Blender Git Commits

Blender Git "master" branch commits.

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April 29, 2013, 09:56 (GMT)
Fix #35139] Output panel options are not taken into account when you safe your render (JPG)

Was caused by svn rev53181, and it worked before because
image buffer didn't have quality set and in this case
fall back to scene settings happened.

Now or render result quality from scene settings is always
used, image buffer's settings is ignored.
Revision abf1df0 by Lukas Toenne
April 29, 2013, 08:59 (GMT)
Fix for #35134.

The node link operator had a feature to automatically expose sockets in node groups when ctrl+shift+clicking on a node socket, which would create a node group input/output node. This was intended as a shortcut but conflicts with other features such as socket selection and viewer creation. It is also hardly necessary now that input/output nodes have an extension socket, which is much easier to use. Removed this expose functionality completely.
April 29, 2013, 08:45 (GMT)
Bug fix:

Labels in UI were not drawing greyed out when disabled.
Bug in post 2.66a commit to make greying out buttons draw much nicer.

User reported Addon menu was not clearly showing disabled Addons anymore.

April 29, 2013, 07:24 (GMT)
Fix for a typo in scons configuration
April 29, 2013, 00:49 (GMT)
minor adjustment to vertex color baking, tag the meshes directly, no need to do via the objects.
April 29, 2013, 00:44 (GMT)
cmake - warn when an option is turned off because of boost being disabled.
April 28, 2013, 22:35 (GMT)
tweak for epsilon of intersection check, was too small for some cases.
Revision c80ff61 by Sergej Reich
April 28, 2013, 21:40 (GMT)
bullet: Fix avoiding collision response between static/kinematic objects

Sent patch upstream.

Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc
April 28, 2013, 20:51 (GMT)
fix for reset brushes curve setting a flipped curve
April 28, 2013, 20:25 (GMT)
fix for inserting a color-curve point.
- was reading outside memory bounds checking the 'x' point.
- inserting a point to the right of the last point would add a point to the very left instead.
April 28, 2013, 17:44 (GMT)
fix for bug with edge-slide doing UV correction when the faces connected to one of the sliding edges dont have contiguous UV's (or vcols etc).
resolve by using faces adjacent to the ones directly connected to the edge that sliding.

This isnt a prefect solution but it resolves the common case where an edge slides along a UV seam.
April 28, 2013, 17:34 (GMT)
simplify projectEdgeSlideData(), was doing unneeded looping, remove and remove need for visithash also.
April 28, 2013, 16:52 (GMT)
Fluid UI:
* Display Simulation threads only, when built with OpenMP.
April 28, 2013, 15:37 (GMT)
warning cleanup: assignment to unused vars, r56359 changes how brush falloff is used slightly but this isn't so important so just remove falloff adjustment.
April 28, 2013, 15:20 (GMT)
Fix for "new" Cycles handling of textures, UI code assumed all texture users use "texture" as prop name, but at least WeightVG modifiers do not.

Fixed by adding a "texture_user_property" member to spacebuts' context, and using it to get the prop identifier in ui script.

Thanks to Brecht for its advice!
April 28, 2013, 13:02 (GMT)
Fix [#35127] Layout -> Frame doen't exist anymore
April 28, 2013, 12:31 (GMT)
Fix #35121: cycles 3D viewport render pause button not working during render.
April 28, 2013, 11:55 (GMT)
Fix #34233: bad alpha blending for 3D texture painting. Same changes as the
previous fix for 2D image painting were done, and also:

* For brushes that do masking (keeping the max contribution to a pixel limited),
the alpha from textures is now part of the mask. In many cases the logic
worked out the same and where it didn't it used to cause artifacts.

* Color interpolation for smear and soften tools now happens in premultipied
space, to avoid bleeding of RGB colors from zero alpha areas.

* Fix a few cases where byte <=> float conversion was not doing the proper
straight <=> premul conversion.

* Replace some float division by constants with multiplications, is faster.

Note: float texture painting seems to have some issues updating the OpenGL
texture, but issue was already there before this commit.
April 28, 2013, 11:05 (GMT)
Keeping my commit count high!

Previous GLSL code had error, the if() statement had to be negated.

April 28, 2013, 11:03 (GMT)
GLSL display of float buffers with alpha:
Previous version worked, now a version with simplifying this GLSL code.


By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021