Revision 8230584 by Ton Roosendaal May 15, 2013, 12:05 (GMT) |
The Area Split/Merge corner widget was drawing 1 pixel too big, the lines overlapped the area divider line. |
Revision 7b9a321 by Juergen Herrmann May 15, 2013, 11:26 (GMT) |
Patch for CMakeLists.txt to build with new OpenAL libs on VS2012. Because of crashing issue with old Creative Labs OpenAL on Windows 8 x64. |
Revision 98beda1 by Brecht Van Lommel May 15, 2013, 11:16 (GMT) |
Fix part of #35372: distorted strokes when painting zoomed out with a small brush size. Interpolated mouse coordinates should not get rounded to integers. |
Revision e1cb4aa by Sergey Sharybin May 15, 2013, 11:10 (GMT) |
Fix #35364: sculpting - D shortcut inconsistency Switching to tool will cycle via all brushes with given type only in case current brush tool matches requested one. This means, when user requests brush with different type, first brush of that tool will be activated. But further toggling to the same tool will cycle via all acceptable brushes. |
Revision 417ca7b by Campbell Barton May 15, 2013, 09:57 (GMT) |
fix for finding openjpeg on some systems. |
Revision 9c51033 by Sergey Sharybin May 15, 2013, 08:54 (GMT) |
Move sculptsession functions implementation from object.c to paint.c This functios are declared in BKE_paint.h header and using SculptSession structure which is also declared there. Anyway, does not make sense such a splitting of header and implementation files, better be consistent here. |
Revision 4fcd44d by Sergey Sharybin May 15, 2013, 08:25 (GMT) |
Fix #35362: using dyntopo gives wrong render results Made it so dynamic topology will flush changes from SculptSession->bm to Object->me. Used the same approach as sculptsession_bm_to_me does, but instead of using DAG_id_tag_update used in-place DerivedMesh release. Otherwise this lead to some update issues resulting in missed object after render. Also fixed multires modifier not being applied for render when rendering from dyntopo sculpt mode. P.S. Apparently sculpsession_bm_to_me was declared in BKE_paint.h but implemented in object.c. Rather confusing and better make it so this functions are declared and implemented in consistent files. But will solve this in a separate commit. |
Revision cd089ea by Campbell Barton May 15, 2013, 06:27 (GMT) |
bmesh edgeloop utility function, calculates an edge loop from 2 verts (start and endpoint). |
Revision be409d4 by Campbell Barton May 15, 2013, 05:56 (GMT) |
fix for own recent change with normal calculation (with no faces it wasn't freeing 0 byte allocation). |
Revision 5e4139c by Tamito Kajiyama May 15, 2013, 01:30 (GMT) |
More fix for memory leaks in the Freestyle module. |
Revision bb7b04b by Mitchell Stokes May 14, 2013, 22:52 (GMT) |
BGE: A little bit of cleanup: * Removing KX_Scene::RemoveAnimatedObject() since KX_Scene::NewRemoveObject() is already handling this. * Don't create a new BL_ActionManager when replicating an object. Just set m_actionManager to NULL and let KX_GameObject::GetActionManager() allocate a new BL_ActionManager when one is needed. * Use KX_GameObject::GetScene() instead of KX_GetActiveScene() in KX_GameObject::GetActionManager() to make sure we're using the object's scene instead of one where Python might currently be running from. This could avoid potential issues with playing actions for objects in other scenes. |
Revision 50c46fb by Tamito Kajiyama May 14, 2013, 22:51 (GMT) |
Further fix for memory leaks in Freestyle Python API components: - StrokeAttribute thickness setter - BezierCurve (used from within BezierCurveShader) - Smoother (used from within SmoothingShader) |
Revision 628bde2 by Tamito Kajiyama May 14, 2013, 22:16 (GMT) |
Fix for a copy-and-paste bug in a Freestyle Python API helper function. |
Revision 1170711 by Thomas Dinges May 14, 2013, 21:18 (GMT) |
Cycles: * Code cleanup, remove unused "resolution" variable from the DeviceTask class, was never used. |
Revision d70497c by Juergen Herrmann May 14, 2013, 19:08 (GMT) |
Patch to CMake build system. Install needed dlls for libjack. |
Revision 1f3bf34 by Thomas Dinges May 14, 2013, 18:31 (GMT) |
Cycles : * Use is_zero(a) rather than dot(a, a) == 0, saves some calculations. |
Revision 6fc51bf by Bastien Montagne May 14, 2013, 18:16 (GMT) |
Moved main part of bpy.app.translations doc out of C code, as suggested by Campell, thx. |
Revision 8ef3c42 by Brecht Van Lommel May 14, 2013, 16:22 (GMT) |
Fix #35347: constraints with vertex group targets were not using the vertex group weights, it assumed all weights were 1. This gave very different results with the new bevel modifier due to slightly different vertex group interpolation. |
Revision 44dfc76 by Juergen Herrmann May 14, 2013, 16:16 (GMT) |
CMake build system update - Extending CMakeLists.txt to support builds with VC2012. - Fix some typo in CMakeLists.txt - Introduces experimental WITH_AVX_CPU to build with /arch:AVX (VC11 only) |
Revision 761850f by Bastien Montagne May 14, 2013, 15:33 (GMT) |
API doc for bpy.app.translations should look better now. |
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