Revision 81aa46e by Joshua Leung March 11, 2013, 01:59 (GMT) |
Renaming "properties_object_constraint.py" to "properties_constraint.py" The code in this file is NOT restricted to use in object context only. Renaming it makes it easier to find this file (taking in account name truncations). |
Revision 1428f0e by Joshua Leung March 11, 2013, 01:53 (GMT) |
Another attempt to reduce the confusion between Object and Bone constraints * The wording on the "Add Constraint" dropdown has been changed so that there is no ambiguitiy about which tab is currently selected. That is, it now mentions whether these are object or bone constraints, so that users don't need to try and look up at the header to check. * Show the warning about Ob vs Bone constraints when in armature editmode too. |
Revision 722ada5 by Antonis Ryakiotakis March 11, 2013, 01:46 (GMT) |
Jitter: Change UI. Now use lock icon to indicate relative jitter, tied to brush size, and unlock icon to indicate absolute jitter untied to brush size, in screen pixels. Also relative jitter now has soft UI limit of 2.0 and a hard limit of 1000 times the size of the brush. Should be enough for the most vivid imaginations...I hope! |
Revision 38feedc by Antonis Ryakiotakis March 10, 2013, 20:05 (GMT) |
Feature request for all paint systems that support it: Jittering in absolute coordinates. This allows an artist to lower the brush radius while keeping the spread of the brush constant. A toggle under the jitter slider provides the option to switch between relative/absolute. |
Revision 5a981db by Miika Hamalainen March 10, 2013, 19:12 (GMT) |
Fix [#34561]: Possible smoke crash if smoke flow had lower density than adaptive domain "threshold". |
Revision 0c93ef3 by Miika Hamalainen March 10, 2013, 19:10 (GMT) |
Fix: Vertex weight color calculation tried to use NULL pointer when called through DM_update_weight_mcol(). (Introduced in r55062.) |
Revision 623902a by Antonis Ryakiotakis March 10, 2013, 18:46 (GMT) |
Fix: stroke spacing fails in image editor, we need to account for zooming because spacing used to happen in unscaled screen space |
Revision ca5f7b7 by Antonis Ryakiotakis March 10, 2013, 18:05 (GMT) |
More cruft remove for 2d painting. Remove functions from brush interface that were in fact 2d painting specific. Also remove old stroke managing function completely. |
Revision 5186e33 by Brecht Van Lommel March 10, 2013, 17:52 (GMT) |
Fix scons build error after recent commit, missing include. |
Revision c142698 by Brecht Van Lommel March 10, 2013, 17:45 (GMT) |
Buildbot: mac configuration files for i386 and x86_64. |
Revision 6da449b by Bastien Montagne March 10, 2013, 17:42 (GMT) |
More UI message i18n fixes and improvements... Fix for keyingsets tips, and make them (and a few others) findable by i18n messages extracting code (for some reasons, their bl_rna.description are void???). |
Revision 4760e00 by Antonis Ryakiotakis March 10, 2013, 17:40 (GMT) |
Texpaint refactor complete! * Projection painting files reside in paint_image_proj.c * 2d projection files reside in paint_image_2d.c * Common operator/paint operation code resides in paint_image.c All old code layout is out. Phew...Now we can at least concentrate on each system separately when debugging this beast. We could even separate the paint structs for 2d/projective more easily should we choose to do so. |
Revision 98cafc9 by Gaia Clary March 10, 2013, 17:19 (GMT) |
Added menu entry for recursive hierarchy selec in outliner |
Revision 874b692 by Bastien Montagne March 10, 2013, 16:55 (GMT) |
More UI message i18n fixes and improvements... Rendering messages are now translatable. |
Revision 7a94ad9 by Bastien Montagne March 10, 2013, 16:14 (GMT) |
More UI message i18n fixes and improvements... |
Revision 9fe8582 by Brecht Van Lommel March 10, 2013, 15:38 (GMT) |
OpenGL: more work on fixed function lighting implementation as GLSL. * Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode. |
Revision f573985 by Bastien Montagne March 10, 2013, 14:57 (GMT) |
More UI message i18n fixes and improvements... |
Revision 98fbbe4 by Campbell Barton March 10, 2013, 14:44 (GMT) |
use crosshair cursor for the ruler. |
Revision af16cd8 by Ton Roosendaal March 10, 2013, 14:30 (GMT) |
Bugfix #34365 Tiny tweak. Dragging option (cursor change) for region dividers in editors was having an un-even sensitivity hotspot. This conflicted with header buttons for example, where the hotspot and bottons overlapped. Now the hotspot is around the region-edge evenly. |
Revision ea34157 by Bastien Montagne March 10, 2013, 13:37 (GMT) |
Rigid body UI: add translation to materials' names (density collection). |
|
|
|


Master Commits
MiikaHweb | 2003-2021