Revision 0c3d3e5 by Brecht Van Lommel October 30, 2012, 11:51 (GMT) |
Cycles: optimization to not compile shaders and load images that are not used by any mesh/lamp/world. |
Revision e09a1bc by Campbell Barton October 30, 2012, 11:40 (GMT) |
minor changes to select similar, - replace ngon_fake_area() with generic call to BM_face_calc_area(). - add defvert_find_shared() utility function. |
Revision b4e484e by Bastien Montagne October 30, 2012, 11:00 (GMT) |
Fix for own r51737. Refactoring of draw code showed another problem: The MCol we want to draw may change without dm rebuild (e.g. when enabling solid textured option)! Also, choosing which MCol layer to use in GPU code is stupid, different draw modes use different layers/order of precedence! Solved this by adding a new colType parameter to GPU_color_setup, and removing any 'color choosing' code from gpu_buffers.c. |
Revision 6341bc2 by Bastien Montagne October 30, 2012, 09:29 (GMT) |
Fix build for recent bmo commit (gcc wants a return value in any case! ;) ). |
Revision 27f4609 by Campbell Barton October 30, 2012, 08:02 (GMT) |
bad naming, the bmesh operator only tags, not selects. |
Revision 199e597 by Campbell Barton October 30, 2012, 07:59 (GMT) |
code cleanup: move select-similar bmesh operators into their own file since there are 3 operators here that share utility functions with eachother but have nothing in common with other operators in bmo_utils.c |
Revision 330c017 by Campbell Barton October 30, 2012, 07:29 (GMT) |
add the option to select Equal/Greater/Less when selecting similar. Recently addons were submitted for review and this was the only advantage they had over blenders existing internal select-similar tool. |
Revision b5e8e8d by Campbell Barton October 30, 2012, 06:43 (GMT) |
add option to select face by matching number of sides. |
Revision 3d7104c by Campbell Barton October 30, 2012, 06:25 (GMT) |
correct assertion |
Revision 8c9e1b3 by Campbell Barton October 30, 2012, 03:05 (GMT) |
Disallow collection add/remove/clear/move when drawing. - similar to how writing to attributes is disabled. |
Revision ca96953 by Mitchell Stokes October 30, 2012, 01:59 (GMT) |
Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & Atmosphere panel since it isn't supported in the BGE. |
Revision 6dfa160 by Tamito Kajiyama October 29, 2012, 23:17 (GMT) |
Additional UI tweaking: the Freestyle toggle of the Include section in the Layers panel is greyed out when Freestyle is globally disabled. |
Revision b8e68c0 by Tamito Kajiyama October 29, 2012, 23:11 (GMT) |
Further tweaking of the recent UI changes (new layer context), mostly by splitting the big layers panel in three, and fixing Freestyle's panels poll function to hide them when Freestyle is disabled. Patch contribution by Bastien Montagne, thanks! |
Revision 58f29fc by Antonis Ryakiotakis October 29, 2012, 19:47 (GMT) |
Fix: wrong brush drawn in image painting, image editor if uv sculpt is on. Now the correct paint struct is returned and the image zoom is calculated correctly |
Revision 734630f by Ton Roosendaal October 29, 2012, 19:18 (GMT) |
Bugfix: 3D text object editing, ALT+Backspace trick is back to construct special characters. Like: O , Alt+Backspace , / creates an O with a / in it. It also makes plus-minus, unequal, copyright, 1/2, 3/4. etc. Easy method you never forget after using once! Got broken with adding UTF support a year ago. |
Revision 5a6c7af by Andrea Weikert October 29, 2012, 18:25 (GMT) |
fix [#33011] "System" tab empty in OSX - file browser * items were wrongly added too SYSTEM_BOOKMARKS rather than SYSTEM, now fixed |
Revision 7f125bb by Sergey Sharybin October 29, 2012, 18:03 (GMT) |
Buildbot: hopefully fix for missed sound on glibc2.11 slaves |
Revision 6408c49 by Antonis Ryakiotakis October 29, 2012, 18:00 (GMT) |
YACBSF. Yet Another Classic Blenderplayer Stub Fix. |
Revision e73cfb0 by Ton Roosendaal October 29, 2012, 17:47 (GMT) |
To keep my commit rate high! :) |
Revision df7a2d2 by Ton Roosendaal October 29, 2012, 17:44 (GMT) |
Yet another hanging variable in event code - code cleanup woes. This should make trackpads work. |
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