Blender Git Commits

Blender Git "master" branch commits.

Page: 3447 / 5574

October 7, 2012, 12:31 (GMT)
code cleanup: grease pencil eraser had duplicated logic for getting screen coords of a point, move into a static function.
October 7, 2012, 12:28 (GMT)
code cleanup: use checks for empty rather then size in the BGE
October 7, 2012, 10:01 (GMT)
fix for logical errors
- range check on hair_velocity_smoothing() was off by one.
- cloth sim parm's are used before NULL check in readfile.c
October 7, 2012, 09:48 (GMT)
style cleanup: if();
October 7, 2012, 07:38 (GMT)
code cleanup: glare stream operation was setting alpha array twice.
October 7, 2012, 07:27 (GMT)
add type checking for more error prone macros.
October 7, 2012, 06:27 (GMT)
rename avi files (endian.h is common linux include).
October 7, 2012, 06:06 (GMT)
patch [#32556] Stupid endian conversion in avi format
from Andreas Schwab (schwab)

modified to use code from BLI_endian_switch.
October 7, 2012, 04:21 (GMT)
Optimization for endian switching, but shifting is a lot faster then using a temp char (approx 18x speedup on my system).
October 7, 2012, 03:26 (GMT)
patch [#32791] Spelling mistakes corrected.
from Sunny Gogoi (darkowlzz)
October 7, 2012, 00:30 (GMT)
Fix render engine API compatibility breakage in end_result, this parameter
should have been optional.
October 7, 2012, 00:09 (GMT)
BGE: Committing patch [#31442] "API improvements: Group references python api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject:
* KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned
* KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group
October 6, 2012, 23:32 (GMT)
Merged changes in the trunk up to revision 51126.

Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/WM_types.h
October 6, 2012, 18:53 (GMT)
Force USE_QTKIT for osx 64bit
Revision 868df35 by Lukas Toenne
October 6, 2012, 18:40 (GMT)
Fix for WITH_LLVM cmake option: When using WITH_CYCLES_OSL this option is forced ON, but this change was not cached yet. Thanks to Jens Verwiebe for providing this fix.
October 6, 2012, 18:28 (GMT)
Avoid unecessary minimizer calculations in dualcon

* The minimize() function, which solves a least-squares problem, is
only needed for sharp remesh mode, but was being calculated for
smooth and blocks modes as well. Disabling this calculation when
it's not needed gives a big performance boost.
October 6, 2012, 18:28 (GMT)
Code cleanups for dualcon octree

* Move InternalNode operators from Octree class into InternalNode
struct

* Constify various member functions
October 6, 2012, 17:51 (GMT)
Increase maximum octree depth to 12

Note that this is just an RNA change, underlying dualcon octree
already supports even higher values.
October 6, 2012, 17:11 (GMT)
Cycles / OSL:
* OSL UI message did not show up when device type was GPU, but User Preferences were None. Also remove experimental check, more convenient for testing.
October 6, 2012, 16:52 (GMT)
Improve flat-shaded VBO drawing for sculpt meshes

Separate vertex copies are now made for flat-shading, such that the
normal is correctly flat-shaded. The element index buffer is not
created in this case.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021