Revision 1fc3f91 by Bastien Montagne July 18, 2012, 14:03 (GMT) |
Some small fixes (grrr, python imports...). |
Revision c0e004b by Campbell Barton July 18, 2012, 13:44 (GMT) |
add difference blending mode, also fix error in last commit |
Revision 73a778a by Campbell Barton July 18, 2012, 13:34 (GMT) |
change bucket size to give better performance for high detail 4k masks, also clamp from 0-1 for each layer when accumulating. |
Revision 6dc5095 by Campbell Barton July 18, 2012, 12:56 (GMT) |
svn merge ^/trunk/blender -r49024:49029 |
Revision cfb3194 by Campbell Barton July 18, 2012, 12:54 (GMT) |
code cleanup for mask capping |
Revision 61ef137 by Campbell Barton July 18, 2012, 12:45 (GMT) |
chance semi-circle mask capping resolution based on size. |
Revision e1449e3 by Bastien Montagne July 18, 2012, 12:23 (GMT) |
Fix [#32068] Edge slide not working in certain circumstance from Front / Side views Only visible edges are used to create the "sliding vector". The test used to detect whether edges were visible or not was working for solid shading, but useless in wire draw mode (as all edges are visible in this mode!)... |
Revision eceec88 by Campbell Barton July 18, 2012, 12:17 (GMT) |
minor edits to mask rasterizer. |
Revision 1f66c7e by Sergey Sharybin July 18, 2012, 11:49 (GMT) |
Revision e809186 by Sergey Sharybin July 18, 2012, 11:48 (GMT) |
Fixed wrong self-intersection check for non-closed splines |
Revision 8f32070 by Campbell Barton July 18, 2012, 11:01 (GMT) |
fix incorrect assert for mask face checking, also correct own bad spelling |
Revision 3878f45 by Sergey Sharybin July 18, 2012, 10:24 (GMT) |
Revision c05af62 by Sergey Sharybin July 18, 2012, 10:22 (GMT) |
Fixed crash of self-intersection loop in special cases It was wrongly calculated bucket number per side in cases when some of segments is filling the whole bounding box across some of dimension. Solved by limiting buckets at least to 1 in such cases. |
Revision 997850a by Sergey Sharybin July 18, 2012, 09:56 (GMT) |
Fix #32132: Uniformly moving custom feather points does not work |
Revision 88fddb3 by Campbell Barton July 18, 2012, 09:45 (GMT) |
make links now allows groups - this means you can make objects have matching groups to the active more easily. |
Revision e204d67 by Bastien Montagne July 18, 2012, 08:51 (GMT) |
Fix [#32135] FRAMERATE: Framerate display is truncated in selection box. Filename extension was striped twice... |
Revision 64cc69c by Campbell Barton July 18, 2012, 08:13 (GMT) |
adding objects active groups now gives menu of which group to add to. |
Revision 52d2bae by Mitchell Stokes July 18, 2012, 05:51 (GMT) |
Fix for [#32129] "2D filter texture width off by one?" reported by Alex Fraser (z0r). The GetWidth() and GetHeight() functions of the canvas' display area seem to give values that are both off by one for what OpenGL wants. Adding 1 to both values seems to fix the problem. |
Revision 7baa8d5 by Campbell Barton July 17, 2012, 20:40 (GMT) |
mask rasterizer unfilled line end capping now works with aspect and blending. |
Revision b6a9fff by Campbell Barton July 17, 2012, 20:01 (GMT) |
wip mask capping - works but needs aspect correction and to be faded out. |
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