Blender Git Commits

Blender Git "master" branch commits.

Page: 2769 / 5574

October 7, 2014, 21:28 (GMT)
Fix bplayer linking after recent addition of glew_mx.
October 7, 2014, 21:14 (GMT)
We need libglewmx too, now.
October 7, 2014, 20:47 (GMT)
Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
October 7, 2014, 19:02 (GMT)
Sculpt: minor speedup for dyntopo

Add retake to range-tree to avoid double lookup.
October 7, 2014, 18:40 (GMT)
Cleanup: use bool
October 7, 2014, 18:26 (GMT)
Sculpt: dyntopo, avoid redundant gset remove calls
October 7, 2014, 18:20 (GMT)
Paint: add debug print to time strokes
October 7, 2014, 15:24 (GMT)
Partial fix of T42052: Clip editor does not support Continue zoom style
October 7, 2014, 14:59 (GMT)
Icons: were relicensed to GPL2+ metadata was CC-NC
October 7, 2014, 14:49 (GMT)
Call python3 explicitly from tgz util
October 7, 2014, 13:48 (GMT)
Fix T42106: Box image mapping shows black triangles if they point to a corner and blend is 0

After discussion with cambo here we decided it's better to choose arbitrary side of the box
(in this case it's X-axis) and use image from it. That's better than doing a blackness.

P.S. This is literally a corner case anyway.
October 7, 2014, 12:22 (GMT)
Allow render engine to declare whether it's capable of the texture rendering or not

If render engine has bl_use_texture_preview set to truth blender wouldn't fallback to
the blender internal rendering for previews.
October 7, 2014, 12:20 (GMT)
Cleanup: redundant casts
October 7, 2014, 12:04 (GMT)
Cleanup: use bool
October 7, 2014, 10:30 (GMT)
Fix T41957: Shadow color texture mapping was using wrong factor
October 7, 2014, 09:12 (GMT)
Cleanup to previous commit, we can reuse set_rgb instead of new function
October 7, 2014, 09:06 (GMT)
Fix T42074, textured lamps influncing other layers

The solution is to do the multiplication with the energy in the shader
after texture application.

We might be able to avoid setting dyncol completely, but this needs
better investigation. Some shader paths also look a bit redundant.

Also, texture mapping is not supported very well for light lamps, might
also need investigation.
October 7, 2014, 08:09 (GMT)
Fix T4199: Knife holes in concave ngons failed

BM_face_point_inside_test assumed the face center was inside the face.
October 6, 2014, 21:19 (GMT)
Cleanup: warnings
October 6, 2014, 21:19 (GMT)
Cleanup: style
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021