Blender Git Commits

Blender Git "master" branch commits.

Page: 3538 / 5574

July 13, 2012, 09:19 (GMT)
new function barycentric_weights_v2_quad(), like barycentric_weights_v2 but for quads.

takes vecs and a point and assigns 4 weights, needed for nice quad interpolation for mask feathering.
July 13, 2012, 06:07 (GMT)
bugfix: [#32073] Displace node different result between Low and high quality
July 12, 2012, 20:10 (GMT)
new mask rasterizer written to take advantage of the compositors threading, mostly functional but disabled by default (still a little wip).
July 12, 2012, 19:48 (GMT)
Missed H file
July 12, 2012, 19:19 (GMT)
Small optimizations in compositor.
Most of them are not noticeable.
July 12, 2012, 17:19 (GMT)
Merging r48862 through r48868 from trunk into soc-2011-tomato

July 12, 2012, 16:19 (GMT)
3D View / Edges menu:
* Removed a redundant "Edge Crease" entry and some code cleanup.
July 12, 2012, 16:08 (GMT)
Fix #31988: VBOs Textured solid : no update of material in 3Dview

Issue was caused by VBOs using CD_TEXTURE_MCOL for faces colors. This
layer was creating on mesh display (from draw_tface_mapped__set_draw)
in cases there's no such a layer.

If material settings are changing, this layer wasn't updated and old
colors were used.

Fixed by performing an update of this layer in cases it's already
exists. This would give some % of slowdown, but don't think it'll
be dramatically bad.

Would be nice to find a nice way to update such a layer in cases
material is actually changes only, or get completely rid of it/
July 12, 2012, 15:36 (GMT)
Fix #32067: since BMesh, files < 2.59.3 no longer have their texface converted

Issue was caused by performing conversion from FTFaces to materials from
the end of lib_link_mesh, where tesselated faces were cleared already.

This conversion can't be switched to BMesh structures because in future
MTexPolys could be changed in a way, that versioning stuff wouldn't work
any more. Another issue is that making such a conversion per-mesh would
lead to quite a code spagetti, which is difficult to follow.

Solved by splitting per-mesh cycle in lib_link_mesh, so now it consists
of three steps:

- Do linking stuff such as custom data layers, materials. Perform a
Conversion stuff like tessface -> polys.

- Convert all MTFaces to materials. This conversion handles all meshes
and creates needed materials.

- Free tessfaces, mark mesh as linked.

Such a separation shouldn't noticeably affect on speed of linking.
Revision 18d7a23 by Lukas Toenne
July 12, 2012, 15:14 (GMT)
Fix #32051, Ungroup operator crashes. The link iterator can be invalidated when unconnected input links are removed.
July 12, 2012, 14:41 (GMT)
Fix #31584: Fractional step in value input for Skin Modifier (Event/input problem)

Issue was caused by the code which checked whether snapping should be enabled
on transform init taking into account keymap and special keys state. It was
used for Ctrl-Click on manipulator only.

Check for Ctrl state gave wring result with skin modifier. It was solved
by additional check for which mode transformation is initializing for --
currently manipulator is available for translation/roation/resize only
which doesn't give any keymap issues.
July 12, 2012, 12:12 (GMT)
Merging r48829 through r48861 from trunk into soc-2011-tomato

July 12, 2012, 12:06 (GMT)
Clip editor mode selection: show menu with modes on TAB

This seems to be the only straightforward way to switch fast between
modes without keeping bunch of shortcuts and current mode in head.
July 12, 2012, 11:52 (GMT)
Fixed issue with drag-n-drop into Clip Editor.
July 12, 2012, 11:35 (GMT)
OSX: make the progressbar in dock a gradient, to give it a more matching 3D appearance
July 12, 2012, 11:22 (GMT)
Fix for metaballs used as dupli-object for particle

It used to be a dependency cycle which lead to incorrect or
missed tesselation on some circumstances.

Seems to be introduced in rev41627.

This commit seems to behaving properly on simple cases,
probably could fail in some other cases, so need to be
checked further.

Discovered when was looking into:
#32034: Metaball used as render object(group) for particle will display wire only.
July 12, 2012, 10:27 (GMT)
Fix #32041: Empty display size is not taken into account for centering view
July 12, 2012, 09:56 (GMT)
Fix #32050: UV map and game engine property cause crash
July 12, 2012, 09:24 (GMT)
add bli rect min/max functions.
July 12, 2012, 09:03 (GMT)
feather points now align with mask outline when called with same resolution.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021