Blender Git Commits

Blender Git "master" branch commits.

Page: 3590 / 5574

June 4, 2012, 11:25 (GMT)
add select linked operator, works as with meshes.
June 4, 2012, 10:55 (GMT)
Merging r47382 through r47398 from trunk into soc-2011-tomato

June 4, 2012, 10:51 (GMT)
Fix for relative blur size for non-fast gaussian blur methods.

Call base blur's initExecution from GaussianBokehBlurOperation and GaussianXBlurOperation
June 4, 2012, 10:41 (GMT)
Fix #31352: Image sequence texture - can't load image after changing image source

Added new flag to Imageuser which indicates whether user frame calculation is needed.
This flag is getting set in BKE_image_signal and handled in actual image usage areas
where both image user and current frame is known.
June 4, 2012, 08:01 (GMT)
fix for selecting UW's
June 4, 2012, 07:48 (GMT)
border select was removed from modal keymap by mistake
June 4, 2012, 07:44 (GMT)
Correction to recent changes in paint module -- missed NULL check for active object
June 4, 2012, 07:43 (GMT)
Tag unused variables
June 4, 2012, 07:29 (GMT)
Fix #31093: Brush's "Paint curve presets" in Image paint in UVImage Editor doesn't work if weight paint mode is active

Some operators like curve presets, color sample and some more were using object's
mode to distinguish in which mode user is currently painting. Such approach fails
in cases when there's paint mode active in 3D viewport and Image Editor.

Changed logic here to use some context's state like active space which helps
distinguishing current paint mode more accurate.

Ported all areas which uses paint_get_active() to new paint_get_active_from_context().
There're still some calls to paint_get_active(), but that shouldn't be harmful due
to that places indeed have object's mode as priority when getting paint mode.
June 4, 2012, 07:24 (GMT)
patch [#31644] Py Console: Indent and unindent independent of cursor (aligned) [Tab / Shift + Tab / Ctrl + Tab]
from Sebastian Nell (codemanx)
Revision 4371ee2 by Joshua Leung
June 4, 2012, 01:17 (GMT)
Theme Colors for NLA Strips and DopeSheet Summary

* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
June 3, 2012, 22:53 (GMT)
Made an attempt to fix an instability issue in stroke rendering due to a failure
of Normal2DF0D with smooth FEdges. The fix is to avoid generating new FEdgeSmooth
instances whose length is shorter than epsilon.
June 3, 2012, 21:34 (GMT)
After reverting to binary tree, starting search at the top
by reseting nearest is marginally faster than using previous search.

June 3, 2012, 21:11 (GMT)
Merged changes in the trunk up to revision 47381.

Conflicts resolved:
source/blender/blenloader/intern/readfile.c
June 3, 2012, 20:23 (GMT)
Reverting to binary tree because related optimization with type 10 tree were bugged.
Now feature completes in ~5 sec for a mesh with 300k vertices. but it works as intended.

June 3, 2012, 19:39 (GMT)
- adding subdivided points now interpolates weights along the spline.
- the handle lengths are now interpolated based on the new points projected location along the spline.
June 3, 2012, 18:44 (GMT)
small fix to mem release when using index method
June 3, 2012, 18:25 (GMT)
svn merge ^/trunk/blender -r47325:47381
June 3, 2012, 18:04 (GMT)
Cycles / OSL:
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
June 3, 2012, 17:16 (GMT)
Bugfix to bug from optimizing...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021