Revision f5cee25 by Bastien Montagne July 24, 2014, 07:18 (GMT) |
Fix T41149: Dissolve Crash Due to AutoSmooth. bmesh's 'Join Edge Kill Vert' was using own code to delete loops, instead of using `bm_kill_only_loop()`, which did not tag loop indices as dirty (causing the crash), but also did not free loop's CDData... |
Revision 1cbe85b by Campbell Barton July 24, 2014, 06:53 (GMT) |
UI: prevent dragging a popup from activating a button |
Revision cf521f1 by Campbell Barton July 24, 2014, 06:27 (GMT) |
Correct last commit |
Revision dca61a6 by Campbell Barton July 24, 2014, 06:19 (GMT) |
Cleanup: ui_but_is_editable flip return value |
Revision d5d5406 by Tamito Kajiyama July 24, 2014, 05:29 (GMT) |
Freestyle: minor revisions of Python API docstrings and comments. |
Revision 1819fa2 by Tamito Kajiyama July 24, 2014, 05:29 (GMT) |
A follow-up to Patch D623: minor code updates and style cleanup. |
Revision b408d8a by Tamito Kajiyama July 24, 2014, 05:29 (GMT) |
Freestyle Python API: Updates and speedups for the parameter editor In addition to D319, this patch updates the parameter editor, the UI of Freestyle. Using new API functionality and experience gained in making D319, this patch provides a quite noticable speedup for commonly-used Freestyle linestyle modifiers. As this patch touches a lot of code (and mainly the foundations) it is likely that mistakes are made. The patch has been tested with a regression suite for Freestyle (https://github.com/folkertdev/freestyle-regression-tests/tree/master), but testing with scenes used in production is very much appreciated. Differential revision: https://developer.blender.org/D623 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama) |
Revision 4eedec8 by Campbell Barton July 24, 2014, 05:08 (GMT) |
UI: Correct code cleanup Old code commented to reverse list in fact did nothing, replacing with call to reverse broke menu arrowkeys direction. |
Revision 2366043 by Bastien Montagne July 23, 2014, 20:33 (GMT) |
Buildbot: proper fix for 'testbuild overriding master builds' issue. |
Revision b2170b9 by Bastien Montagne July 23, 2014, 20:28 (GMT) |
Revert "Buildbot: more fixes, this time to upload logic." This reverts commit b1e1646d945d8f7e15c7828a9a5fb0fc4f516f51. Sorry, was a bit too quick on this one... :/ |
Revision b1e1646 by Bastien Montagne July 23, 2014, 20:21 (GMT) |
Buildbot: more fixes, this time to upload logic. We do not want testbuild to override 'official' (master) builds! |
Revision ffea67c by Bastien Montagne July 23, 2014, 18:59 (GMT) |
Updates/fixes for new UI messages. |
Revision 15b5f84 by Bastien Montagne July 23, 2014, 18:59 (GMT) |
Buildbot: fix to previous commit, to handle svn libs... |
Revision af16265 by Antonis Ryakiotakis July 23, 2014, 18:06 (GMT) |
Texture painting: Add ability to select UV layer from the layer panel. |
Revision 1f55044 by Campbell Barton July 23, 2014, 17:29 (GMT) |
Editmesh: Add option to tear boundary vertices when dissolving |
Revision 554829d by Bastien Montagne July 23, 2014, 16:10 (GMT) |
Buildbot: rework to support branch selection. Issue with previous code was that branch selected was applied to all repositories. To be able to control branch on a per-repo basis, we need to use codebases instead. This commit only enables branch (master/testbuild) and revision selection for master, we probably do not need this for submodules currently (easy to enable anyway). Note: tested on local buildbot setup, for linux only (up to build step, have no build env). |
Revision e0d4047 by Dalai Felinto July 23, 2014, 14:46 (GMT) |
Bake-API: Test for cyclic node connection If the active image node contributes to the final material shader (meaning it's either directly or indirectly connected to an Output Node) the user will receive an alert about circular dependency. Similar to what we do for Blender internal the baking will still happen, but the user will receive the alert which should prevent the image saving to happen if the result was not intentional. Core function to check for node output written by Lukas Toenne. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D673 |
Revision 8d3bfef by Tamito Kajiyama July 23, 2014, 14:10 (GMT) |
Extended mathutils.Vector.orthogonal() to accept a 2D vector. Reviewer: Campbell Barton Differential revision: https://developer.blender.org/D668 |
Revision 1134ca7 by Antonis Ryakiotakis July 23, 2014, 14:05 (GMT) |
Fix T41157 Was an issue with python interpretation error. Second part of the bug is fixed by Campbell. also minor UI tweak for occlusion UI. |
Revision 1702117 by Antonis Ryakiotakis July 23, 2014, 13:26 (GMT) |
Occlusion Query based selection. This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks! |
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