Revision 806e727 by Tamito Kajiyama January 18, 2013, 22:10 (GMT) |
Suppressed MSVC warning C4521: multiple copy constructors specified. |
Revision b7a2402 by Campbell Barton January 18, 2013, 21:05 (GMT) |
fix for building with BSD & MinGW. |
Revision 5f9ea0d by Campbell Barton January 18, 2013, 19:01 (GMT) |
move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire |
Revision a08a3ab by Sergey Sharybin January 18, 2013, 12:29 (GMT) |
Fix #33916: 2.65a regression: particles duplicating objects with halo - crash allow_render_dupli_instance used to pass zero-based index to give_current_material which is wrong. Before rev53332 it wasn't so much visible because give_current_material used to clamp index internally. But that was wrong behavior here anyway, and why nobody noticed this for so long? :) |
Revision 9660ba6 by Sergey Sharybin January 18, 2013, 09:36 (GMT) |
Fix #33910: Wipe effect starts and stops to early with blur enabled. Made small tweaks which now limits blur width in a way it can not be wider than distance between frame boundary and wipe effect center. It eliminates weirdeness of how blur appears/disappears in cases effect fac is close to 0/1. Could be tweaked further but will require effect rewrite it seems. |
Revision 55030a4 by Alex Fraser January 18, 2013, 09:19 (GMT) |
Applying sRGB color space transform when baking to vertex colors. Thanks to Campbell Barton and Sergey Sharybin for their help! |
Revision 6a5cdde by Sergey Sharybin January 18, 2013, 08:44 (GMT) |
Fix #33913: Unable to set sequencer proxy custom directory as relative path Added absolute->relative conversion for directory in file_browse_exec. This is how other places deals with this, but perhaps we'd better change file selection so both filepath and directory are affected by relative option. |
Revision ee0eb39 by Campbell Barton January 18, 2013, 06:26 (GMT) |
use openmp sections for felling origindex arrays |
Revision 008de30 by Tamito Kajiyama January 18, 2013, 02:22 (GMT) |
Removed unused variable d2 and calculation of its value in GeomUtils::intersect2dSeg2dSegParametric(). It is double-checked that this is not a bug :) This fix was suggested as part of the patch set committed in revision 53887, thanks again Bastien! |
Revision 68715c5 by Tamito Kajiyama January 18, 2013, 02:13 (GMT) |
A patch set from Bastien Montagne (thanks!) for silencing build warnings (from gcc 4.7), mostly by commenting out unused variables, or using the BLI's SET_UINT_IN_POINTER macro. |
Revision 1a13117 by Thomas Dinges January 17, 2013, 22:51 (GMT) |
Cycles Test App: * Fix compile for camera xml properties. |
Revision 61ce87e by Thomas Dinges January 17, 2013, 19:52 (GMT) |
Cycles: * Fix for [#33909]. If "Progressive" checkbox was disabled but device was GPU, it still used the amount of "aa_samples" instead of "samples" |
Revision 9e8c509 by Alexander Pinzon January 17, 2013, 19:19 (GMT) |
The problem of the peaks is corrected with the use of the normalized version. |
Revision 8a0ad8f by Campbell Barton January 17, 2013, 19:12 (GMT) |
fix for text selection glitch, moving the mouse to the left would sometimes not entirely select the start of the text. |
Revision 2b80a7d by Campbell Barton January 17, 2013, 18:59 (GMT) |
use define for text offset & seletion. and no need to calloc memory for string selection. |
Revision a896366 by Ton Roosendaal January 17, 2013, 15:27 (GMT) |
My bad - commit today for "Continuous Grab" fix ignored the comment that bounds could be NULL :) Crash fixed. |
Revision b8116ed by Bastien Montagne January 17, 2013, 13:29 (GMT) |
"Fix" for [#33903] Wrong description string in "remove vertices from vertex group" function - just making the tooltip describe both possible actions by this op! |
Revision 0193c88 by Ton Roosendaal January 17, 2013, 11:35 (GMT) |
Bug fix #33887 Ancient issue: on much zoomed in UIs, text selecting or cursor placement in Text-input buttons was off. |
Revision 7af0fff by Ton Roosendaal January 17, 2013, 10:16 (GMT) |
Bug fix #33892 HiDPI "retina" mode didn't work for "Continuous Grab" yet. Note; this mode works by having different coordinate systems for pixels and window/mouse coords. I really hope future HiDPI implementations use the same trick. |
Revision 9b57b23 by Campbell Barton January 17, 2013, 09:11 (GMT) |
include svn revision in the crash log, also free smoothview on the off-chance you manage to exit blender while the view is moving :) |
|