Blender Git Commits

Blender Git "master" branch commits.

Page: 3383 / 5574

November 26, 2012, 19:50 (GMT)
Remove non existent pthread include directory for MinGW, also slight message correction for 64 bit MinGW
November 26, 2012, 19:10 (GMT)
Fix #33316: mesh edge short path select was wrong on large/small objects.
November 26, 2012, 17:38 (GMT)
Fix wrong color space used for generated float images
November 26, 2012, 16:55 (GMT)
fix uv lasso and circle select - both were not working with uv-face-select mode.
now face select with/without sync-select work, with sticky options too.
November 26, 2012, 16:20 (GMT)
fix for crash copying nodes, regression since last release.
November 26, 2012, 15:12 (GMT)
fix for changing images in UV editmode with sync-selection enabled, this was switching all images even those from unselected faces.
November 26, 2012, 14:47 (GMT)
Enable python 3.3 for MinGW/CMake.

MinGW32 python libs will be commited later in the day
November 26, 2012, 14:15 (GMT)
Fix #33293L VSE: strip - separate images [Y] dialog "image duration" missing
November 26, 2012, 13:58 (GMT)
switch verious references from py3.2 -> 3.3 or just 3.
November 26, 2012, 13:48 (GMT)
-fno-rtti is a gcc option which gives a warning when using MSVC
November 26, 2012, 13:23 (GMT)
search box width's now scale with DPI setting.
was checking on: [#33294] too small place for material names

this helps in some cases but doesn't resolve issue with very long names.
November 26, 2012, 12:38 (GMT)
Switch windows to python 3.3

Should affect on msvc2008 only, however scons with msvc2010 could still be broken.
November 26, 2012, 11:53 (GMT)
fix [#31598] Messed up Smart UVs

face areas were too close to zero. also copy the face normal to avoid recalculations on each use.
November 26, 2012, 11:05 (GMT)
Fix: cycles light sampling crash, happens on rare occasions due to float
rounding errors.
November 26, 2012, 11:03 (GMT)
style cleanup
November 26, 2012, 10:15 (GMT)
fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
November 26, 2012, 09:46 (GMT)
Fix #33312: cycles render crash with motion blur / vector pass rendering. It's
actually the render threading issue and not a full fix, but this avoids the 3D
viewport getting redrawn when changing frames to get motion vectors.
November 26, 2012, 08:52 (GMT)
Fix #33310: unnecessary redraw of outliner when editing materials and textures.
November 26, 2012, 08:44 (GMT)
py/bmesh api - support for converting from/to BMO_OP_SLOT_MAPPING type.
November 26, 2012, 08:00 (GMT)
Fix #33292: cycles material draw mode selection not working on some cards, now
skip glsl for picking as was already done for other GLSL drawing.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021