Blender Git Commits

Blender Git "master" branch commits.

Page: 2887 / 5574

April 27, 2014, 17:05 (GMT)
Code cleanup: avoid warning about bit-shift outside int range
April 27, 2014, 16:44 (GMT)
Fix T39921: Collada export creates invalid XML when using Track To constraint

Constraints are no ID...
April 27, 2014, 16:44 (GMT)
Final overlooked cleanup for last commit
April 27, 2014, 16:39 (GMT)
Revert the testing sculpt openmp thread control and limit for OSX to physical threads as in 2.70a tag
April 27, 2014, 16:27 (GMT)
Fix T39919: Collada export crashes blender when using a "Copy Location" constraint
April 27, 2014, 16:20 (GMT)
View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.

This change makes lighting in GLSL preview more accurate, though it still
doesn't support material's "Exclusive" option.

Technical note: Changes in view3d_draw.c are not essential, these avoid
preparing unused shadow buffers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D457
April 27, 2014, 14:19 (GMT)
Code cleanup: style, unused import
April 27, 2014, 12:02 (GMT)
Correct some errors in auto-cleanup
Revision c261052 by Joshua Leung
April 27, 2014, 09:59 (GMT)
Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline viewable keyframes

Made the timeline option to only show keyframes from selected channels/data be a
per-scene setting instead of the per-timeline option it was previously. This makes
it easier for animators working on rigs with multiple bones (especially during the
polishing phase), since now the timeline and jump to keyframe operators use the same
setting to decide which subset of keyframes they need to consider.

By default, this option is enabled by default.

TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
April 26, 2014, 22:56 (GMT)
Code cleanup: const args and arrays
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modifiers, nodes)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (bmesh)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (editors)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (render)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (windowmanager)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (python)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (blenlib)
April 26, 2014, 14:25 (GMT)
Code cleanup: use 'const' for arrays (blenkernel)
April 26, 2014, 12:29 (GMT)
Cycles: avoid some CUDA performance on scenes without deformation motion blur.
April 25, 2014, 20:55 (GMT)
Avoid integer overflow in build_implicit_tree_helper
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021