangle motion happening but was hair motion happening. After long time of trying to solve it in a nice way, ended up solving it in a bit slow way -- pre/post transform is still storing in the same spaces as they used to be stored and just convert hair pre/post position to a world space in the kernel. This is because currently it's not so clear how to deal with cases when curve and mesh motion needs different space of pre/post transform (which happens in cases when only one of the motions exists). Would think of some magic, and meanwhile artists could be happy with proper render results. |
Revision c07241d by Sergey Sharybin November 18, 2014, 14:05 (GMT) |
Cycles: Add logging to blender curve segment exporting |
Revision 2f6e9cb by Campbell Barton November 18, 2014, 12:43 (GMT) |
Revision a2d95b2 by Antonis Ryakiotakis November 18, 2014, 11:45 (GMT) |
Fix for previous check |
Revision a08ac55 by Antonis Ryakiotakis November 18, 2014, 11:44 (GMT) |
Fix for previous commit |
Revision 3ae0126 by Antonis Ryakiotakis November 18, 2014, 11:37 (GMT) |
GPUFramebuffer API cleanup: * read buffers are set at texture binding time * change naming when setting a texture as framebuffer * add function to set slot of framebuffer as current target instead of texture. * Binding a buffer reuses the dimensions of the texture at bind time (can use viewport to set to arbitrary range later) * Removed offscreen buffer width/height, use the generated texture dimensions instead. Those were supposed to be checked to see if generated texture had the requested size but were never actually changed to the texture dimensions (and it's redundant to store twice). |
Revision 0f947f2 by Antonis Ryakiotakis November 18, 2014, 11:15 (GMT) |
GPU framebuffer/texture API: Warn when binding a texture that is also attached to a framebuffer or vice versa. might be more correct to just handle the case and unbind here. |
Revision 998a867 by Antonis Ryakiotakis November 18, 2014, 10:56 (GMT) |
GPU framebuffer API: Allow binding a texture to a different texture attachment than the first. Also fix a number error in seperable gaussian blur shader. |
Revision 70a4bcd by Sergey Sharybin November 18, 2014, 10:54 (GMT) |
Buildbot: Switch to dynamic loaded SDL-2.0 |
Revision 0d58608 by Campbell Barton November 18, 2014, 10:52 (GMT) |
CMake: update pacman spec |
Revision 3563276 by Campbell Barton November 18, 2014, 10:40 (GMT) |
Revert "OSX/cpack: add a dummy bg and ds_store for dmg" This reverts commit 5f7b273236fc09ad4752529b964e0e1d6c681979. Binary files for release should be added to svn lib from now on. |
Revision 7d2590b by Sergey Sharybin November 18, 2014, 10:31 (GMT) |
Fix T42608: Mesh deform modifier for curve fails in render The issue was caused by render engine duplicating the curve object because it then converts the object to mesh. The mesh deform duplication code didn't duplicate binded data, so after duplication modifier is no longer applyable. So now copyData of mesh deform would copy data needed for binding. This solves reported render bug and also solves possible frustration when duplicating an object with mesh deform in the viewport with Shift-D. Checked other modifiers and laplacian deform already was copying binded data. Didn't see other modifiers which might also need to copy extra data. |
Revision 5efd2b7 by Campbell Barton November 18, 2014, 09:56 (GMT) |
correct another problem with BLI_assert need to use extern C for C++ |
Revision 4dae5a7 by Campbell Barton November 18, 2014, 09:56 (GMT) |
correct uninitialized var use |
Revision 5f7b273 by jens verwiebe November 18, 2014, 09:31 (GMT) |
OSX/cpack: add a dummy bg and ds_store for dmg |
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