Revision f6f5d17 by Brecht Van Lommel January 30, 2013, 17:04 (GMT) |
Fix #33984: cycles shadow pass problem with CUDA. |
Revision dc0f4b5 by Brecht Van Lommel January 30, 2013, 15:57 (GMT) |
Cycles: make multiple importance sampling for lamps an option per lamp now, disabled by default for backwards compatibility. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator |
Revision 4c971d5 by Monique Dewanchand January 30, 2013, 15:43 (GMT) |
Patch by erwin94 [#34015] dilate/erode multithreading another patch for the dilate/erode step method, still without any functional changes. This time it keeps the general algorithm but uses the tile system to make it multithreaded. I could not measure a speedup on my 2-core laptop, but hope that it will be faster for more cores. The immediate speedup that is very visible though is that tiles come in as soon as they are calculated and a dilate/erode node does not block the whole image to be calculated. till then, David. |
Revision 343fb03 by Campbell Barton January 30, 2013, 15:34 (GMT) |
startup.blend edits - make timeline less tall. - make outliner more tall. - set node and image channel displayes to RGBA. |
Revision 743b4f2 by Campbell Barton January 30, 2013, 13:44 (GMT) |
disable ubuntu unity workaround, causes issues with modifier keys held doun with multiple windows. no time to fix now so disabling. |
Revision 452a525 by Sergey Sharybin January 30, 2013, 13:42 (GMT) |
Cycles material preview: fix for generated/packed/movie files Issue was caused by cycles trying to find builtin images in a main database and in case of preview render images are not in database, they're just referenced by shader node tree. Now builtin images in cycles have got void* pointer to store data needed to load builtin images. In case ob blender session, this pointer will store pointer from PointerRNA for image datablock and used later to construct Image class based on this pointer. This also saves database lookup for final render which is nice :) Reviewed by Brecht. |
Revision 54223ed by Campbell Barton January 30, 2013, 12:22 (GMT) |
Add active region for operator execution. This means you can for example, uv unwrap in quad-view and change settings in the toolbar without defaulting back to the first quad-view region available. This may be displayed to the user later, for now this is set on executing registrable operators. |
Revision c8015a2 by Campbell Barton January 30, 2013, 11:06 (GMT) |
fix [#33740] Incorecct UV mapping from camera view Bug was in fact that the options for this operator couldn't be accessed (unless you knew to press f6), now the redo panel sets the window area before polling. Now other operators that use the window region will show settings too. |
Revision 43af754 by Campbell Barton January 30, 2013, 07:33 (GMT) |
cmake config files BOOL type was ignored by cmake. |
Revision 9191b78 by Mitchell Stokes January 30, 2013, 05:55 (GMT) |
BGE: Some various changes to make moving the character physics type easier: * Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos |
Revision 26ee2a1 by Campbell Barton January 30, 2013, 05:19 (GMT) |
patch [#33886] Combine Dissolve Menu with Delete Menu |
Revision 7b6a34a by Campbell Barton January 30, 2013, 04:12 (GMT) |
patch [#34039] Fix Alt key glitch on Unity desktop by Shinsuke Irie (irie) with own minor changes. |
Revision 2f53741 by Campbell Barton January 30, 2013, 03:12 (GMT) |
bridge tool could make bow-tie quads when given 2 isolated edges. |
Revision 11cf747 by Campbell Barton January 30, 2013, 02:27 (GMT) |
fix [#33987] X-ray mode on bones nullifies weight paint mode This effected vertex paint mode too. |
Revision 8f038c2 by Campbell Barton January 29, 2013, 23:33 (GMT) |
enable continuous grab for sliders, initially this was disabled because we didnt support un-grabbing at the new slider location. |
Revision b4dc44e by Campbell Barton January 29, 2013, 21:58 (GMT) |
update themes. |
Revision 8e740e9 by Brecht Van Lommel January 29, 2013, 21:34 (GMT) |
Fix #34016: add backwards compatibility for deprecated region.callback_add python function, this keep addons working. It's better to use the new function but might as well avoid breaking compatibility here. |
Revision f02f491 by Campbell Barton January 29, 2013, 20:49 (GMT) |
correction to r54188, also don't attempt to triangulate triangles. |
Revision e9678e7 by Miika Hamalainen January 29, 2013, 19:27 (GMT) |
Fix [#34008]: Scaling Smoke Domain In Z-Axis Crashes Blender Also as minor change skip base_res update on domain step if adaptive domain isn't enabled. |
Revision df53f46 by Brecht Van Lommel January 29, 2013, 17:30 (GMT) |
Fix #34031: in the keymap editor, Timer and Text Input types did not show field to edit the operator name. |
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