Blender Git Commits

Blender Git "master" branch commits.

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May 19, 2014, 20:37 (GMT)
Fix part of T35600: Outliner did not update when renaming armature bone names.
May 19, 2014, 17:33 (GMT)
Fix T40262: cycles GPU bake crash due to kernels not loaded, randomly due to thread timing.
May 19, 2014, 17:33 (GMT)
Fix cycles standalone compile error of shading system enum change.
May 19, 2014, 17:33 (GMT)
Cycles: revert async CUDA changes, these are giving too much trouble still.

Fixes T40027. This means we get more CPU usage again when using multiple CUDA,
but the impact on performance is too big a problem with the current code.
May 19, 2014, 17:21 (GMT)
make MSVC plaformsuffix check much stricter. For some reason MSVC_VERSION is set
May 19, 2014, 14:47 (GMT)
Fix T40240: Bug with render region with maya short cut
Revision 76f7a5b by Sebastian Ramacher / Sergey Sharybin
May 19, 2014, 14:35 (GMT)
Fix compilation error on kFreeBSD
May 19, 2014, 14:26 (GMT)
Show warning when hiding a proxy bone

It can't be undoe with Ctrl-Z, but Alt-H works just fine.
So instead of breaking someone's workflow let's just add
an info about how to bring bones back.
May 19, 2014, 14:25 (GMT)
Fix T39764: cycles not rendering EXR image textures with 5 channels (RGBA + Z).
May 19, 2014, 14:11 (GMT)
Style cleanup
May 19, 2014, 13:14 (GMT)
Fix T40135: cycles baking did not support branched path settings yet.
May 19, 2014, 13:07 (GMT)
Code refactor: move branched path AO and SSS code into functions.
May 19, 2014, 13:07 (GMT)
Code refactor: rename kernel_displace.h to kernel_bake.h.
May 19, 2014, 12:45 (GMT)
Fix T40195: cycles smoke + persistent images animation render not working correct.
May 19, 2014, 12:25 (GMT)
Fix T40194: cycles deformation motion blur not working with curves + shape keys.
May 19, 2014, 12:25 (GMT)
Fix T40242: 3D view background images incorrectly shown during viewport render.

Now they are shown when they are also visible in other draw modes.
May 19, 2014, 11:46 (GMT)
Remove two unnecessary includes.
May 19, 2014, 11:46 (GMT)
Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they
are from.

Revert BVHType enum changes, as there's no need for code dedup here.
May 19, 2014, 11:46 (GMT)
Move BVHType and shadingsystem enums to top-level of Cycles namespace.

Easier access of BVHType and deduplication for ShadingSystem.

Reviewers: dingto, brecht

Differential Revision: https://developer.blender.org/D534
May 19, 2014, 11:34 (GMT)
This reverts commit d1526da787fba050391747a9286f9e0521c6f2d1.

If tweaking is done by accident, user better increase threshold in preferences.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021