Blender Git Commits

Blender Git "master" branch commits.

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October 1, 2012, 11:14 (GMT)
Fix #32695: Can't disable color management for 3D view

Made it so viewport will disable color management if display device set to None.

This solves couple of regressions, mainly related on old BGE files and made
None display behave exactly as old color management disabled.
October 1, 2012, 11:12 (GMT)
add compiler hints that failing to create a bmesh face is unlikely.
October 1, 2012, 11:05 (GMT)
fix [#32713] Crash with modifiers + GLSL mode

crash caused by own commit r50969, the fix exposed a crash in an area of code that must have never been used before.
October 1, 2012, 10:43 (GMT)
fix [#31654] Non-proportional edge slide behaving incorrectly.
October 1, 2012, 07:54 (GMT)
fix for some errors when unlinking.
- movieclip unlink didn't clear node ID pointers from the scene (leaving dangling pointers).
- mask datablock unlink was clearning references from scene nodes twice.
October 1, 2012, 07:53 (GMT)
Fix: gpu_colors_enable could cause 3d display corruption because it always enables glColorMaterial. Make sure to call gpu_colors_disable even if we don't have a mask layer, to match gpu_colors_enable above
October 1, 2012, 06:34 (GMT)
fix [#32709] Color mix node produces artifacts from other frames
October 1, 2012, 06:18 (GMT)
style cleanup: define float sizes for interpolation functions, add retirn's on newlines (to better add breakpoints).
October 1, 2012, 05:19 (GMT)
mask data is no longer automatically added when sculpting (except when there is a multi-res modifier).
October 1, 2012, 04:59 (GMT)
DM_set_only_copy() wasn't setting only-copy flags for loops and polygons. (should have been added during bmesh merge)
October 1, 2012, 04:00 (GMT)
fix for leak when freeing mask data in editmode.
October 1, 2012, 03:45 (GMT)
fix for crash deleting higher multi-res levels without mask data.
October 1, 2012, 02:04 (GMT)
update UI introspection script for changes to blender.
October 1, 2012, 01:26 (GMT)
updated themes with active pose bone color.
September 30, 2012, 15:04 (GMT)
Revert changes made to support diffuse color when sculpting

This changes are not stable enough and trying fix it could backfire in some
other regressions which isn't wanted so much close to the release.

This means objects will have gray color as diffuse which becomes darker in
masked areas for 2.64.

Proper fix is aimed for 2.65.

This commit reverts 50827 and 50898.
September 30, 2012, 13:16 (GMT)
Merged changes in the trunk up to revision 50956.

Conflicts resolved:
source/blender/editors/interface/resources.c
September 30, 2012, 12:24 (GMT)
fix for using uninitialized blur falloff for dilate/erode node.
Revision 029c215 by Lukas Toenne
September 30, 2012, 12:19 (GMT)
Fix #32706, Unnecesary refreshing of compositor.
RNA doesn't need to do full update for label changes.
September 30, 2012, 11:15 (GMT)
fix for double free.
September 30, 2012, 10:45 (GMT)
missed these last commit
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021