Revision 8f1cdc1 by Bastien Montagne October 7, 2014, 21:28 (GMT) |
Fix bplayer linking after recent addition of glew_mx. |
Revision 32b5fb3 by Bastien Montagne October 7, 2014, 21:14 (GMT) |
We need libglewmx too, now. |
Revision 8d084e8 by Jason Wilkins October 7, 2014, 20:47 (GMT) |
Ghost Context Refactor https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately. |
Revision a8705e9 by Campbell Barton October 7, 2014, 19:02 (GMT) |
Sculpt: minor speedup for dyntopo Add retake to range-tree to avoid double lookup. |
Revision 37474e5 by Campbell Barton October 7, 2014, 18:40 (GMT) |
Cleanup: use bool |
Revision 22e9f4f by Campbell Barton October 7, 2014, 18:26 (GMT) |
Sculpt: dyntopo, avoid redundant gset remove calls |
Revision d5e300e by Campbell Barton October 7, 2014, 18:20 (GMT) |
Paint: add debug print to time strokes |
Revision 26083d5 by Sergey Sharybin October 7, 2014, 15:24 (GMT) |
Partial fix of T42052: Clip editor does not support Continue zoom style |
Revision 1519b6a by Campbell Barton October 7, 2014, 14:59 (GMT) |
Icons: were relicensed to GPL2+ metadata was CC-NC |
Revision 0259864 by Campbell Barton October 7, 2014, 14:49 (GMT) |
Call python3 explicitly from tgz util |
Revision 409b3c9 by Sergey Sharybin October 7, 2014, 13:48 (GMT) |
Fix T42106: Box image mapping shows black triangles if they point to a corner and blend is 0 After discussion with cambo here we decided it's better to choose arbitrary side of the box (in this case it's X-axis) and use image from it. That's better than doing a blackness. P.S. This is literally a corner case anyway. |
Revision 1a7b7bb by Sergey Sharybin October 7, 2014, 12:22 (GMT) |
Allow render engine to declare whether it's capable of the texture rendering or not If render engine has bl_use_texture_preview set to truth blender wouldn't fallback to the blender internal rendering for previews. |
Revision 2d83108 by Campbell Barton October 7, 2014, 12:20 (GMT) |
Cleanup: redundant casts |
Revision 7880f75 by Campbell Barton October 7, 2014, 12:04 (GMT) |
Cleanup: use bool |
Revision 025955e by Sergey Sharybin October 7, 2014, 10:30 (GMT) |
Fix T41957: Shadow color texture mapping was using wrong factor |
Revision d7a1b09 by Antonis Ryakiotakis October 7, 2014, 09:12 (GMT) |
Cleanup to previous commit, we can reuse set_rgb instead of new function |
Revision 14c57b6 by Antonis Ryakiotakis October 7, 2014, 09:06 (GMT) |
Fix T42074, textured lamps influncing other layers The solution is to do the multiplication with the energy in the shader after texture application. We might be able to avoid setting dyncol completely, but this needs better investigation. Some shader paths also look a bit redundant. Also, texture mapping is not supported very well for light lamps, might also need investigation. |
Revision 5e809c4 by Campbell Barton October 7, 2014, 08:09 (GMT) |
Fix T4199: Knife holes in concave ngons failed BM_face_point_inside_test assumed the face center was inside the face. |
Revision 4c60aae by Campbell Barton October 6, 2014, 21:19 (GMT) |
Cleanup: warnings |
Revision cc02f92 by Campbell Barton October 6, 2014, 21:19 (GMT) |
Cleanup: style |
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