Revision 0177d55 by Campbell Barton October 28, 2013, 23:48 (GMT) |
patch [#37229] Save process slot in blender-softwaregl script from Lawrence D'Oliveiro (ldo) |
Revision c11afb4 by Campbell Barton October 28, 2013, 23:45 (GMT) |
patch [#37231] Bone fill sets bone to connected, even if neither of its points is at the tail point of points it's connecting. from Henrik Aarnio (hjaarnio) |
Revision f078090 by Campbell Barton October 28, 2013, 23:35 (GMT) |
correct error in recent commit. |
Revision 4ab478f by Sergey Sharybin October 28, 2013, 21:49 (GMT) |
Make it possible to track specified clip Added a property to track_marker operator to be able to render clip which name was passed to the operator instead of clip from current clip editor context. Very much useful for automatic tests. |
Revision 421346c by Daniel Genrich October 28, 2013, 19:43 (GMT) |
Fix compile error using Visual Studio 2012. |
Revision 70e9191 by Brecht Van Lommel October 28, 2013, 19:01 (GMT) |
Fix #37184: film exposure + transparency not working well in cycles viewport. |
Revision d10abe6 by Keir Mierle October 28, 2013, 18:34 (GMT) |
Fix bug where libmv tracking incorrectly succeeds on failure Before this patch, if Ceres returned USER_SUCCESS indicating that Ceres was only changing the tracked quad slightly between iterations (indicating convergence), no final correlation check was done. This leads to incorrectly returning that the tracking was successful, when it actually failed. |
Revision 869031f by jens verwiebe October 28, 2013, 18:13 (GMT) |
OSX/codesigning: Instructions on codesigning in case i get lost :-P |
Revision 4ef6f82 by jens verwiebe October 28, 2013, 17:08 (GMT) |
OSX/codesigning: add the signing rules used for releases |
Revision ecf2f55 by Sergey Sharybin October 28, 2013, 12:54 (GMT) |
Fix #37187: ghost/test/multitest fails to build Commited patch provided by Lawrence D'Oliveiro, thanks. |
Revision e667f12 by Sergey Sharybin October 28, 2013, 12:16 (GMT) |
Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset generally speaking, if multilayer image fails to load for current frame doesn't mean anything bad. It might be used to make it so image sequence is being alpha-overed somewhere in the middle of scene time. Made it so if the whole file fails to load, image node will deliver black transparent color, the same what happens for regular (non-multilayer images). Also needed to tweak code in load_multilayer_sequwnce to make sure no cached frames are pointing to a freed memory. |
Revision 3264461 by Campbell Barton October 28, 2013, 02:05 (GMT) |
move bmesh array lookup data and utility functions from editmesh into bmesh, since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces. developers note: - EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free - EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index - EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free - ED_uv_element_get -> BM_uv_element_get |
Revision 0773fd7 by Campbell Barton October 28, 2013, 01:58 (GMT) |
fix for decimator editing the data it loops over in an unsupported way. |
Revision 7d66d32 by Sergej Reich October 27, 2013, 13:58 (GMT) |
cmake: bsp needs moto |
Revision 7be81ff by Andrew Hale October 27, 2013, 12:16 (GMT) |
Expose MVertSkin customdata layer in Python. This allows scripts to change parameters which are used by the skin modifier (such as radius) |
Revision dee6712 by Campbell Barton October 27, 2013, 10:01 (GMT) |
rename BM_vert_at_index -> BM_vert_at_index_find (since this searches the mempool). needed for other changes - coming. |
Revision e293a0b by Bastien Montagne October 27, 2013, 08:19 (GMT) |
Update OpenEXR to 2.0.1, this seems to fix some issues. I *really* have to go back over all our patches in this script and try to port them back in respective projects! |
Revision aed672a by Antonis Ryakiotakis October 27, 2013, 03:31 (GMT) |
Border select for sculpting, using B shortcut, warmup for more advanced masking, like lasso selection. |
Revision 01da2c0 by Campbell Barton October 26, 2013, 22:38 (GMT) |
fix [#37195] particles crash with viewport render |
Revision 9f32e83 by Sergey Sharybin October 26, 2013, 13:22 (GMT) |
Weighted tracks Added a weight slider to track which defines how much particular track affects in a final reconstruction. This weight is for sure animateable. Currently it affects on BA step only which in most cases will work just fine. The usecase of this slider is to have it set to 1.0 most of the time where the track is good, but blend it's weight down to 0 when tracker looses the track. This will prevent camera from jump. Tutorial is to be done by Sebastian. |
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