Blender Git Commits

Blender Git "master" branch commits.

Page: 3091 / 5574

August 29, 2013, 04:08 (GMT)
fix [#36570] Changing the filename of a image strip doesnt refresh sequencer

was casting a StripElem as a Sequencer struct.
August 29, 2013, 03:14 (GMT)
edits to curve operator
- remove delete-all option (users can just select all and delete as with all other modes).
- remove CALLOC_STRUCT_N macro.
- CURVE_OT_delete define a dynamic enum rather then a custom invoke menu function.
August 29, 2013, 03:00 (GMT)
code cleanup: curves, replace magic numbers for enums.
August 29, 2013, 02:32 (GMT)
patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
August 29, 2013, 00:14 (GMT)
Fix #36598: blender render crash baking and then doing a full sample render.
August 28, 2013, 23:49 (GMT)
micro-optimization, avoid checking is_power_of_2_i once in power_of_2_max_i
also whitespace edit.
August 28, 2013, 22:12 (GMT)
correct own recent commit, malloc_usable_size() isn't valid for mmap()'d memory.
August 28, 2013, 21:50 (GMT)
Fix #36595: file browser sorting with link/append would mix together .blend files
and directories instead of keeping them separate like regular file browse.
August 28, 2013, 19:23 (GMT)
Some tweaking to uiList dragsize, to make it more reactive to very quick moves.

Note that, even though not officialy supporting non-UI_UNIT_Y height items (other point like scrollbar size would faill too), we try to maintain a not-that-bad behavior in this case, which implies a bit of black magic (esp. as our ref point is the bottom of the list, which moves when it is resized :/)...
August 28, 2013, 19:22 (GMT)
Fix #36555: preview render in properties editor did not get cancelled and
restarted fast enough on resizing the editor, especially noticeable with
e.g. luxrender which does a progressive refining render.
August 28, 2013, 19:22 (GMT)
Cycles: change Gaussian subsurface scattering falloff to be more similar to
the Cubic falloff, see here for details.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering
August 28, 2013, 14:36 (GMT)
Cycles / OpenCL:
* Some fixes for OpenCL, was broken after recent changes.
August 28, 2013, 14:11 (GMT)
Cycles / Sky Texture:
* Added a new sky model by Hosek and Wilkie: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/

Example render:
http://archive.dingto.org/2013/blender/code/new_sky_model.png
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Sky_Texture

Details:
* User can choose between the older Preetham and the new Hosek / Wilkie model via a dropdown. For older files, backwards compatibility is preserved. When we add a new Sky texture, it defaults to the new model though.
* For the new model, you can specify the ground albedo (see documentation for details).
* Turbidity now has a UI soft range between 1 and 10, higher values (up to 30) are still possible, but can result in weird colors or black.
* Removed the limitation of 1 sky texture per SVM stack. (Patch by Lukas Tönne, thanks!)

Thanks to Brecht for code review and some help!

This is part of my GSoC 2013 project, SVN merge of r59214, r59220, r59251 and r59601.
August 28, 2013, 11:22 (GMT)
should fix builds for osx
August 28, 2013, 10:17 (GMT)
include slop-space in debug statistics (gcc/clang only)
Revision 562313b by Lukas Toenne
August 28, 2013, 09:05 (GMT)
Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
Revision 870ff57 by Lukas Toenne
August 28, 2013, 07:09 (GMT)
Fix #36584, in python inputs/outputs of created node group not accessable by their names.
The lookupstring function for node sockets and node tree interface items was using the identifier strings of bNodeSocket. This would ensure uniqueness, but doesn't work nicely because the identifier is
not the RNA name property and differs for node groups (with regular nodes it only differs if socket names are duplicate).

Now removed the specialized callbacks, so that inputs/outputs collections simply use the name property. In cases where socket names are duplicate (e.g. math node "Value" + "Value") only the first socket
is returned, but in such cases access by index is the preferred method anyway.
Revision 771906b by Lukas Toenne
August 28, 2013, 06:36 (GMT)
Fix for #36387, User Preferences "Addons" panel bogs down the whole interface.
The addons panel draw function calls addon_utils.modules() which in turn retrieves a list of fake modules from the script paths every time. This can become costly when network paths are included for
addons. Solution is to put the scanning process into a dedicated "refresh" function and disable it in frequently called draw and filter functions, i.e. in these cases the cached addons_fake_modules list
will be used instead.

Note that this may lead to invalid addon lists if script paths are changed (which is not working 100% without restart anyway according to Campbell). For this there is now a "Refresh" operator button in
the addons preferences. If necessary and feasible such forced refreshes can be added later too.
August 28, 2013, 04:32 (GMT)
cmake: set python, llvm and osl libs as advanced.
August 28, 2013, 04:17 (GMT)
warn when applying transformation does nothing, confusion pointed out in [#36583]
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021