Blender Git Commits

Blender Git "master" branch commits.

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Revision 81aa46e by Joshua Leung
March 11, 2013, 01:59 (GMT)
Renaming "properties_object_constraint.py" to "properties_constraint.py"

The code in this file is NOT restricted to use in object context only. Renaming
it makes it easier to find this file (taking in account name truncations).
Revision 1428f0e by Joshua Leung
March 11, 2013, 01:53 (GMT)
Another attempt to reduce the confusion between Object and Bone constraints

* The wording on the "Add Constraint" dropdown has been changed so that there is
no ambiguitiy about which tab is currently selected. That is, it now mentions
whether these are object or bone constraints, so that users don't need to try
and look up at the header to check.

* Show the warning about Ob vs Bone constraints when in armature editmode too.
March 11, 2013, 01:46 (GMT)
Jitter: Change UI. Now use lock icon to indicate relative jitter, tied
to brush size, and unlock icon to indicate absolute jitter untied to
brush size, in screen pixels. Also relative jitter now has soft UI limit
of 2.0 and a hard limit of 1000 times the size of the brush. Should be
enough for the most vivid imaginations...I hope!
March 10, 2013, 20:05 (GMT)
Feature request for all paint systems that support it: Jittering in
absolute coordinates. This allows an artist to lower the brush radius
while keeping the spread of the brush constant. A toggle under the
jitter slider provides the option to switch between relative/absolute.
March 10, 2013, 19:12 (GMT)
Fix [#34561]: Possible smoke crash if smoke flow had lower density than adaptive domain "threshold".
March 10, 2013, 19:10 (GMT)
Fix: Vertex weight color calculation tried to use NULL pointer when called through DM_update_weight_mcol(). (Introduced in r55062.)
March 10, 2013, 18:46 (GMT)
Fix: stroke spacing fails in image editor, we need to account for
zooming because spacing used to happen in unscaled screen space
March 10, 2013, 18:05 (GMT)
More cruft remove for 2d painting. Remove functions from brush interface
that were in fact 2d painting specific. Also remove old stroke managing
function completely.
March 10, 2013, 17:52 (GMT)
Fix scons build error after recent commit, missing include.
March 10, 2013, 17:45 (GMT)
Buildbot: mac configuration files for i386 and x86_64.
March 10, 2013, 17:42 (GMT)
More UI message i18n fixes and improvements...
Fix for keyingsets tips, and make them (and a few others) findable by i18n messages extracting code (for some reasons, their bl_rna.description are void???).
March 10, 2013, 17:40 (GMT)
Texpaint refactor complete!

* Projection painting files reside in paint_image_proj.c
* 2d projection files reside in paint_image_2d.c
* Common operator/paint operation code resides in paint_image.c

All old code layout is out. Phew...Now we can at least concentrate on
each system separately when debugging this beast. We could even separate
the paint structs for 2d/projective more easily should we choose to do
so.
Revision 98cafc9 by Gaia Clary
March 10, 2013, 17:19 (GMT)
Added menu entry for recursive hierarchy selec in outliner
March 10, 2013, 16:55 (GMT)
More UI message i18n fixes and improvements...
Rendering messages are now translatable.
March 10, 2013, 16:14 (GMT)
More UI message i18n fixes and improvements...
March 10, 2013, 15:38 (GMT)
OpenGL: more work on fixed function lighting implementation as GLSL.

* Rename functions and move to own header.
* Add wrapper functions for glLight.
* Auto detect if we can use faster code for solid lighting.
* Various fixes for textured draw mode.
March 10, 2013, 14:57 (GMT)
More UI message i18n fixes and improvements...
March 10, 2013, 14:44 (GMT)
use crosshair cursor for the ruler.
March 10, 2013, 14:30 (GMT)
Bugfix #34365

Tiny tweak.

Dragging option (cursor change) for region dividers in editors was having an
un-even sensitivity hotspot. This conflicted with header buttons for example,
where the hotspot and bottons overlapped.

Now the hotspot is around the region-edge evenly.


March 10, 2013, 13:37 (GMT)
Rigid body UI: add translation to materials' names (density collection).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021