Revision ebbeb08 by Bastien Montagne May 21, 2014, 13:22 (GMT) |
Fix T40271: recalculation of the bone roll does not work correctly. Check that up_axis is not aligned with bone was wrong in at least two aspects (not working against negative alignement case, and since ages it seems, using Z axis when bones are along Y axis...). Also optimized a bit here, better to have a normalized version of vec_roll_to_mat3(), since it needs normalized vector anyway, and we have to normalize it for the tests before calling it anyway (so now, we only do that twice in Transform code, instead of three times). And we can perform aling test *before* calling vec_roll_to_mat3! |
Revision d203edf by Campbell Barton May 21, 2014, 06:33 (GMT) |
Fix T40291: Crash when adding # driver to some fields |
Revision 238a614 by Campbell Barton May 21, 2014, 06:00 (GMT) |
Revision b1350cf by Campbell Barton May 21, 2014, 05:40 (GMT) |
Fix for uninitialized memory use in Cycles |
Revision 6283538 by Campbell Barton May 21, 2014, 02:18 (GMT) |
Fix T40267: Addon's bug tracker urls not respected |
Revision 0865b4f by Mitchell Stokes May 20, 2014, 22:04 (GMT) |
BGE LibNew: Only warn about meshes with users in debug builds. This information only really seems to be for helping developers track down bugs, and isn't really something the user needs. So, lets not spam their console. |
Revision 38fcc3e by Joerg Mueller May 20, 2014, 21:01 (GMT) |
Fix T40280: sequencer sound strips with an end at a negative time kept playing The bug was caused by using negative numbers as the end for playing forever (or until the end of the sound is reached) in the library. This was used with speaker objects which have an end of FLT_MAX now instead and the negative number interpretation was removed. I hope this doesn't break anything else. |
Revision 3bba558 by Bastien Montagne May 20, 2014, 13:21 (GMT) |
Fix T40269: Transform Constraint Doesn't Obey World/World Setting (Inherits from Parent instead!) Revert small part of own rB8714ae09f894, which changed scale setting from absolute to relative (was good in absolute, but bad because it breaks existing rigs). |
Revision c28f2ed by Campbell Barton May 20, 2014, 11:41 (GMT) |
Fix T40224: Crash moving objects to another layer Incorrect nonnull attribute was optimizing out NULL check. |
Revision 9296f0c by Campbell Barton May 20, 2014, 11:35 (GMT) |
This reverts commit c998d6d4b5a3bd88375c3255761e1e64a5321559. |
Revision c998d6d by Campbell Barton May 20, 2014, 11:01 (GMT) |
Fix T40224: Crash moving objects to another layer passing NULL to BLI_sprintfN crashed in some cases. |
Revision 358664a by Antonis Ryakiotakis May 20, 2014, 07:49 (GMT) |
Use int for i in hair smoothing function, we check against negative values below |
Revision 2191590 by Campbell Barton May 20, 2014, 07:21 (GMT) |
Polyfill: simply re-ordering checks gives ~%15 speedup |
Revision e2a9923 by Campbell Barton May 20, 2014, 06:20 (GMT) |
Revision f6e7745 by Tamito Kajiyama May 20, 2014, 06:12 (GMT) |
Freestyle: Fix for returned references to auto variables. |
Revision 6c136a6 by Tamito Kajiyama May 20, 2014, 06:12 (GMT) |
Freestyle: Fix for GetOccludeeF1D returning a one-element list containing None when it is supposed to return an empty list. |
Revision cb023ce by Campbell Barton May 20, 2014, 04:21 (GMT) |
Fix T34255: Modifier keys ignored when activating windows |
Revision 3abb2e0 by Mitchell Stokes May 20, 2014, 04:14 (GMT) |
BGE cleanup: Removing the unused KX_Scene::UpdateMeshTransformations() function. |
Revision 71c11db by Campbell Barton May 20, 2014, 03:53 (GMT) |
Fix T40252: Knife snapping ignores axis-constraint |
Revision ba1acec by Campbell Barton May 19, 2014, 23:49 (GMT) |
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