Revision e066d80 by Sergey Sharybin June 18, 2012, 09:48 (GMT) |
Forgot to define WITH_COLLADA in SCons in recent commit Also fix some issues with header files: - Added ifndef .. define .. endif blocks to be sure headers are not including twice. - DO not include WM stuff in headers, use anonymous structure names instead. |
Revision 54022cf by Sergey Sharybin June 18, 2012, 09:20 (GMT) |
Fix compilation error for SCons Was missed some scons rules after recent collada changes |
June 18, 2012, 01:17 (GMT) |
SVN maintenance. |
Revision 3ef7407 by Gaia Clary June 18, 2012, 00:27 (GMT) |
Collada: fix for building without collada |
Revision 03b3468 by Gaia Clary June 17, 2012, 23:48 (GMT) |
Collada: fix case of filename |
Revision 5ee90fe by Gaia Clary June 17, 2012, 23:28 (GMT) |
Collada: fixed contributor line in CMakeLists.txt |
Revision 15f4eb3 by Gaia Clary June 17, 2012, 23:13 (GMT) |
Collada: Moved interface definitions from wm_operators.c to blender/editors/io |
Revision 19daf84 by Ove Murberg Henriksen June 17, 2012, 21:06 (GMT) |
svn merge ^/trunk/blender -r48004:48011 |
Revision c4eb9c7 by Gaia Clary June 17, 2012, 20:19 (GMT) |
Collada: (Exporter) reorganized the export panel |
Revision 0723d75 by Sergey Sharybin June 17, 2012, 16:40 (GMT) |
Now updating of resolution should happen nice when clip's filepath is changing |
Revision fe20596 by Andrea Weikert June 17, 2012, 14:16 (GMT) |
== filebrowser == fixes: * Sequence editor not loading file typed in filebrowser file button (reported by Sergey on IRC) * filename button doesn't match exactly typed in filename notes: * file specified in the filename button now gets added to 'files' list, even if not selected * after matching filename (either by typing in exact match or using wildcards) the first match is assigned to the filename button. |
Revision 3a6f573 by Campbell Barton June 17, 2012, 11:36 (GMT) |
style cleanup: also quiet a warning. |
Revision f5f25b81 by Campbell Barton June 17, 2012, 09:58 (GMT) |
style cleanup: also fix for building ghost test and fix double free in one of the tests |
Revision 245c94a by Mitchell Stokes June 17, 2012, 07:59 (GMT) |
Fix for [#31848] "BGE: Commit r47628 breaks custom GLSL material shaders" reported by Alex Fraser. Custom shaders is a case where the BGE can be using GLSL materials and still need to upload textures without bf_gpu. I tweaked some logic to handle this special case and added more comments. |
Revision bf3d0ca by Ove Murberg Henriksen June 17, 2012, 04:14 (GMT) |
svn merge ^/trunk/blender -r47023:HEAD |
Revision 0df30d1 by Gaia Clary June 16, 2012, 23:35 (GMT) |
Collada: (Exporter) add 'mesh type selection(view|render)' for Apply modifiers option |
Revision d38ba6b by Tamito Kajiyama June 16, 2012, 21:49 (GMT) |
Fix for persistent failures of BLI_assert(CustomData_has_layer(&dm->faceData, CD_POLYINDEX)); in CDDM_calc_normals_mapping_ex() in source/blender/blenkernel/intern/cdderivedmesh.c. Problem report by flokkievids with an example .blend file for reproducing the issue. Thanks! The issue was caused by the fact that Freestyle was using the pre-BMesh way for constructing mesh data with the aim of generating a temporary 3D scene for stroke rendering. Specifically, the MFace struct was used for defining triangular faces. Now BMesh is in the trunk, MFace is internally used for tessellated faces only, and MPoly and MLoop are used for general mesh data construction. This commit is intended to update the Freestyle stroke rendering code in the BMesh way. |
Revision fa375f0 by Tamito Kajiyama June 16, 2012, 21:23 (GMT) |
Fixed a typo. |
Revision 742e180 by Tamito Kajiyama June 16, 2012, 21:15 (GMT) |
Fix for NaN's in the Z component of projected points by SilhouetteGeomEngine::ProjectSilhouette(). This issue arises when the Z depth of the bounding box of the scene being rendered is zero. |
Revision b5b8306 by Campbell Barton June 16, 2012, 20:20 (GMT) |
code cleanup: includes, also correct some py example typos |
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