Blender Git Commits

Blender Git "master" branch commits.

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October 28, 2013, 23:48 (GMT)
patch [#37229] Save process slot in blender-softwaregl script
from Lawrence D'Oliveiro (ldo)
October 28, 2013, 23:45 (GMT)
patch [#37231] Bone fill sets bone to connected, even if neither of its points is at the tail point of points it's connecting.
from Henrik Aarnio (hjaarnio)
October 28, 2013, 23:35 (GMT)
correct error in recent commit.
October 28, 2013, 21:49 (GMT)
Make it possible to track specified clip

Added a property to track_marker operator to be
able to render clip which name was passed to the
operator instead of clip from current clip editor
context.

Very much useful for automatic tests.
October 28, 2013, 19:43 (GMT)
Fix compile error using Visual Studio 2012.
October 28, 2013, 19:01 (GMT)
Fix #37184: film exposure + transparency not working well in cycles viewport.
Revision d10abe6 by Keir Mierle
October 28, 2013, 18:34 (GMT)
Fix bug where libmv tracking incorrectly succeeds on failure

Before this patch, if Ceres returned USER_SUCCESS indicating that
Ceres was only changing the tracked quad slightly between
iterations (indicating convergence), no final correlation check
was done. This leads to incorrectly returning that the tracking
was successful, when it actually failed.

October 28, 2013, 18:13 (GMT)
OSX/codesigning: Instructions on codesigning in case i get lost :-P
October 28, 2013, 17:08 (GMT)
OSX/codesigning: add the signing rules used for releases
October 28, 2013, 12:54 (GMT)
Fix #37187: ghost/test/multitest fails to build

Commited patch provided by Lawrence D'Oliveiro, thanks.
October 28, 2013, 12:16 (GMT)
Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset

generally speaking, if multilayer image fails to load for current
frame doesn't mean anything bad. It might be used to make it so
image sequence is being alpha-overed somewhere in the middle of
scene time.

Made it so if the whole file fails to load, image node will
deliver black transparent color, the same what happens for
regular (non-multilayer images).

Also needed to tweak code in load_multilayer_sequwnce to make
sure no cached frames are pointing to a freed memory.
October 28, 2013, 02:05 (GMT)
move bmesh array lookup data and utility functions from editmesh into bmesh,
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.

developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get
October 28, 2013, 01:58 (GMT)
fix for decimator editing the data it loops over in an unsupported way.
Revision 7d66d32 by Sergej Reich
October 27, 2013, 13:58 (GMT)
cmake: bsp needs moto
Revision 7be81ff by Andrew Hale
October 27, 2013, 12:16 (GMT)
Expose MVertSkin customdata layer in Python. This allows scripts to change parameters which are used by the skin modifier (such as radius)
October 27, 2013, 10:01 (GMT)
rename BM_vert_at_index -> BM_vert_at_index_find (since this searches the mempool).
needed for other changes - coming.
October 27, 2013, 08:19 (GMT)
Update OpenEXR to 2.0.1, this seems to fix some issues.

I *really* have to go back over all our patches in this script and try to port them back in respective projects!
October 27, 2013, 03:31 (GMT)
Border select for sculpting, using B shortcut, warmup for more advanced
masking, like lasso selection.
October 26, 2013, 22:38 (GMT)
fix [#37195] particles crash with viewport render
October 26, 2013, 13:22 (GMT)
Weighted tracks

Added a weight slider to track which defines
how much particular track affects in a final
reconstruction. This weight is for sure
animateable.

Currently it affects on BA step only which in
most cases will work just fine.

The usecase of this slider is to have it set
to 1.0 most of the time where the track is
good, but blend it's weight down to 0 when
tracker looses the track. This will prevent
camera from jump.

Tutorial is to be done by Sebastian.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021