Blender Git Commits

Blender Git "master" branch commits.

Page: 2766 / 5574

October 12, 2014, 14:36 (GMT)
Bugfix: "Hide" button in modifiers panel did only hide smoke domain, not the smoke.

Reported by nudelZ
October 12, 2014, 12:18 (GMT)
Cleanup: Typo fix for Blackbody variable, had different naming in the comments and also in OSL.
October 11, 2014, 23:01 (GMT)
Minor alignment for triangles on number slider widget
October 11, 2014, 15:57 (GMT)
Sculpt: update dystopia debug verify
October 11, 2014, 10:17 (GMT)
Fix another crash with Navigation mesh.

Navigation mesh object need to access the current scene at
creation time. This can be at scene start or when an object
is instantiated from an inactive layer. The method of getting
the scene differs in these cases. This fix handles both.
October 11, 2014, 09:44 (GMT)
Cleanup
October 11, 2014, 09:17 (GMT)
Cycles: set hit values in-order
October 11, 2014, 04:21 (GMT)
fixed printf format warning that occurred with 64-bit targets
October 11, 2014, 04:21 (GMT)
check for missing Windows error code headers (was missing from Mingw64)
October 10, 2014, 16:45 (GMT)
Cleanup: tabs in empty lines.
October 10, 2014, 16:45 (GMT)
Cleanup (no functional changes):

* int -> bool where possible
* Use const where possible
* Get rid of magic numbers
* Add/tweak a few UI tips
* A few other misc changes.
October 10, 2014, 16:45 (GMT)
Fix T41950: Parent-Child Menu behaves weird

Issue was, parenting with operator, then unparenting would keep the inverse parent matrix.
So if you then parented again through the mere Object field of Object buttons, you'd still
use previous inver parent matrix, giving some weird behavior from user PoV.

This commit simply makes sure inverse parent matrix is always reset to indentity when clearing
parents.
October 10, 2014, 15:13 (GMT)
Code cleanup: Fix silly duplication of typecheck and swap macro
October 10, 2014, 15:02 (GMT)
Change interaction of pie menus slightly.

In drag style pie menus clicking is ignored now. This is done because
if we want to ensure that pie menus will not respawn, we had to not
destroy and keep the pie menu invisble while the button is pressed.

This opened a can of worms where pie items that would spawn popups could
steal the focus from the invisible pies and then the former pies would
be stuck in an invisible state, stealing all input unless user did a
right click to cancel the pie.

Invisible state is still kept for cancelling and strictly for that only.

This still allows nested layouts but only in click style, while hold
style is used for faster interaction. As a plus, it should also be
possible to tweak slider properties now, though menu will close after
that.
October 10, 2014, 14:17 (GMT)
Code cleanup: tabs vs. spaces (tm) commit
October 10, 2014, 13:11 (GMT)
Fix typo breaking compilation with rather strict flags (does not like implicit double to float conversion).
October 10, 2014, 13:09 (GMT)
Fix T42163: Outliner: recursive visibility toggle: autokeyframe only works for ancestor, not children

Ancestor's autokeyframing is handled through UI/buttons code, but children completely
skipped this, so we have to do it explicitely here...
October 10, 2014, 11:40 (GMT)
Cycles: Use a bit better approach for erfinv()

Also reduce number of branching and multiplications a bit by inlining the branches.

This gives an unmeasurable speedup, which is in case of BMW is about 2% here.
October 10, 2014, 10:58 (GMT)
OSX: as an prerequisite to make Dalai's upcoming "area_fullsceen" work,
make sure the window states are correct in the lion_fs animation phase.
This also assures the CTX_wm_window(C) is okay.
October 10, 2014, 10:38 (GMT)
Sculpt: remove offset args from internal funcs

Detect this from the element type, also typecheck lookup functions
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021