April 28, 2021, 06:36 (GMT) |
Fix Compositor: WorkScheduler task model deletes works WorkScheduler task model deletes work packages after executing them. The other models don't do so. All models should handle packages the same way. Reviewed By: #compositing, jbakker Differential Revision: https://developer.blender.org/D11102 |
April 28, 2021, 06:35 (GMT) |
Fix Compositor: WorkScheduler task model deletes works WorkScheduler task model deletes work packages after executing them. The other models don't do so. All models should handle packages the same way. Reviewed By: #compositing, jbakker Differential Revision: https://developer.blender.org/D11102 |
Revision 1128258 by Campbell Barton April 28, 2021, 06:09 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 36863cf by Campbell Barton April 28, 2021, 06:05 (GMT) |
Fix T87864: Context is None for draw method Use WM_operator_properties_create_ptr so the owner_id is set to the window manger which is now required. Regression in 919558854d624f5db40acfa9f5674ac8c94873b6. |
April 28, 2021, 06:03 (GMT) |
Replace COM_DEBUG #define with constexpr. Fixes T87035 Reviewed By: jbakker Maniphest Tasks: T87035 Differential Revision: https://developer.blender.org/D11068 |
Revision 1b6f655 by Hans Goudey April 28, 2021, 04:38 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 7e678c3 by Hans Goudey April 28, 2021, 04:37 (GMT) |
Fix T87165: Join geometry node doesn't copy instance IDs This makes motion blur work incorrectly. With a similar fix to rBf2d70c02f88cc00, just copy over the instance IDs in this case. |
Revision 581f79e by Campbell Barton April 28, 2021, 03:37 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 28828e0 by Campbell Barton April 28, 2021, 03:36 (GMT) |
Add NULL check to Object.pose from 6eb2f71875c69f5f6073fed2d285fe8ef662ba03 |
Revision 2bf3a96 by Campbell Barton April 28, 2021, 03:29 (GMT) |
Remove include accidentally added in 6eb2f71875c69f5f6073fed2d285fe8ef662ba03 |
Revision 6eb2f71 by Campbell Barton April 28, 2021, 03:20 (GMT) |
Fix T87631: Crash undoing edit-mode bone duplication Edit mode could leave pose channels in the object that didn't have an associated bone. These are now cleared when freeing edit-mode data. |
Revision 6a664cc by Hans Goudey April 28, 2021, 00:49 (GMT) |
UI: Change "Int" to "Integer" in enum item names We shouldn't abbreviate words like this in the UI. "Int" is just a programming term. |
Revision ac6f6d2 by Pablo Dobarro April 27, 2021, 19:42 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision a4191c2 by Pablo Dobarro April 27, 2021, 19:40 (GMT) |
Fix T87474: Face Set visibility updates failing with single face loop Face set visibility is already flushed to all mesh elements in the right way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling BKE_mesh_flush_hidden_from_verts is legacy code from the previous visibility system that was causing the vertex visibility to take priority over face sets. When hidding a single loop, all vertices of those faces are still visibile, so this line was tagging all loop faces visible. This was leaving mesh/face set visibiltiy in an unconsistent state. Reviewed By: JacquesLucke Maniphest Tasks: T87474 Differential Revision: https://developer.blender.org/D11008 |
Revision cc72dd7 by Pablo Dobarro April 27, 2021, 19:38 (GMT) |
Fix T87596: Pose brush not using automasking options Automasking cache factors were missing in the pose brush deform function. Reviewed By: JacquesLucke Maniphest Tasks: T87596 Differential Revision: https://developer.blender.org/D11005 |
Revision 9cd9b35 by Philipp Oeser April 27, 2021, 19:20 (GMT) |
Fix T87816: Sculpt curve & line stroke hides dash settings These settings are used though for these strokes (see 'paint_stroke_use_dash'), should be visible in the UI as well. This was correctly added when dashing was introduced in rB15f82278d5d4 btw., but then messed up in rBfb74dcc5d69d. Maniphest Tasks: T87816 Differential Revision: https://developer.blender.org/D11096 |
Revision aede740 by Philipp Oeser April 27, 2021, 19:04 (GMT) |
Fix T87816: Sculpt curve & line stroke hides dash settings These settings are used though for these strokes (see 'paint_stroke_use_dash'), should be visible in the UI as well. This was correctly added when dashing was introduced in rB15f82278d5d4 btw., but then messed up in rBfb74dcc5d69d. Maniphest Tasks: T87816 Differential Revision: https://developer.blender.org/D11096 |
Revision 8a786fa by Philipp Oeser April 27, 2021, 19:02 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision eecaa59 by Hans Goudey April 27, 2021, 16:42 (GMT) |
Fix: Self object missing from geometry nodes evaluator params This was an oversight in the previous refactoring commit in this file. |
Revision 6150dbb by Philipp Oeser April 27, 2021, 15:23 (GMT) |
Fix T87815: Sculpt: Curve stroke scene spacing not working This was just not implemented for curve strokes when world spacing was introduced in rB87cafe92ce2f. Now do the equivalent of what was done in said commit in 'paint_space_stroke', now in 'paint_line_strokes_spacing' as well. Maniphest Tasks: T87815 Differential Revision: https://developer.blender.org/D11098 |
|
|
|


Master Commits
MiikaHweb | 2003-2021