Blender Git Commits

Blender Git "master" branch commits.

Page: 3090 / 5574

August 29, 2013, 22:48 (GMT)
Adding support for enabling/disabling vsync to Ghost_SDL.
August 29, 2013, 22:48 (GMT)
Allowing the BGE to build with SDL2. I'm not sure if this is the correct fix yet, but at least it builds.
August 29, 2013, 20:53 (GMT)
Fix #36602: crash with freestyle and full sample render of empty render layer.
August 29, 2013, 20:53 (GMT)
Fix part of #36594: 16 bit tiff not loading with correct color space in cycles.
August 29, 2013, 19:02 (GMT)
don't show screen-space-line start/end points in operator redo panel.
August 29, 2013, 18:45 (GMT)
mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).

once the cut is done numeric input still works as before
August 29, 2013, 14:52 (GMT)
correct own error r59619 (changes made to patch, adding handle recalculation which is needed after splitting).
August 29, 2013, 14:37 (GMT)
Optimizations by Campbell, thanks!
August 29, 2013, 13:50 (GMT)
Fix building under windows after r59631 (grr, sorry :/ ).
August 29, 2013, 13:34 (GMT)
UIList: update examples and templates.
August 29, 2013, 13:04 (GMT)
Support transformation around 2D cursor in movie clip editor.
August 29, 2013, 12:55 (GMT)
Last uiList patch (for now!): filtering and reordering of shown elements.

Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
August 29, 2013, 12:36 (GMT)
Use static odifier for non-public functions in new sky model.
August 29, 2013, 10:34 (GMT)
follow up on r59628, setting modes now ensures that other modes exit first,
this was only done in some cases before and it was possible to enable weightpaint+sculpt at the same time when enabling sculpt by directly running the mode switching operator.

add generic function to ensure a compatible mode before entering the new mode (added to each operators exec function)
August 29, 2013, 08:57 (GMT)
fix [#34462] Crash when switching modes via mix of TAB and spacebar menu
August 29, 2013, 08:13 (GMT)
fix for glitch where the text editor could be clamped to scroll above line 1 (would flicker on scroll).
August 29, 2013, 06:02 (GMT)
use os.remove rather then unlink (the same but all other areas use 'remove')
August 29, 2013, 05:34 (GMT)
default blend file name setting (untitled.blend) length check wasn't correct, move to generic function BLI_ensure_filename().
August 29, 2013, 04:31 (GMT)
BGE: The WM_OT_blenderplayer_start addon now saves a copy of the current blendfile with a trailing '~' to keep paths intact. An unsaved file will still go to the tmp directory. This file is deleted when the blenderplayer process exits.
August 29, 2013, 04:26 (GMT)
don't replace the extension with '.blend' in save code since the file selector already ensures this,
needed so python scripts can save as temp filenames.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021