Blender Git Commits

Blender Git "master" branch commits.

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October 26, 2014, 09:01 (GMT)
Fix T42372: demo addon in doc was not handling keymaps correctly during (un)registration.

First, you should unregister in reverse order you registered your operators, keymaps, etc.
Second, when registering keymaps you have to check keyconfigs are actually available (they are not in background mode).
October 24, 2014, 12:25 (GMT)
OSX/CLEW: silence hundreds of warnings: 'weak_import' attribute only applies to variables and functions
October 23, 2014, 17:19 (GMT)
Scons/funstuff: notify when the binaries are compiled
October 23, 2014, 14:48 (GMT)
Terminology Trim -> Slip tool. It's how it's mostly called in other
software.
October 23, 2014, 14:33 (GMT)
Fix T42367: Spline-ik offset evaluating curve
October 23, 2014, 14:33 (GMT)
Spline IK: use malloc, arrays are filled instantly
October 23, 2014, 13:01 (GMT)
Fix T42351: Freestyle will not render edges selected by Edge Type: Material Boundary, if the materials are different, but look identical.
October 23, 2014, 12:40 (GMT)
OSX/GHOST: more little cleanups
October 23, 2014, 12:34 (GMT)
OSX/GHOST: some cleanups
October 23, 2014, 12:20 (GMT)
OSX: move notification into its own function
October 23, 2014, 12:16 (GMT)
Fix T42354 modal transform map not cycling through local/global
orientation properly

Patch by Phillip Oeser, thanks!
October 23, 2014, 11:39 (GMT)
Fix T42330 game engine does not allow texture slots generation.
October 23, 2014, 08:38 (GMT)
Cleanup: spelling
October 23, 2014, 01:03 (GMT)
Checked each of my (jwilkins) XXX notes.

The ones in extern/glew-es have been changed to NOTE instead of XXX

GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL

GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it.

math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code.

paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved. It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
October 22, 2014, 21:27 (GMT)
Fix T42352.

Add Recalcuate Normals to the Faces menu, next to other shading options.

Differential revision: https://developer.blender.org/D841
Signed-off-by: Thomas Dinges
October 22, 2014, 20:26 (GMT)
Usual UI messages fixes.
October 22, 2014, 18:17 (GMT)
OSX: as we cannot be sure to have ARC, better release allocated notification
October 22, 2014, 17:59 (GMT)
OSX/GHOST: use notifications to inform user about a progress reached 100%
The occurance can be controlled in NotificationCenter, todo: move to own function ?
October 22, 2014, 16:55 (GMT)
Revert "Cycles: Implement Mitchell-Netravali pixel filter"

As it appears we can't really use mitchell filter together with the
current filter importance sampling,

This reverts commit 742911314322e5dae3a07469d0ca53b61427f978.
October 22, 2014, 16:11 (GMT)
Cycles: Implement Mitchell-Netravali pixel filter

It's the same filter which is used by default by Blender Internal renderer
and it gives crispier edges than gaussian filter.

Default filter for Cycles is unchanged because it's unclear if new filter
gives more noise or not. After some further real production tests we can
consider making Mitchell filter default for Cycles as well.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021