Blender Git Commits

Blender Git "master" branch commits.

Page: 3273 / 5574

March 2, 2013, 22:20 (GMT)
Moved operations on blend file data from C++ class destructor to a specific method
for releasing resources. Based on review comment from Campbell.
Revision b74c686 by Gaia Clary
March 2, 2013, 20:46 (GMT)
Fix Collada build error in scons
March 2, 2013, 18:43 (GMT)
Fix for a buffer overflow, by simply removing the unnecessary string copy.
Review comment from Campbell.
March 2, 2013, 18:31 (GMT)
Removed paths to a browser command and help index that are no longer used in Freestyle for Blender.
Review comment from Campbell.
March 2, 2013, 18:27 (GMT)
Use sys.float_info.max instead of float('inf').
Review comment from Campbell.
March 2, 2013, 18:05 (GMT)
BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates.
March 2, 2013, 16:13 (GMT)
fix [#34431] Crash with 2.66 when dyntopo enabled and using view plane mode
Revision be701b6 by Gaia Clary
March 2, 2013, 15:58 (GMT)
Collada: Added support for ngon export/import and added triangulate option to export
March 2, 2013, 15:34 (GMT)
fix [#34486] Selection of bones in armature edit mode only toggles between two bones
Revision d17a863 by Gaia Clary
March 2, 2013, 12:16 (GMT)
Added typecasts to keep c++ from reporting errors
March 2, 2013, 12:05 (GMT)
now dragging an image onto an empty can be done without holding Ctrl.
Make it set the empty draw type for existing empty object.
change from yakca on IRC

also some whitespace cleanup.
March 2, 2013, 07:27 (GMT)
code cleanup: clarify comment about virtial-modifiers, also add comments to DNA headers when its not so obvious what their purpose is.
March 1, 2013, 20:45 (GMT)
Fix #34483: game engine multi UV glsl materials not working correct after changes
to support more than 2 UV maps. This code indirectly depended on the order of
OpenGL attribute ID's assigned by the OpenGL driver being the same as the
attributes being declared in the GLSL shader code, which is not always the case.
March 1, 2013, 19:15 (GMT)
UI / World Units:
* Consistency tweak: for properties based on an enum, we hide the buttons and do not grey out.
Greying out is for properties based on a boolean.
March 1, 2013, 19:07 (GMT)
UI / Properties Editor:
* Some alignment fixes for Fluid Buttons in the "Fluid" panel.
* Tweaked Fluid Particle buttons a bit, no need to have redundant "Particle" name inside the "Fluid Particles" panel.
March 1, 2013, 18:45 (GMT)
3D View properties region / Mesh Displays panel:
* Made overlays use 2 columns, rather than 1 as suggested by Sebastian König in IRC.
* Small tweak to the Normal size button, grey out if unused.
March 1, 2013, 17:17 (GMT)
Bug fix #34418

Fix for 2.66a

Screencast could be started twice in a row, but it then also added two handlers
for drawing an overlay circle around mouse cursor. After ending the screencast,
this circle then kept being drawn.

March 1, 2013, 15:37 (GMT)
Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node"

Added compatibility option "Straight Alpha Output" to image input node

When this option is enabled, image input node will convert float buffer
to straight alpha.

This is not what you'll usually want with new alpha pipeline, nit this
is needed to preserve compatibility with older files saved in 2.65.
In that version byte image are resulting with straight alpha passing
to the compositor and alpha-overing required extra premultiplication
of inputs.

So, that's why Straight Alpha Output is needed -- it's set in versioning
code for byte node images so they'll still output straight alpha.

This option is currently only available in N-panel.

Additional change: added Alpha Mode for image input node to N-panel.
March 1, 2013, 14:55 (GMT)
Fix #34480: cycles hair render in dupligroup did hide the emitter properly in some cases.
March 1, 2013, 14:47 (GMT)
style cleanup: braces with multi-line statements, also add some comments.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021