Revision 2a195b7 by Campbell Barton June 3, 2013, 00:46 (GMT) |
fix [#35501] Operator log: some property changes log as [...].(null) = ... |
Revision 3ea4d7f by Campbell Barton June 2, 2013, 23:58 (GMT) |
fix [#35603] Crash with "Tag Freestyle Edge Mark" |
Revision 9acadd1 by Campbell Barton June 2, 2013, 23:53 (GMT) |
fix [#35592] Collada (DAE) exporter messes up vertex colors |
Revision dfad9b0 by Campbell Barton June 2, 2013, 23:20 (GMT) |
fix [#35555] Collada: export destroys mesh in some cases add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all |
Revision 99b55ef by Campbell Barton June 2, 2013, 22:54 (GMT) |
add asserts when scanfilling or triangulating with zero length normal. |
Revision ad03052 by Campbell Barton June 2, 2013, 22:40 (GMT) |
fix [#35545] Weight paint with mirror modifier does not accurate represent bone influence |
Revision 7bb1279 by Campbell Barton June 2, 2013, 22:21 (GMT) |
fix [#35489] mode_set() not working in background mode, Scene change doesn't change mode either |
Revision 0c00472 by Campbell Barton June 2, 2013, 20:59 (GMT) |
fix [#35434] Segmentation fault switching screen layout from python (take 2), only free popup handlers. |
Revision c5ed676 by Thomas Dinges June 2, 2013, 20:39 (GMT) |
Cycles / Math functions: * Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes. |
Revision 8344924 by Sergey Sharybin June 2, 2013, 19:55 (GMT) |
Fix #35599: MovieClip node crashes when using multilayer exr Multilayer EXR is not supported as a source for movie clip yet, but there's no excuse to crash! |
Revision d8c2709 by Tamito Kajiyama June 2, 2013, 17:52 (GMT) |
Better API design for making text datablocks after loading. An optional 'internal' argument was added to the bpy.data.texts.load() operator. The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty properties of text datablocks are not editable again. In the C API layer, BKE_text_load_ex() was introduced to allow for optionally making text datablocks internal after loading. |
Revision 5506ab0 by Campbell Barton June 2, 2013, 17:32 (GMT) |
add vertex slide to mesh edit toolbar. also expose merge as a menu (rather then button causing popup) |
Revision cfd0438 by Campbell Barton June 2, 2013, 17:02 (GMT) |
fix for crash in edgering subd when 3+ disconnected edge rings were found. |
Revision 7068a5e by Campbell Barton June 2, 2013, 15:58 (GMT) |
tweak to recent commit, don't show keymap in menu tooltips. |
Revision 732c566 by Sergey Sharybin June 2, 2013, 15:02 (GMT) |
Fix #35587: Cycles: image movie to single image crashing Crash was happening on windows platforms only and was caused by some specifics about how CRT works. Basically, blender and all of the .dll are compiled with /MT flag, which means blender.exe and all .dll are using separate environments. This makes it impossible to pass file descriptors from blender to other dll, because it becomes invalid in the dll. And this is exactly what was happening: OIIO was trying to open movie file with all known plugins and one of them was zlib. And the way OIIO was using zlib API is opening the file using Boost and passing a file descriptor to zlib. And since zlib was a dynamic library this lead to general issues using this descriptor in zlib code. Solved by linking to zlib statically. This allows to safely pass file descriptor to zlib API. Alternative would be to compile all the stuff with /MD flag, but that's much bigger and less robust way to fix the issue. Tested on windows using msvc2008, scons plus cmake both 32 and 64 bit versions. Seems to be working fine. Further tweaks for mingw and msvc2012 could be needed tho. |
Revision 0fa0842 by Thomas Dinges June 2, 2013, 14:52 (GMT) |
Code cleanup / Cycles: * Avoid 2 int castings in hair code and fix some comments. |
Revision 829581b by Tamito Kajiyama June 2, 2013, 11:42 (GMT) |
Fix for potential division by zero during Freestyle stroke rendering. Problem report by Light BWK through personal communications with a sample .blend file for reproducing the problem. Thanks! |
Revision ec30e3f by Campbell Barton June 2, 2013, 04:09 (GMT) |
corrections to modifiers from recent normal handling changes - solidify didn't define a dependsOnNormals callback (which it should have) - build wasn't passing on dirty normals. - decimate wasnt setting dirty normals. |
Revision e648ca8 by Campbell Barton June 2, 2013, 03:59 (GMT) |
use booleans for modifiers and api callbacks. |
Revision 7ce0ea0 by Campbell Barton June 2, 2013, 02:25 (GMT) |
code cleanup: remove unused struct |
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