Revision 68fc443 by Thomas Dinges April 7, 2013, 08:42 (GMT) |
Revision 4e3e526 by Tamito Kajiyama April 7, 2013, 07:06 (GMT) |
Reverted a change accidentally committed. |
Revision 4c42f5c by Tamito Kajiyama April 7, 2013, 06:56 (GMT) |
Missing updates in the doc/ and intern/ folders during the merger in revision 55847. |
Revision eeb9528 by Tamito Kajiyama April 7, 2013, 06:44 (GMT) |
Missing build_files updates in the merger in revision 55847. |
Revision 36cc2fd by Campbell Barton April 7, 2013, 05:13 (GMT) |
mesh inset tool - option to interpolate UV's vcols etc, on by default since this is almost always what you'd want. currently only working for inset-individual, inset-region coming next. |
Revision 6f1f897 by Campbell Barton April 7, 2013, 03:24 (GMT) |
simplify inset loop-customdata-copying, no real benefit in using adjacent faces as customdata source. |
Revision b4e7e7e by Campbell Barton April 7, 2013, 02:10 (GMT) |
improve bmesh face interpolation - transforming verts into the faces plane rather then using dominant axis or calculating in 3d with interp_weights_poly_v3(). |
Revision 63d5233 by Campbell Barton April 7, 2013, 01:38 (GMT) |
freestyle lineset `tag` attribute was defined but not used, also some code cleanup. |
Revision 6774e72 by Campbell Barton April 7, 2013, 01:18 (GMT) |
remove error checks for inset, adding a faces in this instance wont fail (or if it does - theres a bug elsewhere). |
Revision 7bdb733 by Mitchell Stokes April 7, 2013, 00:13 (GMT) |
BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0. |
Revision ef57e50 by Thomas Dinges April 6, 2013, 23:08 (GMT) |
Code cleanup: * Remove commented C code from properties_render_layer.py |
Revision 9c117ba by Thomas Dinges April 6, 2013, 23:05 (GMT) |
Properties Editor / Render Layers: * Cycles Render layers UI was broken after freestyle merge (changes were not merged). Did manual edits now with some tweaks. * Some layout fixes for Mask Layer. |
Revision ce12370 by Gaia Clary April 6, 2013, 22:29 (GMT) |
fix: display weight brush strength widget only in weight paint mode |
Revision 95080ea by Thomas Dinges April 6, 2013, 22:21 (GMT) |
Freestyle / Scons: * Changes in toolsBlender.py were not merged, causing compile failure. |
Revision 89863f7 by Dan Eicher April 6, 2013, 21:48 (GMT) |
Revision c372502 by Dan Eicher April 6, 2013, 21:37 (GMT) |
Clicking on an outliner object in an unselected scene switches to the scene but doesn't set it as the active object Based on commit soc-2012-bratwurst:r48292 by Jorge Rodriquez |
Revision ba1dc9b by Tamito Kajiyama April 6, 2013, 19:42 (GMT) |
Fix for a heap-use-after-free issue, reported by Lockal in the IRC. |
Revision be2626f by jens verwiebe April 6, 2013, 18:06 (GMT) |
Fix freestyle compile with scons |
Revision 464a149 by Tamito Kajiyama April 6, 2013, 15:45 (GMT) |
Part I of the Freestyle branch merger: new 'freestyle' folders. This commit is the first part of a two-part merger of the soc-2008-mxcurioni (Freestyle) branch. New 'freestyle' folders were added to the source/blender/ and release/script/ directories through a couple of svn copy operations (instead of svn merge, due to broken svn:mergeinfo properties of the branch). |
Revision f62d266 by Sergey Sharybin April 6, 2013, 14:47 (GMT) |
Revert change made to bilinear sampler in libmv This made preview working but that broke internals of tracking. Namely, BlurredImageAndDerivativesChannels is giving much more blurred image because it was assuming pixel center is an integer position. Guess other parts of libmv used to suffer because of this issue. Now pixel centering happens in blender side, and libmv assumes integer position is a pixel center. |
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