Revision c3d3ae3 by Campbell Barton April 27, 2014, 17:05 (GMT) |
Code cleanup: avoid warning about bit-shift outside int range |
Revision f0ec202 by Bastien Montagne April 27, 2014, 16:44 (GMT) |
Fix T39921: Collada export creates invalid XML when using Track To constraint Constraints are no ID... |
Revision 8357659 by jens verwiebe April 27, 2014, 16:44 (GMT) |
Final overlooked cleanup for last commit |
Revision f3798fa by jens verwiebe April 27, 2014, 16:39 (GMT) |
Revert the testing sculpt openmp thread control and limit for OSX to physical threads as in 2.70a tag |
Revision 4aea8f1 by Bastien Montagne April 27, 2014, 16:27 (GMT) |
Fix T39919: Collada export crashes blender when using a "Copy Location" constraint |
Revision 1973b17 by Shinsuke Irie April 27, 2014, 16:20 (GMT) |
View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group. This change makes lighting in GLSL preview more accurate, though it still doesn't support material's "Exclusive" option. Technical note: Changes in view3d_draw.c are not essential, these avoid preparing unused shadow buffers. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D457 |
Revision a2489e2 by Campbell Barton April 27, 2014, 14:19 (GMT) |
Code cleanup: style, unused import |
Revision d7d2e71 by Campbell Barton April 27, 2014, 12:02 (GMT) |
Correct some errors in auto-cleanup |
Revision c261052 by Joshua Leung April 27, 2014, 09:59 (GMT) |
Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline viewable keyframes Made the timeline option to only show keyframes from selected channels/data be a per-scene setting instead of the per-timeline option it was previously. This makes it easier for animators working on rigs with multiple bones (especially during the polishing phase), since now the timeline and jump to keyframe operators use the same setting to decide which subset of keyframes they need to consider. By default, this option is enabled by default. TODO: Extend this to the keyframe status shading on the active object name in the 3D view? |
Revision b6e967b by Campbell Barton April 26, 2014, 22:56 (GMT) |
Code cleanup: const args and arrays |
Revision 7ca74fc by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modifiers, nodes) |
Revision 88a0fe5 by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (bmesh) |
Revision c67bd49 by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (editors) |
Revision f2d2597 by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (render) |
Revision 15d77d2 by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (windowmanager) |
Revision e73d0f5 by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (python) |
Revision 483d8da by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (blenlib) |
Revision a2c107a by Campbell Barton April 26, 2014, 14:25 (GMT) |
Code cleanup: use 'const' for arrays (blenkernel) |
Revision 11310b5 by Brecht Van Lommel April 26, 2014, 12:29 (GMT) |
Cycles: avoid some CUDA performance on scenes without deformation motion blur. |
Revision 1e39046 by Campbell Barton April 25, 2014, 20:55 (GMT) |
Avoid integer overflow in build_implicit_tree_helper |
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