Revision b144f15 by Sergej Reich November 8, 2013, 18:01 (GMT) |
knife tool: Clean up line hits when starting a new cut Fixes intersection points of the previous cut still being drawn when starting a new cut. |
Revision 774987a by Campbell Barton November 8, 2013, 15:01 (GMT) |
use assert to check for incorrect use of BLF_draw_ascii() |
Revision a3ec6ed by jens verwiebe November 8, 2013, 13:44 (GMT) |
OSX/scons: make MACOSX_SDK_CHECK a local var is sconstruct and remove from env, also fix a longstanding misuse of MACOSX_SDK_CHECK in ceres, use MACOSX_SDK instead |
Revision 8a717f8 by jens verwiebe November 8, 2013, 13:19 (GMT) |
OSX/scons: remove never used MAC_PROC and minor cleanups |
Revision 5ef717b by Bastien Montagne November 8, 2013, 11:25 (GMT) |
[#37327] Inconsistent numeric input conversion. Issue was actually that micrometer was not drawing correctly (from r58165), reverted that fix and instead use utf8 drawing for editmode metrics when using a unit system (we already had a similar hack for surfaces and volumes, anyway). |
Revision bbade53 by Campbell Barton November 8, 2013, 08:46 (GMT) |
fix for crash when deleting from an id property, with a non-string key. |
Revision 1457924 by Joerg Mueller November 7, 2013, 23:40 (GMT) |
Fix for [#37293] Audio does not Scrub, plays fully instead |
Revision 106cff1 by jens verwiebe November 7, 2013, 15:25 (GMT) |
OSX/buildbot: after scons refactor we only need the vars to change |
Revision e572a43 by jens verwiebe November 7, 2013, 15:05 (GMT) |
OSX/scons: make gcc version detection more futureproof |
Revision 6716230 by Sergey Sharybin November 7, 2013, 14:07 (GMT) |
Tweak for ui range of track size in 3d viewport Patch by Sebastian Koenig, thanks! |
Revision 4c009df by jens verwiebe November 7, 2013, 14:06 (GMT) |
OSX/scons: some cleanups |
Revision 463b65b by jens verwiebe November 7, 2013, 13:56 (GMT) |
OSX/scons: ARCH_FLAGS where not prperly added to CPPFLAGS |
Revision a0286f4 by Bastien Montagne November 7, 2013, 13:32 (GMT) |
"Render Audio" cleanup: * Removed audio-only options from ffmpeg render settings (added some versionning code too)! * Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel. |
Revision 56e2834 by Bastien Montagne November 7, 2013, 13:14 (GMT) |
Fix the small mess in read versionning code (we had two "pending versioning" blocks, and a triangulate one that was outside of any block, plus I think existing "pending versionning" code was not added when 2.69.2 sub-version was created...). Moved all non-yet-versioned stuff back into a single block at the end, letâ??s try not to forget to integrate it for 2.69.3! ;) |
Revision bef6b06 by Joerg Mueller November 7, 2013, 12:33 (GMT) |
Fix for [#36819] *AFTER 2.69* Audio Only Sequencer wont render The original description is not a bug, but the mixdown options were missing as scons was lacking the required defines during compile time. |
Revision c2aca3b by Lukas Toenne November 7, 2013, 09:15 (GMT) |
Fix for node transform offsets when adding new nodes: The transform operator was using the node->totr rect for defining the initial location of the node - but this is only defined after the node has been drawn at least once, so nodes would jump to (0,0) after adding ... Use the locx/locy instead (including DPI factor), which is more reliable. |
Revision 81184c6 by Lukas Toenne November 7, 2013, 09:02 (GMT) |
Fix for node link highlighting not getting reset if a transform operator is cancelled and the node removed. Pass the 'test' option in node link insert testing on to the conditions function, so that at least the highlight flags get cleared before exiting the link insert function, even if there is no actual selected node to insert. |
Revision 9708f79 by Lukas Toenne November 7, 2013, 09:02 (GMT) |
Cleanup: nice bool return value from ed_node_link_conditions function instead of using the space pointer for this. |
Revision be09e69 by Sergey Sharybin November 7, 2013, 08:40 (GMT) |
Fix #37338: Add objects from addon work in a Linked Scene Added a poll function to add object helper which checks whether scene is linked or not. All the primitives which are delivered from this helper will work properly for linked scenes. If there're still primitives which are not delivered from this class, well nothing i can do now. |
Revision 921d355 by Lukas Toenne November 7, 2013, 08:33 (GMT) |
Fix #37348, Different behaviour in Node editor. Adding nodes from the search operator now also removes them again if the subsequent transform is cancelled, like with the regular node shift+A menu operators. |
|
|
|


Master Commits
MiikaHweb | 2003-2021