Revision 288a734 by Sergey Sharybin April 30, 2012, 10:04 (GMT) |
Tomato: disable texture buffers for intel cards due to they're constantly blinking with black frames Also remove unused code. |
Revision f7078dc by Brecht Van Lommel April 30, 2012, 10:03 (GMT) |
Cycles: remove a few usages of double, to fix opencl warnings. |
Revision 281f50c by Brecht Van Lommel April 30, 2012, 10:00 (GMT) |
Fix visual studio debug build issue with BVH boundbox, pointed out by Agustin Benavidez. |
Revision d113fd8 by Campbell Barton April 30, 2012, 09:38 (GMT) |
WITH_PYTHON_INSTALL_NUMPY option for unix/cmake, just copies from site-packages. |
Revision e08a46c by Thomas Dinges April 30, 2012, 09:06 (GMT) |
Windows / Scons: * Disable CUDA kernel compile per default, so people who don't use it can compile file with the default config. |
Revision 5fb53b6 by Campbell Barton April 30, 2012, 08:35 (GMT) |
patch [#31091] PVS-Studio Analysis Fixes from Jason Wilkins (jwilkins) left out openjpeg changes since this library needs updating. |
Revision 60c9add by Campbell Barton April 30, 2012, 08:24 (GMT) |
- improve select grouped prefix/suffix from recent patch - added select similar direction (Y axis) |
Revision 9151d46 by Sergey Sharybin April 30, 2012, 07:43 (GMT) |
Tomato: initial commit of mask editing tools into SVN - Added new dtaablock called Mask which might be re-used in any area. Currently editing of masks happens in clip editor and they might be used in compositor nodes only. - Added new mode to clip clip editor to interact with masks. Implemented basic tools to create shapes, splines and points. Also implemented idea of UW points for feather which means feather points are have got U coordinate along spline (which is measured from 0 to 1) and W is it's weight meaning distance from main spline. - Spline points might be parented to movie tracks. Interface for this isn't best yet. - Rasterisaztion of masks happens in compositor node (Input -> Mask) Input image of this ode is used as reference for mask resolution. Currently all splines of all shapes are rasterizing independently which means shapes with holes are not supported. Also feather rasterization is not implemented. Rasterized was implemented by Pete Larbell, thanks! Do not consider this is something finished, there's still lots of things to be done (especially from interface and usability points of view). |
Revision 238af29 by Bastien Montagne April 30, 2012, 07:43 (GMT) |
Adding Hungarian language. |
Revision 16f06d4 by Sergey Sharybin April 30, 2012, 06:55 (GMT) |
Revision 0f49661 by Campbell Barton April 30, 2012, 05:45 (GMT) |
fix [#31181] Lightmap UV unwrap still broken raised python error with triangles. |
Revision cf0a7e2 by Thomas Dinges April 29, 2012, 22:25 (GMT) |
Sequencer Preview Area: * Fixed missing update, when changing render resolution. |
Revision 502e594 by Robert Holcomb April 29, 2012, 20:07 (GMT) |
Fixed UI bug in distance, chroma, and difference nodes that caused the threshold to be limited by the falloff value. These should be independent. Cleaned up how falloff works in keying nodes. |
Revision f7ec94c by Nicholas Bishop April 29, 2012, 20:04 (GMT) |
Add per-brush weight field. Patch from Jaggz H, thanks! [#31096] Weight-painting: Brush-specific weights http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9 Each brush's weight can now be set individually, can also enable unified setting (same as size and strength have.) Added readfile code to the patch: subversion bumped to 1, brushes get default weight of 0.5, unified weight enabled by default and value from old vgroup_weight field. |
Revision ebe4ffa by Sergey Sharybin April 29, 2012, 20:04 (GMT) |
Tomato: refactoring of dopesheet to allow different sort orders in list of channels Store list of channels displaying in dopesheet separately from list of tracks. This allows to re-sort channels in dopesheet independently from list of all tracks (currently only alphabetic sorting is implemented). This also allows to cache assorted information (like tracked segments of track) but currently such a things are not bottlenecks and could be done after merge dopesheet view into trunk. TODO: - Still have some deadlocks when drawing selected channels. Skipping channel background or keyframe drawing helps here but this need to be resolved. - Bump sub-version and wrote code needed to convert pre-dopesheet interface with opened curve view displaying properly. - Probably it'll worth caching tracked segments. |
Revision 44d81fa by Campbell Barton April 29, 2012, 18:53 (GMT) |
patch [#30821] Wiki Quick Hack: Text editor duplicate line from Justin Dailey (dail) made this Ctrl+D, to replace Delete. |
Revision daae72e by Campbell Barton April 29, 2012, 18:23 (GMT) |
patch [#30834] Quick Hack: Select similar for bones in edit mode from Felix Schlitter (dalai) made some changes to select length measurement. |
Revision 1b47e26 by Campbell Barton April 29, 2012, 17:55 (GMT) |
style cleanup: missed these from previous cleanup |
Revision 0331c77 by Mitchell Stokes April 29, 2012, 17:23 (GMT) |
Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast This bug was caused by r45902. CcdPhysicsController::RelativeRotate() was reading 2 values past the input because it was actually being passed a float[12] when it asked for a float[9] by KX_BulletPhysicsController::RelativeRotate(). Now KX_BulletPhysicsController::RelativeRotate() passes in a float[9] like it should have done to begin with. |
Revision 343edf2 by Campbell Barton April 29, 2012, 17:11 (GMT) |
style cleanup: function calls & whitespace. |
|