Revision 50309fc by Campbell Barton March 20, 2014, 00:44 (GMT) |
Vertex Paint: inverted line drawing, white lines were often hard to see |
Revision 284a352 by Campbell Barton March 20, 2014, 00:35 (GMT) |
Vertex Paint: use solid shading, shadeless in wire (like wpaint) |
Revision 19fcb4d by Campbell Barton March 19, 2014, 23:49 (GMT) |
Fix kdopbvh incorrect checks for failed allocs also assert for invalid args |
Revision cc2cdfb by Campbell Barton March 19, 2014, 14:34 (GMT) |
Code cleanup: de-triplicate add menu/toolbars, also style edits |
Revision 44d6c68 by Campbell Barton March 19, 2014, 14:34 (GMT) |
Fix for Layout.operator_enum ignoring alignment |
Revision 7698322 by Bastien Montagne March 19, 2014, 14:25 (GMT) |
Usual UI messages fixes... |
Revision 7997e38 by Sergey Sharybin March 19, 2014, 14:22 (GMT) |
Fix T39233: Face assigned textures bake too bright Shade input wasn't initialized properly for texture baking. |
Revision 22ab652 by Joshua Leung March 19, 2014, 13:23 (GMT) |
A simpler fix for the "clive" part of T39207 without the precision granularity risks |
Revision f0ac729 by Joshua Leung March 19, 2014, 13:23 (GMT) |
Fix T39207: FCurve evaluation regressions following 2aff243 This commit attempts to fix some of the FCurve evaluation regressions arising from an earlier commit to speed up the process using binary search. Further tweaks may still be needed though to get this to an acceptable level of reliability (namely, tuning the threshold defining which keyframes get considered "close together"). Since we're still in an early stage of the 2.71 dev cycle, for now it's still worth trying to get this working instead of simply reverting this (which can still be done later if it proves too problematic). Specific fixes: * The previous code was somewhat dangerous in that it allowed out-of-bounds accessing of memory when a == 0. It turns out this was more common than originally anticipated (as the assert I added here ended up failing in the "action_bug.blend" file in the report) * Tweaked the code used to test for closely-spaced points so that the "Clive.blend" example for driver curves won't fail. The approach used here has the downside though that since "exact" uses a might coarser threshold for equality, there may be some precision loss issues causing backwards compat issues (namely with closely spaced keyframes, or for certain NLA strips). For now, I've left in some debug prints that can be enabled by running Blender in debug mode (i.e. "blender -d"), which can provide some useful tuning info should we need to look more into our approach here. |
Revision d2660a0 by Lukas Toenne March 19, 2014, 12:20 (GMT) |
Fix T39260: "Redo Last" operator popup shows macro operator labels twice. The popup was showing an explicit uiItemL as well as using the UI_LAYOUT_OP_SHOW_TITLE flag. Both do the exact same thing. |
Revision 1f63b08 by Bastien Montagne March 19, 2014, 11:50 (GMT) |
Fix `bpy.types.Operator.bl_rna.foobar` not working since rBfe094eaf20. When path to resolve "finishes" on a collection prop, do not erase the returned prop! This caused py's path_resolve to return same PointerRNA as the one passed as parameter, leading to inifinte recursion in Operator's accessor func (__getattribute__)... |
Revision 3f89b92 by jens verwiebe March 19, 2014, 10:26 (GMT) |
Ups, forgot to remove something i just placed temporary �?� |
Revision 67f0290 by jens verwiebe March 19, 2014, 10:21 (GMT) |
OSX/bullet/scons: a better workaround for clang 3.4 issues with actual bullet, according cmake ( less speed penalty ) |
Revision 28c1a86 by Martijn Berger March 19, 2014, 06:37 (GMT) |
Revision a91247c by Campbell Barton March 19, 2014, 01:47 (GMT) |
Code cleanup: unreachable break/return |
Revision f127f49 by Campbell Barton March 18, 2014, 20:19 (GMT) |
UI: Add splash link to gooseberry (remove user community link) |
Revision ca6d76a by Campbell Barton March 18, 2014, 20:19 (GMT) |
Code cleanup: double/float |
Revision df25dbf by Bastien Montagne March 18, 2014, 18:50 (GMT) |
Fix T39252: Regression: Auto perspective fails when switching from {front, side, top} to camera view, and then to user persp. When leaving cam view, if autopersp is ON, and previous view was an axis one, we have to force new view in perspective mode - else, we reuse previous stored mode (persp or ortho). |
Revision 74d9811 by Bastien Montagne March 18, 2014, 18:23 (GMT) |
Cleanup: factorize RNA accessor code of modifiers (saves over 160 lines of dummy code!) Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D364 |
Revision ed26edb by Sergey Sharybin March 18, 2014, 16:45 (GMT) |
Fix T38566: "Separate images" in VSE is not working any longer |
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