Revision 1f02633 by Bastien Montagne June 18, 2012, 19:37 (GMT) |
Fix for compiling with all warnings as error (commenting out unused vars). |
Revision 3253716 by Ove Murberg Henriksen June 18, 2012, 19:32 (GMT) |
Bugfix: no longer crashes when MDefomWeight is not fond on source. |
Revision c4e386c by Sergey Sharybin June 18, 2012, 18:22 (GMT) |
DO not reset clip's focal length when changing path to footage |
Revision 58befeb by Nicholas Bishop June 18, 2012, 17:49 (GMT) |
Fix for sculpt undo updating hidden rather than coords. Fixes bug [#31858] Undo + sculpt mode, which exposed the bug by having two objects use the same mesh data. The rebuild variable was initialize to true, so multires data was getting marked as having GridHidden modified rather than coords modified. |
Revision 108d157 by Ove Murberg Henriksen June 18, 2012, 17:11 (GMT) |
Changed naming of "option" to "mode". No longer using defvert_verify_index() but defvert_find_index(). Changing function created error wehn not found. Must be adressed. |
Revision c838051 by Sergey Sharybin June 18, 2012, 17:07 (GMT) |
Patch #31755: fix missing redraw in space_buttons when grouping objects (CTRL+G) When you group objects with CTRL+G and have the properties space --> object tab --> groups panel visible there is a redraw missing. Patch by Philipp Oeser. Thanks! |
Revision 0d89607 by Lukas Toenne June 18, 2012, 16:23 (GMT) |
Fix #31740, compositor overwrites images on frame scrubbing. Restored old compositor behavior which only saves images when doing an actual rendering (this was not implemented in Tile yet). |
Revision 4b877e1 by Sergey Sharybin June 18, 2012, 15:42 (GMT) |
Some options used for "expert" x264 setup were removed from FFmpeg 0.11 Prevent crashes in cases when option can't be found. |
Revision bdfcc5c by Sergey Sharybin June 18, 2012, 14:44 (GMT) |
Fix #31825: 3D View Editor Header > Object > Game > Copy Properties affecting other commands. Mark property to be copied/moved as SKIP_SAVE. That was giving the issues. |
Revision a42a5c9 by Sergey Sharybin June 18, 2012, 14:08 (GMT) |
Fix #31826: UV/Image editor paint image crash Missed NULL check in own refactoring a while ago. |
Revision 4598049 by Sergey Sharybin June 18, 2012, 14:02 (GMT) |
Disable mouse slide to control offset and uniform pattern scale for now This is nice to have, but requires better approach for visualization. Any ideas? :) |
Revision fc5df9d by Sergey Sharybin June 18, 2012, 13:46 (GMT) |
Reverting changes made in r48030 by Campbell's request |
Revision 2c3165f by Campbell Barton June 18, 2012, 13:01 (GMT) |
style cleanup |
Revision 76f79b0 by Brecht Van Lommel June 18, 2012, 12:49 (GMT) |
Fix for recent bugfix, make old files with strand width fade 2.0 render same. |
Revision 57b8edc by Brecht Van Lommel June 18, 2012, 12:48 (GMT) |
RNA: add Area and Region window xy coordinates access. |
Revision cc33934 by Bastien Montagne June 18, 2012, 12:39 (GMT) |
Fix for compiling with all warnings as error (commenting out unused vars). |
Revision 35b3736 by Sergey Sharybin June 18, 2012, 12:34 (GMT) |
Fix #31856: movieclips.load(filepath=None) or value crash Blender Disallow running PyUnicode_EncodeFSDefault for None type which seems to be an issue on Windows. |
Revision a558eed by Sergey Sharybin June 18, 2012, 12:29 (GMT) |
Fix #31838: Console error with particle Child Simplification is enabled. Patch by Philipp Oeser, thanks! |
Revision 0d64e05 by Sergey Sharybin June 18, 2012, 10:29 (GMT) |
Reduce amount of deprecated symbols used from FFmpeg This switches some areas of Blender which are related on FFmpeg stuff from deprecated symbols to currently supported one. Pretty straightforward changes based on documentation of FFmpeg's API which symbols should be now used. This should make Blender compatible with recent FFmpeg 0.11. Should be no functional changes. |
Revision 5e6e9bd by Sergey Sharybin June 18, 2012, 09:52 (GMT) |
Pardon, typo in own commit for SCons changes. Also added missed headers. Should work now. |
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