Revision 15d2ab6 by Campbell Barton October 6, 2014, 21:19 (GMT) |
RNA: id enum was incomplete |
Revision 0d8a007 by Bastien Montagne October 6, 2014, 20:08 (GMT) |
Fix T42088: Creating new keybinds can cause duplicates when saving key config profile When patching a keymap with a 'UserPref' diff one, do not add keymap items from diff if they already exists in patched keymap. |
Revision b4860de by Bastien Montagne October 6, 2014, 18:28 (GMT) |
One more bplayer infamous stub fix! |
Revision c03951d by Antonis Ryakiotakis October 6, 2014, 18:10 (GMT) |
Texture painting: Do not generate materials/images/UVs if they are missing. Now we spawn a panel ("Missing Data") with operators to generate the missing data and pop a warning if user tries to paint without them. The reason we have reverted this is that it is too easy to end up with more textures than we wanted. It was impossible to enter texture paint without having textures added, and code makes too many assumptions about what user may want. Discussed during Sunday's meeting. This might be a candidate for 2.72a but I'm not sure how other artists will take this (and how refined and crash-free it is), better make a few iterations first. And for interested parties...test please, don't wait until after a release to poke with such issues. Also, add slot operator now adds a new unconnected image node in cycles. Only used in the "Missing Data" panel. This should be a separate commit but I am squashing it into the same commit because it relies too much on changes done here and can be reverted easily if complainstorm occurs again. |
Revision 1f4915e by Campbell Barton October 6, 2014, 16:23 (GMT) |
Cleanup: avoid alloc for each knife-project vector |
Revision 4a763e1 by Sergey Sharybin October 6, 2014, 16:15 (GMT) |
Compositor; Explicitly specify inline function |
Revision 29bb5f9 by Bastien Montagne October 6, 2014, 16:00 (GMT) |
Fix Cycles crashing with previous own commit. Behavior with NULL context was wrong. |
Revision 8cb1b35 by Bastien Montagne October 6, 2014, 15:08 (GMT) |
Fix T40350: Some texture prop did not have visual feedback they were driven. This is only a (hacky) partial fix, actually, since `RNA_property_animated()` will still not work in those cases... Better that than nothing, though. Thanks to Campbell for review. |
Revision 0e7d4a8 by Campbell Barton October 6, 2014, 14:41 (GMT) |
Fix T4201: AVI Broken when width not multiple of 4 |
Revision c0e3540 by Campbell Barton October 6, 2014, 14:41 (GMT) |
Fix in-between mouse events getting assign to keys |
Revision 247b869 by Sergey Sharybin October 6, 2014, 14:21 (GMT) |
Compositor: implement OpenCL backend for gaussian blur Pretty much straightforward change which gives around 30% speedup on my laptop and around 2x speedup on desktop in the BI (which uses gts580). Tested with huge blurs (like 10% of blur) which was rather common during Caminandes. For now OpenCL is only limited for blur size more than 100 pixels. This is a bit experimental still, feedback is welcome. Reviewers: jbakker, lukastoenne Subscribers: ton Differential Revision: https://developer.blender.org/D576 |
Revision a9521c4 by Sergey Sharybin October 6, 2014, 12:54 (GMT) |
Correction for wrong ifdef in creator |
Revision 81c4c29 by Campbell Barton October 6, 2014, 12:08 (GMT) |
Fix T42075: DnD Material not updating render view |
Revision 471a011 by Campbell Barton October 6, 2014, 12:08 (GMT) |
Cleanup: remove old preview code |
Revision 939fa67 by Sergey Sharybin October 6, 2014, 10:36 (GMT) |
Cycles: Fix for camera-in-volume detection Ray actually should have infinite length, so we can detect camera in a volume which is bigger that the far clipping of the camera. This might also give some speedup (wouldn't expect much tho) because we don't need to re-calculate ray direction and length after every bounce now. |
Revision 233de80 by Sergey Sharybin October 6, 2014, 10:36 (GMT) |
Cycles: Optimize of volume stack update when sampling SSS basically we skip all non-volume objects now in the volume stack function. Depending on the show it might give some percent of speedup. Most of the speedup would be gained in the scenes when having SSS object intersecting the volume and taking a reasonable amount of frame space. |
Revision b36eb51 by Sergey Sharybin October 6, 2014, 10:36 (GMT) |
Cycles: Fix for viewport rendering with debug enabled |
Revision cd6129d by Sergey Sharybin October 6, 2014, 10:36 (GMT) |
Cycles: Workaround dead-slow expf() on 64bit linux Single precision exponent on 64bit linux tends to be order of magnitude slower than double precision version even with single<->double precision conversion. Some feedback in the mailing lists also suggests that logf() is also slow, but this i didn't confirm here in the studio yet. Depending on the shader setup it gives ~3% with the secret agent shot and up to around 15% with the bmw scene here. |
Revision 1f1dcdf by Sergey Sharybin October 6, 2014, 10:36 (GMT) |
Cycles: Move system headers include to the top of the files This is a good practice to do anyway, plus it'll help with the upcoming change. |
Revision b15d9ec by Campbell Barton October 6, 2014, 10:23 (GMT) |
Cleanup: remove paranoid NULL checks |
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