Blender Git Commits

Blender Git "master" branch commits.

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November 26, 2012, 06:59 (GMT)
Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
still happened when the loop would go all the way around the mesh with just one
triangle/ngon inbetween to close the loop.
November 26, 2012, 06:59 (GMT)
Bevel: allow page up / page down shortcuts for segments in addition to mousewheel.
November 26, 2012, 05:06 (GMT)
use slightly more efficient BLI_array_fixedstack_declare() instead of BLI_array_staticdeclare() for bevel code since the array size is known.
November 26, 2012, 04:58 (GMT)
fix [#33305] Bevel tool crashes Blender if the number of segments exceeds 28

this was infact a general bug in BLI_array_grow_items(), surprising we didnt run into it before.
- growing the array for the first time would use the static var even if it wasn't big enough.
November 26, 2012, 03:47 (GMT)
fix for uninitialized memory use with numeric input:
bevel/inset/marker-move would use uninitialized memory when used as modal operators and pressing backspace after entering values.
November 26, 2012, 03:16 (GMT)
use more rigid type checking for bmesh slot subtypes.
November 26, 2012, 02:41 (GMT)
Made changes to BLF_translation.h as noted in blenkernel/intern/idcode.c.
November 26, 2012, 02:36 (GMT)
Reverted an incomplete extra change in the last commit.
November 26, 2012, 02:32 (GMT)
Merged changes in the trunk up to revision 52546.

Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/space_view3d.py
source/blender/blenkernel/intern/idcode.c
November 26, 2012, 02:24 (GMT)
add subtypes to bmesh operators (needed for python api to know how to convert return values).
November 26, 2012, 00:59 (GMT)
code cleanup: doxy comment corrections and correct own typo animation player docs.
November 25, 2012, 16:52 (GMT)
Fix #33304: missing 3D view redraw while moving camera markers.
November 25, 2012, 16:12 (GMT)
Fix #33291: when using boundbox drawtype for a large number of duplicated objects,
enabling Wire draw on the parent would draw full resolution wires for all the
instances which can be very slow. So for boundbox those draw extras options are not
inherited now.
November 25, 2012, 15:05 (GMT)
code cleanup: warnings, style
November 25, 2012, 13:52 (GMT)
More fixes to parallel tests to make them less sensitive, prevents assert failures.
Also made bl_debug_draw_edge_add better (don't draw edges in one continuous line).
November 25, 2012, 13:17 (GMT)
fix [#33278] zoom mode in UV editor

really a feature request, continuous zoom wasn't supported in the image editor.
November 25, 2012, 09:52 (GMT)
continuous zoom was inverted from other zoom modes.
November 25, 2012, 09:25 (GMT)
fix [#33299] When I click right button on proportional editing mode button Blender crashes (segmentation fault)

RNA_path_from_ID_to_property() would return an uninitialized pointer.
November 25, 2012, 07:42 (GMT)
BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense.
November 25, 2012, 06:55 (GMT)
Fix #33296: uv editing did unnecessary outliner redraw, giving slowdown.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021