Blender Git Commits

Blender Git "master" branch commits.

Page: 3309 / 5574

January 30, 2013, 17:04 (GMT)
Fix #33984: cycles shadow pass problem with CUDA.

January 30, 2013, 15:57 (GMT)
Cycles: make multiple importance sampling for lamps an option per lamp now,
disabled by default for backwards compatibility.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator
January 30, 2013, 15:43 (GMT)
Patch by erwin94 [#34015] dilate/erode multithreading

another patch for the dilate/erode step method, still without any functional changes.
This time it keeps the general algorithm but uses the tile system to make it
multithreaded. I could not measure a speedup on my 2-core laptop, but hope that
it will be faster for more cores. The immediate speedup that is very visible though is
that tiles come in as soon as they are calculated and a dilate/erode node does not
block the whole image to be calculated.

till then, David.


January 30, 2013, 15:34 (GMT)
startup.blend edits
- make timeline less tall.
- make outliner more tall.
- set node and image channel displayes to RGBA.
January 30, 2013, 13:44 (GMT)
disable ubuntu unity workaround, causes issues with modifier keys held doun with multiple windows.

no time to fix now so disabling.
January 30, 2013, 13:42 (GMT)
Cycles material preview: fix for generated/packed/movie files

Issue was caused by cycles trying to find builtin images in a main
database and in case of preview render images are not in database,
they're just referenced by shader node tree.

Now builtin images in cycles have got void* pointer to store data
needed to load builtin images.

In case ob blender session, this pointer will store pointer from
PointerRNA for image datablock and used later to construct Image
class based on this pointer.

This also saves database lookup for final render which is nice :)

Reviewed by Brecht.
January 30, 2013, 12:22 (GMT)
Add active region for operator execution.

This means you can for example, uv unwrap in quad-view and change settings in the toolbar without defaulting back to the first quad-view region available.

This may be displayed to the user later, for now this is set on executing registrable operators.
January 30, 2013, 11:06 (GMT)
fix [#33740] Incorecct UV mapping from camera view

Bug was in fact that the options for this operator couldn't be accessed (unless you knew to press f6), now the redo panel sets the window area before polling.

Now other operators that use the window region will show settings too.
January 30, 2013, 07:33 (GMT)
cmake config files BOOL type was ignored by cmake.
January 30, 2013, 05:55 (GMT)
BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
* Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
* Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
January 30, 2013, 05:19 (GMT)
patch [#33886] Combine Dissolve Menu with Delete Menu
January 30, 2013, 04:12 (GMT)
patch [#34039] Fix Alt key glitch on Unity desktop
by Shinsuke Irie (irie) with own minor changes.
January 30, 2013, 03:12 (GMT)
bridge tool could make bow-tie quads when given 2 isolated edges.
January 30, 2013, 02:27 (GMT)
fix [#33987] X-ray mode on bones nullifies weight paint mode

This effected vertex paint mode too.
January 29, 2013, 23:33 (GMT)
enable continuous grab for sliders, initially this was disabled because we didnt support un-grabbing at the new slider location.
January 29, 2013, 21:58 (GMT)
update themes.
January 29, 2013, 21:34 (GMT)
Fix #34016: add backwards compatibility for deprecated region.callback_add
python function, this keep addons working. It's better to use the new function
but might as well avoid breaking compatibility here.
January 29, 2013, 20:49 (GMT)
correction to r54188, also don't attempt to triangulate triangles.
January 29, 2013, 19:27 (GMT)
Fix [#34008]: Scaling Smoke Domain In Z-Axis Crashes Blender

Also as minor change skip base_res update on domain step if adaptive domain isn't enabled.
January 29, 2013, 17:30 (GMT)
Fix #34031: in the keymap editor, Timer and Text Input types did not show field
to edit the operator name.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021