Blender Git Commits

Blender Git "master" branch commits.

Page: 3589 / 5574

June 4, 2012, 16:30 (GMT)
Cycles / OSL:
* Compile option to build with OSL, disabled by default.
June 4, 2012, 16:10 (GMT)
Antoher fix for library linking issues, must change all entries in the libmap,
not just the first one.
June 4, 2012, 16:09 (GMT)
Cycles: show frame number in render info.
June 4, 2012, 15:49 (GMT)
remaining mask files from tomato. these wont get svn history carried over.
June 4, 2012, 15:45 (GMT)
mask header from tomato/
June 4, 2012, 15:44 (GMT)
copy mask file from tomato branch, sorry dont know how to do multiple of these at a time...
June 4, 2012, 15:38 (GMT)
raskter rasterizer by Pete Larabell, from tomato branch
June 4, 2012, 15:36 (GMT)
mask merge (initial copy of editor files)
June 4, 2012, 15:28 (GMT)
svn merge ^/trunk/blender -r47398:47413
June 4, 2012, 15:13 (GMT)
Fix #31559: second 3D viewport does not update when paiting vertex/weight

Added notification at the end of weight/vertex paint stroke so all opened
viewports would be updated (same was already done for sculpt mode).
June 4, 2012, 14:35 (GMT)
dont extrude from active-unselected mask-spline verts.
June 4, 2012, 14:27 (GMT)
split mask add functions into their own file.
June 4, 2012, 13:51 (GMT)
rename mask file
June 4, 2012, 13:46 (GMT)
code cleanup
June 4, 2012, 13:24 (GMT)
operator to switch direction
June 4, 2012, 13:19 (GMT)
Fix #31697: Blender crashes when using several viewer nodes in tile

Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,

Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.

Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
Revision d27ea22 by Joshua Leung
June 4, 2012, 13:07 (GMT)
Removed some old cruft - commented out select_actionchannel_by_name() lines
Revision 0259d5d by Joshua Leung
June 4, 2012, 12:29 (GMT)
Attempted fix for borderselect crash that Jeremy (@Mango) is getting on a
particular file in Pose Mode
June 4, 2012, 12:10 (GMT)
Fix #31172: applying boolean removes uv maps

The issue was caused by CDDM_tessfaces_to_faces not dealing with CD layers.

There was already function BKE_mesh_convert_mfaces_to_mpolys which converted
mfaces to mpolys with converting all CD layers. Made it a bit more general so
it might work with given arrays of faces/polys and re-used it from CDDM module.

Checked with UV and sculpt data from Blender 2.61 and it loaded nice, so
hopefully there's no regressions in loading older files.
June 4, 2012, 12:01 (GMT)
Fix for recent library linking fix, this triggered another issue that was
hidden by libraries getting loaded twice, hopefully it's working ok now,
tested with various .blend files.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021