Blender Git Commits

Blender Git "master" branch commits.

Page: 3407 / 5574

November 9, 2012, 03:10 (GMT)
CMake: LLVM configuration tweak to check if llvm-config actually exists before
using it (patch by IRIE Shinsuke). Also search for any library instead of just
static ones.
November 9, 2012, 03:10 (GMT)
Fix #33125: cycles OSL crash with multiple render sessions running at the same time.
November 9, 2012, 03:10 (GMT)
Fix #33082: dupliverted metaball showing wrong in cycles render and metaball
edit mode. I've made it follow blender internal now, but this system should
really be improved once, metaballs that are in linked dupligroups will never
show up.
November 9, 2012, 03:08 (GMT)
code cleanup: double promotion warnings with new bevel code & wrong use of NULL in cycles.
November 8, 2012, 19:50 (GMT)
OSX/cmake: fix jack compile
November 8, 2012, 16:50 (GMT)
Bugfix #29072 (Color pickers don't close properly when moving the mouse away)

This rewinds the fix for revision 50483.

- the removed code there (as comment said) closes menus on hoovering over another
button in panels. Is unfinished feature to allow quick inspecting menus
by mouse-hold going over menu popup buttons.

- It added yet another check for closing menus - should be done with ->saferct

- The actual bug was simple; the block flag with UI_BLOCK_MOVEMOUSE_QUIT was
accidentally cleared for colorpickers.


November 8, 2012, 16:35 (GMT)
Fix #33113: cycles not rendering motion blur correct with dying particles.

There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
November 8, 2012, 16:35 (GMT)
Cycles: add strength input for normal map node.
November 8, 2012, 16:35 (GMT)
Render: make default lamp size smaller (10cm instead of 1m in typical units).
November 8, 2012, 16:00 (GMT)
style cleanup
November 8, 2012, 15:12 (GMT)
Merge gsoc Bevel (with rounding) into trunk.
November 8, 2012, 14:34 (GMT)
Attempt to fix OSX compilation issue.

BLI_bitmap is not a sctruct, so that should be culptrit.
November 8, 2012, 14:22 (GMT)
Correction to previous commit

pBVH nodes buffers could share some pointers from pBVH itself,
and after updating pointers in pBVH we need to recreate this buffers.

This starts looking a bit awkward and seems it's mainly because of
assumptions made when was working on sculpting on deformed mesh.
Would revision such a sculpting and would try to make it more clear
later.
November 8, 2012, 14:01 (GMT)
Fix #33116: Blender Crashes when saving inside Sculpt Mode with with GLSL and textured view enabled.

Issue was caused by call ED_sculpt_force_update from WM_file_write which frees
derived mesh and pBVH and forces them to be re-created. After this sculpt session
wasn't repairing properly.

Freeing data from WM_file_write is not nice by itself, but it exposed possible
real issue when sculpting on modifiers. Made it so BLI_pbvh_grids_update will
update pointers to material flags and hidden grids as well.

This isn't idea solution for particular circumstances from the report, since
pBVH would be rebuilt after save which ends up with small interface lags for
while pBVH is rebuilding.

Would be nice to have multires displacement propagation to higher levels
without freeing data.
November 8, 2012, 12:57 (GMT)
OSX/cmake: workaround for getting right LC_VERSION_MIN_MACOSX with makefiles
November 8, 2012, 11:31 (GMT)
Small fix:

Pressing ESC for renders now checks for modifier keys, and doesn't escape renders
when a modifier key is held. In Windows, SHIFT+CTRL+ESC brings up task manager,
and it seems to pass on the event.

November 8, 2012, 10:32 (GMT)
fix [#33000] bmesh.ops.create_* either crash blender or do nothing
November 8, 2012, 09:38 (GMT)
patch [#32874] Fixed the property path calculation in situations where the link.index variable gets set during the search.
From Florian K?246berle
November 8, 2012, 08:16 (GMT)
Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have
been clamped by start/end bevel factor)

Here's an illustration:
http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
November 8, 2012, 07:06 (GMT)
decimator - merge flags when collapsing edges / verts, so seams and edges draw flags are kept.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021