Revision 392065e by Sergey Sharybin April 4, 2014, 12:03 (GMT) |
Fix for typos in array size |
Revision 41e2dc7 by Sergey Sharybin April 4, 2014, 11:23 (GMT) |
Fix for mask slide operators didn't work with LMB selection |
Revision 1aa753c by Sergey Sharybin April 4, 2014, 11:19 (GMT) |
Mask spline slide didn't respect auto-key |
Revision 2a62a06 by Sergey Sharybin April 4, 2014, 11:08 (GMT) |
Mask spline slide: holding Ctrl will make handles free |
Revision 8ff74be by jens verwiebe April 4, 2014, 11:07 (GMT) |
Scons/cycles: fix header distribution for geom |
Revision 0579a6e by Sergey Sharybin April 4, 2014, 10:49 (GMT) |
Followup to the previous commit: forgot to tweak handle type |
Revision 68bc675 by Sergey Sharybin April 4, 2014, 10:44 (GMT) |
Mask spline segment slide improvement This implements weighted slide of second handle, just the same exact way as it works in Gimp. |
Revision 7cb90a6 by Campbell Barton April 4, 2014, 10:25 (GMT) |
Optimization for mempool initial chunk allocation Almost all pools allocated 2 chunks on initialization, every element needed to be added to the free-list which would never be used for small pools. Now allocate only one, gives minor speedup for some bmesh operations. |
Revision 896725e by Sergey Sharybin April 4, 2014, 09:11 (GMT) |
Mask point slide: clean-up of SlidePointData structure |
Revision 31c7358 by Sergey Sharybin April 4, 2014, 09:03 (GMT) |
Maks point slide: get rid of jump when you press shift |
Revision 6cf86f2 by Sergey Sharybin April 4, 2014, 08:36 (GMT) |
Mask point slide: remove commented out code The code wasn't needed for quite a while already, so let's get rid of it. |
Revision 884b9e2 by Sergey Sharybin April 4, 2014, 08:34 (GMT) |
Mask curvature slide: reduce jumps on slide Also correct wrong logic around tweaking handles type. |
Revision 71a2ff1 by Sergey Sharybin April 4, 2014, 06:46 (GMT) |
Fix crash happening in DAG_pose_sort() due to threading issues This function used ugly hack with static variable which was preventing some type checks in DAG nodes. Using this variable form multiple threads is not considered safe, apparently. Solved by moving this variable inside the DAGForest structure. so it's global for the graph now, but different graphs does not run into conflicts. This required passing the forest to some functions, which doesn't look so much nice, but don't want to spend time on making this code look beautiful because it is really to be replaced by the new dependency graph. This is really bad bug actually which is must go to 'a'. |
Revision 45b02ce by Campbell Barton April 4, 2014, 03:26 (GMT) |
Code cleanup: no need to use calloc when memory is initialized after also replace AT with __func__ since AT expands the full pathname |
Revision 2bba04f by Campbell Barton April 4, 2014, 03:15 (GMT) |
Cloth: replace EdgeHash with EdgeSet |
Revision 6026295 by Campbell Barton April 3, 2014, 20:33 (GMT) |
Clicking outside menus wasn't closing when opened from non menu popups |
Revision d923720 by Thomas Dinges April 3, 2014, 20:18 (GMT) |
Cycles: Disable Branched Path on all GPUs for now, until we separate the cubins. SM_20 fails now as well, reported by Zanqdo in IRC. |
Revision bd03e4c by Brecht Van Lommel April 3, 2014, 20:13 (GMT) |
Cycles volume: detect homogeneous volume automatically in common cases. In practice this means that if you don't connect a texture to your volume nodes it will figure that out and render the node faster, rather than you having to specify it manually. Main weakness is custom OSL nodes where we have to assume it is heterogeneous because we don't know what kind of data the node accesses. |
Revision ab32a18 by Sv. Lockal April 3, 2014, 19:35 (GMT) |
Cycles: SSE optimization for Voronoi cells texture Gives 5-6% speedup for Caterpillar_PatazStudio.blend. Reviewed By: brecht, dingto Differential Revision: https://developer.blender.org/D419 |
Revision c019ae5 by Sv. Lockal April 3, 2014, 18:49 (GMT) |
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