Blender Git Commits

Blender Git "master" branch commits.

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May 2, 2014, 12:54 (GMT)
Fix for missing render layer display buffer allocation
Revision b2c2edf by Lukas Toenne
May 2, 2014, 11:08 (GMT)
Fix T39966: Whole Group option of dupligroup visualization of particles
does not work as expected for Viewport and Blender Internal.

As @sergey noticed, this was caused by rBfbf8595, which disabled
rendering for wireframe objects in the viewport. However, the same
function `is_object_hidden` is also used for skipping dupli objects then
which may themselves be renderable.

Now use two variants:
* is_object_restricted is the previous test for general viewport/render visibility (lets wireframe duplicators pass)
* is_object_hidden includes the wireframe check for actual render instances
May 2, 2014, 09:26 (GMT)
Fix T39989: Dupli group's objects in Particles are not displayed properly in 3D View

It was broken in 7544961 and the proper way is to make sure proper obmat is being
copied to object before the draw.

Doing obmat copy in advance doesn't really work because object might appear multiple
times in the duplilist.
Revision 6416979 by Lukas Toenne
May 2, 2014, 07:56 (GMT)
Fix T39984: Interpolation errors in particle emitter animation.

Reverse child->parent order of particle emitter animation eval causes
artifacts when more than one parent level is used.
May 2, 2014, 07:08 (GMT)
Fix T35552: LibLoading objects with Collision sensors gives an error

The collision sensors were not being properly unregistered from the
physics system before they were merged into the current scene.
May 2, 2014, 02:43 (GMT)
BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene().
May 2, 2014, 01:34 (GMT)
BGE: Forgot a NULL check in CcdPhysicsEnvironment::MergeEnvironment()
May 2, 2014, 00:09 (GMT)
Correct own stupid mistake dragging popups (x/y swap)
May 1, 2014, 23:33 (GMT)
Code cleanup: UI use ui_block_to_window_rctf where possible
May 1, 2014, 23:27 (GMT)
Cleanup: Remove unused variables.
May 1, 2014, 23:25 (GMT)
UIL: Dragging popups wasn't updating safe-areas
May 1, 2014, 22:26 (GMT)
BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp

These includes are now with the rest of the includes instead of in the
middle of the file. This should also help building on OS X.
May 1, 2014, 22:14 (GMT)
Cycles UI:
Show the Ray Visibility panel for objects with dupli_group on, no reason to hide it.
May 1, 2014, 21:49 (GMT)
Fix T39932: LibNew can't find LibLoaded meshes.

LibNew now searchs dynamic (i.e., LibLoaded) mains instead of just the current main.
May 1, 2014, 20:24 (GMT)
Update parse_syntax_error() to Python 3.4x version
May 1, 2014, 19:56 (GMT)
Fix T39988: Selected object count invalid after exiting local-view
May 1, 2014, 19:37 (GMT)
Code cleanup: remove file handling headers where they arent needed
May 1, 2014, 19:37 (GMT)
Code cleanup: replace long long with int64_t & doxy formatting.
May 1, 2014, 19:24 (GMT)
Fix T39987: The new "redirect to bone constraints" button at the object constaints tab is wrong in bone edit mode

In edit mode, do as with usual objects - show object constraints!
May 1, 2014, 17:25 (GMT)
Cycles: MIS for lamps now loops over all lamps instead of picking one.

Probably will not be noticed in most scenes. This helps reduce noise when you
have multiple lamps with MIS enabled, at the cost of some performance, but from
testing some scenes this seems better.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021