Revision c2dc51d by Campbell Barton October 30, 2014, 11:15 (GMT) |
Math Lib: add transpose_m3_m3, m3_m4, m4_m4 |
Revision 4ff8744 by Thomas Dinges October 30, 2014, 10:42 (GMT) |
Cycles / CUDA: Better fix for missing sm_52 kernel, in case user compiles himself. |
Revision d5ed153 by Thomas Dinges October 30, 2014, 10:33 (GMT) |
Cycles / OSL: Support microfacet() closure color function from OSL 1.5 This is basically just a wrapper class, which maps the generic call from the OSL spec to our closures. Example usage: shader microfacet_osl( color Color = color(0.8), int Distribution = 0, normal Normal = N, vector Tangent = normalize(dPdu), float RoughnessU = 0.0, float RoughnessV = 0.0, float IOR = 1.4, int Refract = 0, output closure color BSDF = 0) { if (Distribution == 0) BSDF = Color * microfacet("ggx", Normal, Tangent, RoughnessU, RoughnessV, IOR, Refract); else BSDF = Color * microfacet("beckmann", Normal, Tangent, RoughnessU, RoughnessV, IOR, Refract); } |
Revision 0414ed1 by Campbell Barton October 30, 2014, 09:37 (GMT) |
Fix for mat3_to_rot_size modifying input matrix |
Revision 8054372 by Campbell Barton October 30, 2014, 09:29 (GMT) |
Fix negate_m3 (taking 4x4 matrix) Cycles bake used incorrectly. |
Revision 4b33667 by Martijn Berger October 30, 2014, 09:23 (GMT) |
Deduplicate some code by using a function pointer to the real kernel This has no performance impact what so ever and is already used in the adaptive sampling patch |
Revision 88cc1a7 by Campbell Barton October 30, 2014, 09:18 (GMT) |
Fix T42444: Neg scale rotated object flips 2x axis This is a very old bug and a few attempts have been made to fix it before, Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object. |
Revision 3ea11c1 by Bastien Montagne October 30, 2014, 08:34 (GMT) |
Fix T42441: Smoke doesn't render in 3DView if domain object's maximum draw type is set to "wire" Added an exception in convertblender.c's is_object_hidden(), so that an object with active smoke modifier is never considered hidden. |
Revision beaed66 by Julian Eisel October 30, 2014, 00:50 (GMT) |
UI: Fix tooltip text color not resetting correctly The "Reset to Default Theme" operator didn't reset the tooltip text color correctly. |
Revision 2f26683 by Campbell Barton October 29, 2014, 22:15 (GMT) |
UI: let multi-num-drag change different ID values Handy for property-chart addon. |
Revision 5802d45 by Lukas Toenne October 29, 2014, 17:48 (GMT) |
Fix T42395: Stored "render data" in particles mismatches the particle amount and crashes after Cycles render. This is a hack to fix this, but at this point the system is hopelessly broken anyway and no good fix other than total rewriting is possible. |
Revision 26b5fb8 by Campbell Barton October 29, 2014, 16:27 (GMT) |
Correct stub |
Revision f7dedbc by Lukas Toenne October 29, 2014, 14:01 (GMT) |
Revision 133f79e by Campbell Barton October 29, 2014, 13:15 (GMT) |
Cleanup: warnings, typos |
Revision 5c633d3 by Campbell Barton October 29, 2014, 12:52 (GMT) |
Fix for Ctrl+Del/Backspace not setting text dirty |
Revision 279cfde by Bastien Montagne October 29, 2014, 12:11 (GMT) |
Fix T42394: Copy Rigid Body Tools would not work as expected if dest ob had no rigidbody yet. Adding new object to RigidBodyWorld obgroup is not a good way to do that, since it only takes effect (create rigid_body for new objects) when you change current frame. Better to use rigidbody.object_add() operator here! |
Revision a6c2d02 by Lukas Toenne October 29, 2014, 12:05 (GMT) |
Fix T42389: Removed outdated comment from custom_nodes.py example script. There was some confusion about the bl_icon attribute being optional. In fact the functionality for hiding a tree type in the editor header is now controlled by writing a poll function for the tree type instead, which is more flexible and clean. http://www.blender.org/documentation/blender_python_api_2_71_6/bpy.types.NodeTree.html#bpy.types.NodeTree.poll |
Revision 6a4a911 by Sergey Sharybin October 29, 2014, 11:31 (GMT) |
Cycles: Optimize math node without links to a single value node Pretty straightforward implementation. Just needed to move some functions around to make them available at shader compile time. |
Revision db4d700 by Thomas Dinges October 29, 2014, 11:16 (GMT) |
Cycles: Add a soft min/max UI value for volume step size, usually a range from 0.01 to 1.0 is fine. |
Revision d73e3f7 by Campbell Barton October 29, 2014, 10:11 (GMT) |
Revert "Fix T42222" This reverts commit 507712db3fd7aa7bb903f6860f5a4eb29aa2be02. Error was quite an old compiler, which had further warnings/errors. Old compilers can just have this defined in BLI_math |
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