Revision 0be5cd0 by Tamito Kajiyama March 2, 2013, 22:20 (GMT) |
Moved operations on blend file data from C++ class destructor to a specific method for releasing resources. Based on review comment from Campbell. |
Revision b74c686 by Gaia Clary March 2, 2013, 20:46 (GMT) |
Fix Collada build error in scons |
Revision 51460e7 by Tamito Kajiyama March 2, 2013, 18:43 (GMT) |
Fix for a buffer overflow, by simply removing the unnecessary string copy. Review comment from Campbell. |
Revision 6645551 by Tamito Kajiyama March 2, 2013, 18:31 (GMT) |
Removed paths to a browser command and help index that are no longer used in Freestyle for Blender. Review comment from Campbell. |
Revision 3b953c3 by Tamito Kajiyama March 2, 2013, 18:27 (GMT) |
Use sys.float_info.max instead of float('inf'). Review comment from Campbell. |
Revision db6d34d by Mitchell Stokes March 2, 2013, 18:05 (GMT) |
BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates. |
Revision c718f0d by Campbell Barton March 2, 2013, 16:13 (GMT) |
fix [#34431] Crash with 2.66 when dyntopo enabled and using view plane mode |
Revision be701b6 by Gaia Clary March 2, 2013, 15:58 (GMT) |
Collada: Added support for ngon export/import and added triangulate option to export |
Revision 723e231 by Campbell Barton March 2, 2013, 15:34 (GMT) |
fix [#34486] Selection of bones in armature edit mode only toggles between two bones |
Revision d17a863 by Gaia Clary March 2, 2013, 12:16 (GMT) |
Added typecasts to keep c++ from reporting errors |
Revision 7d5c51a by Campbell Barton March 2, 2013, 12:05 (GMT) |
now dragging an image onto an empty can be done without holding Ctrl. Make it set the empty draw type for existing empty object. change from yakca on IRC also some whitespace cleanup. |
Revision 8f01b50 by Campbell Barton March 2, 2013, 07:27 (GMT) |
code cleanup: clarify comment about virtial-modifiers, also add comments to DNA headers when its not so obvious what their purpose is. |
Revision 2822a14 by Brecht Van Lommel March 1, 2013, 20:45 (GMT) |
Fix #34483: game engine multi UV glsl materials not working correct after changes to support more than 2 UV maps. This code indirectly depended on the order of OpenGL attribute ID's assigned by the OpenGL driver being the same as the attributes being declared in the GLSL shader code, which is not always the case. |
Revision 70fba54 by Thomas Dinges March 1, 2013, 19:15 (GMT) |
UI / World Units: * Consistency tweak: for properties based on an enum, we hide the buttons and do not grey out. Greying out is for properties based on a boolean. |
Revision 419ff87 by Thomas Dinges March 1, 2013, 19:07 (GMT) |
UI / Properties Editor: * Some alignment fixes for Fluid Buttons in the "Fluid" panel. * Tweaked Fluid Particle buttons a bit, no need to have redundant "Particle" name inside the "Fluid Particles" panel. |
Revision 786387e by Thomas Dinges March 1, 2013, 18:45 (GMT) |
3D View properties region / Mesh Displays panel: * Made overlays use 2 columns, rather than 1 as suggested by Sebastian König in IRC. * Small tweak to the Normal size button, grey out if unused. |
Revision f6548d5 by Ton Roosendaal March 1, 2013, 17:17 (GMT) |
Bug fix #34418 Fix for 2.66a Screencast could be started twice in a row, but it then also added two handlers for drawing an overlay circle around mouse cursor. After ending the screencast, this circle then kept being drawn. |
Revision f186f89 by Sergey Sharybin March 1, 2013, 15:37 (GMT) |
Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" Added compatibility option "Straight Alpha Output" to image input node When this option is enabled, image input node will convert float buffer to straight alpha. This is not what you'll usually want with new alpha pipeline, nit this is needed to preserve compatibility with older files saved in 2.65. In that version byte image are resulting with straight alpha passing to the compositor and alpha-overing required extra premultiplication of inputs. So, that's why Straight Alpha Output is needed -- it's set in versioning code for byte node images so they'll still output straight alpha. This option is currently only available in N-panel. Additional change: added Alpha Mode for image input node to N-panel. |
Revision 69f746d by Brecht Van Lommel March 1, 2013, 14:55 (GMT) |
Fix #34480: cycles hair render in dupligroup did hide the emitter properly in some cases. |
Revision 0ac0740 by Campbell Barton March 1, 2013, 14:47 (GMT) |
style cleanup: braces with multi-line statements, also add some comments. |
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