Revision 1d7bf72 by Sergey Sharybin October 1, 2012, 11:14 (GMT) |
Fix #32695: Can't disable color management for 3D view Made it so viewport will disable color management if display device set to None. This solves couple of regressions, mainly related on old BGE files and made None display behave exactly as old color management disabled. |
Revision c9c76a9 by Campbell Barton October 1, 2012, 11:12 (GMT) |
add compiler hints that failing to create a bmesh face is unlikely. |
Revision b6bf0e4 by Campbell Barton October 1, 2012, 11:05 (GMT) |
fix [#32713] Crash with modifiers + GLSL mode crash caused by own commit r50969, the fix exposed a crash in an area of code that must have never been used before. |
Revision da65695 by Campbell Barton October 1, 2012, 10:43 (GMT) |
fix [#31654] Non-proportional edge slide behaving incorrectly. |
Revision 1a19cbb by Campbell Barton October 1, 2012, 07:54 (GMT) |
fix for some errors when unlinking. - movieclip unlink didn't clear node ID pointers from the scene (leaving dangling pointers). - mask datablock unlink was clearning references from scene nodes twice. |
Revision 323ad98 by Antonis Ryakiotakis October 1, 2012, 07:53 (GMT) |
Fix: gpu_colors_enable could cause 3d display corruption because it always enables glColorMaterial. Make sure to call gpu_colors_disable even if we don't have a mask layer, to match gpu_colors_enable above |
Revision 4b0e41b by Campbell Barton October 1, 2012, 06:34 (GMT) |
fix [#32709] Color mix node produces artifacts from other frames |
Revision ae32c94 by Campbell Barton October 1, 2012, 06:18 (GMT) |
style cleanup: define float sizes for interpolation functions, add retirn's on newlines (to better add breakpoints). |
Revision df29849 by Campbell Barton October 1, 2012, 05:19 (GMT) |
mask data is no longer automatically added when sculpting (except when there is a multi-res modifier). |
Revision a9efe26 by Campbell Barton October 1, 2012, 04:59 (GMT) |
DM_set_only_copy() wasn't setting only-copy flags for loops and polygons. (should have been added during bmesh merge) |
Revision ded3178 by Campbell Barton October 1, 2012, 04:00 (GMT) |
fix for leak when freeing mask data in editmode. |
Revision a536780 by Campbell Barton October 1, 2012, 03:45 (GMT) |
fix for crash deleting higher multi-res levels without mask data. |
Revision fb2f249 by Campbell Barton October 1, 2012, 02:04 (GMT) |
update UI introspection script for changes to blender. |
Revision 846f115 by Campbell Barton October 1, 2012, 01:26 (GMT) |
updated themes with active pose bone color. |
Revision 168ffbf by Sergey Sharybin September 30, 2012, 15:04 (GMT) |
Revert changes made to support diffuse color when sculpting This changes are not stable enough and trying fix it could backfire in some other regressions which isn't wanted so much close to the release. This means objects will have gray color as diffuse which becomes darker in masked areas for 2.64. Proper fix is aimed for 2.65. This commit reverts 50827 and 50898. |
Revision e91f331 by Tamito Kajiyama September 30, 2012, 13:16 (GMT) |
Merged changes in the trunk up to revision 50956. Conflicts resolved: source/blender/editors/interface/resources.c |
Revision 4b6be3c by Campbell Barton September 30, 2012, 12:24 (GMT) |
fix for using uninitialized blur falloff for dilate/erode node. |
Revision 029c215 by Lukas Toenne September 30, 2012, 12:19 (GMT) |
Fix #32706, Unnecesary refreshing of compositor. RNA doesn't need to do full update for label changes. |
Revision 275c23f by Campbell Barton September 30, 2012, 11:15 (GMT) |
fix for double free. |
Revision 818b2e8 by Campbell Barton September 30, 2012, 10:45 (GMT) |
missed these last commit |
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