Revision c0a9f3f by Campbell Barton October 7, 2012, 12:31 (GMT) |
code cleanup: grease pencil eraser had duplicated logic for getting screen coords of a point, move into a static function. |
Revision aedf450 by Campbell Barton October 7, 2012, 12:28 (GMT) |
code cleanup: use checks for empty rather then size in the BGE |
Revision 35f0ded by Campbell Barton October 7, 2012, 10:01 (GMT) |
fix for logical errors - range check on hair_velocity_smoothing() was off by one. - cloth sim parm's are used before NULL check in readfile.c |
Revision e8872a8 by Campbell Barton October 7, 2012, 09:48 (GMT) |
style cleanup: if(); |
Revision 7748133 by Campbell Barton October 7, 2012, 07:38 (GMT) |
code cleanup: glare stream operation was setting alpha array twice. |
Revision 1a9f930 by Campbell Barton October 7, 2012, 07:27 (GMT) |
add type checking for more error prone macros. |
Revision 89a415a by Campbell Barton October 7, 2012, 06:27 (GMT) |
rename avi files (endian.h is common linux include). |
Revision c530661 by Campbell Barton October 7, 2012, 06:06 (GMT) |
patch [#32556] Stupid endian conversion in avi format from Andreas Schwab (schwab) modified to use code from BLI_endian_switch. |
Revision a17e394 by Campbell Barton October 7, 2012, 04:21 (GMT) |
Optimization for endian switching, but shifting is a lot faster then using a temp char (approx 18x speedup on my system). |
Revision d5de816 by Campbell Barton October 7, 2012, 03:26 (GMT) |
patch [#32791] Spelling mistakes corrected. from Sunny Gogoi (darkowlzz) |
Revision 397d316 by Brecht Van Lommel October 7, 2012, 00:30 (GMT) |
Fix render engine API compatibility breakage in end_result, this parameter should have been optional. |
Revision 7beff06 by Mitchell Stokes October 7, 2012, 00:09 (GMT) |
BGE: Committing patch [#31442] "API improvements: Group references python api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject: * KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group |
Revision 1fe70c0 by Tamito Kajiyama October 6, 2012, 23:32 (GMT) |
Merged changes in the trunk up to revision 51126. Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/WM_types.h |
Revision e7db06a by jens verwiebe October 6, 2012, 18:53 (GMT) |
Force USE_QTKIT for osx 64bit |
Revision 868df35 by Lukas Toenne October 6, 2012, 18:40 (GMT) |
Fix for WITH_LLVM cmake option: When using WITH_CYCLES_OSL this option is forced ON, but this change was not cached yet. Thanks to Jens Verwiebe for providing this fix. |
Revision e8bc62e by Nicholas Bishop October 6, 2012, 18:28 (GMT) |
Avoid unecessary minimizer calculations in dualcon * The minimize() function, which solves a least-squares problem, is only needed for sharp remesh mode, but was being calculated for smooth and blocks modes as well. Disabling this calculation when it's not needed gives a big performance boost. |
Revision 8b4baa3 by Nicholas Bishop October 6, 2012, 18:28 (GMT) |
Code cleanups for dualcon octree * Move InternalNode operators from Octree class into InternalNode struct * Constify various member functions |
Revision 1e433e8 by Nicholas Bishop October 6, 2012, 17:51 (GMT) |
Increase maximum octree depth to 12 Note that this is just an RNA change, underlying dualcon octree already supports even higher values. |
Revision f7d6183 by Thomas Dinges October 6, 2012, 17:11 (GMT) |
Cycles / OSL: * OSL UI message did not show up when device type was GPU, but User Preferences were None. Also remove experimental check, more convenient for testing. |
Revision 0c0fa7d by Nicholas Bishop October 6, 2012, 16:52 (GMT) |
Improve flat-shaded VBO drawing for sculpt meshes Separate vertex copies are now made for flat-shading, such that the normal is correctly flat-shaded. The element index buffer is not created in this case. |
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