Blender Git Commits

Blender Git "master" branch commits.

Page: 2757 / 5574

October 29, 2014, 08:56 (GMT)
Cleanup: Style fixes for closures, mainly bitflags and conditions.
October 29, 2014, 08:42 (GMT)
Cleanup: Remove unused function in Translucent BSDF.
October 28, 2014, 20:39 (GMT)
Player: fix conflicting type introduced in 2f0bdcb306999
October 28, 2014, 19:44 (GMT)
OSX/GHOST: fix T42305, appswitching not reliable, proposed by Fabio Arnold
October 28, 2014, 19:04 (GMT)
Markers: optimize drawing

- avoid 2x glScalef per marker
- skip markers outside the view
- merge drawing into a single loop
October 28, 2014, 18:03 (GMT)
Cleanup: rename draw_markers_time -> ED_markers_draw
October 28, 2014, 17:51 (GMT)
Markers: show the area that handles marker events
October 28, 2014, 17:42 (GMT)
Cleanup: remove redundant 'object' parent class
October 28, 2014, 17:39 (GMT)
Cleanup: use SELECT flag
October 28, 2014, 16:51 (GMT)
Fix T41041: 'Delete keyframe' removes markers too

Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
October 28, 2014, 14:55 (GMT)
Lattice: add-object radius should never scale data

own error, lattice assumes rest state is unscaled data,
scaling needs to be done in object mode.
October 28, 2014, 14:47 (GMT)
WM: clear operator memory on file load

Was causing problems when opening scenes with different scale set.
October 28, 2014, 14:41 (GMT)
WM: unneeded alloc the operator-type iterator
October 28, 2014, 12:34 (GMT)
Keymap: PKey only runs BGE when engine is set
October 28, 2014, 11:49 (GMT)
Cleanup: de-duplicate engine-id's
October 28, 2014, 10:33 (GMT)
Remove redundant BLI_exists call
October 28, 2014, 09:03 (GMT)
BMesh Py API: Fast index lookups for vert/edge/faces

This changes the Py API to use array lookup table.
Previously this could be very slow since it would loop over all elements.

Now the python script is responsible for creating the internal lookup table (as with C code).

This will break some scripts.
October 27, 2014, 17:14 (GMT)
Add Theme Option for UI Emboss

This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging.

Closes T42228

Reviewed by @campbellbarton
October 27, 2014, 14:40 (GMT)
Fix assert's, remove uiEndBlock calls
October 27, 2014, 09:42 (GMT)
Fix T42393 crash in texture paint sampling in image mode when mesh did
not have a material
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021