Revision 7ff77ed by Campbell Barton March 23, 2012, 20:18 (GMT) |
code cleanup: use zero_v3 |
Revision 402a9d5 by Nicholas Bishop March 23, 2012, 16:59 (GMT) |
Better smoothing for sculpt cube falloff. The cube test, used by the clay strips brush, now smooths the corners of the cube using the brush curve. |
Revision b331c86 by Thomas Dinges March 23, 2012, 16:14 (GMT) |
3D View Themes: * Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits. |
Revision 3103531 by Howard Trickey March 23, 2012, 14:52 (GMT) |
Knifetool: add help message in header line |
Revision ef1d3a3 by Howard Trickey March 23, 2012, 14:29 (GMT) |
Fixed a couple of typos in the Python API docs |
Revision 87681b4 by Campbell Barton March 23, 2012, 10:39 (GMT) |
fix for cmake error on non osx systems |
Revision d3f8952 by Campbell Barton March 23, 2012, 10:30 (GMT) |
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops. |
Revision 49ad20f by Sergey Sharybin March 23, 2012, 10:18 (GMT) |
Fix for jump to keyframe operator reusing property values incorrect |
Revision caebbb2 by Bastien Montagne March 23, 2012, 09:18 (GMT) |
Fix for [#30438] x=zero not accepted for a bone tail. In fact, problem was in vec_roll_to_mat3(), which has to detect when the bone is aligned with its Y axis, using a threshold. This one have been raised to quite a high value due to bug [#23954], then lowered a bit due to [#27675] (which is imho in fine the same problem as 30438). Reset it to its org value (very low 1e-13), as testing file given with firt bug did not show any problem anymore... So now, instead of 1/1000 of bone length from Y axis, we have about 3.25*10-7... Only (hardly) noticeable at max zoom level in 3D view. |
Revision eab6c94 by Campbell Barton March 23, 2012, 07:08 (GMT) |
fix for error with console command history not working, using previous settings. |
Revision 2363ce3 by Campbell Barton March 23, 2012, 05:43 (GMT) |
fix [#30632] Edge Split Modifier (creates invalid mesh) bug was caused by modifying loops vert value in a BM_LOOPS_OF_VERT iterator. |
Revision 24119cb by Campbell Barton March 23, 2012, 05:18 (GMT) |
minor speedup to vertex split function, avoid a hash lookup when its not needed. |
Revision da15fbf by Campbell Barton March 23, 2012, 03:21 (GMT) |
file selector text field and file renaming were doing undo pushes. |
Revision 4b52ad6 by Campbell Barton March 23, 2012, 03:10 (GMT) |
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option. add edge split to mesh edge menu. |
Revision 174a463 by Campbell Barton March 23, 2012, 01:55 (GMT) |
doc cleanup: minor corrections and improvements to docstrings + recent doc changes. |
Revision 03df918 by Campbell Barton March 23, 2012, 01:10 (GMT) |
more face -> tessface edits |
Revision 385c11d by Campbell Barton March 23, 2012, 00:56 (GMT) |
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading. |
Revision 8e2efc1 by Campbell Barton March 23, 2012, 00:28 (GMT) |
rna/python api change: rename Mesh.faces --> tessfaces, since existing scripts are using this to modify the mesh and its confusing that the edits are not kept. This also makes it clearer that the faces are for tessellated results only. Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace. and spesifically how to upgrade importers and exporters for 2.63+. |
Revision f02bfe0 by Sergey Sharybin March 22, 2012, 21:33 (GMT) |
Fix for step-by-step tracking issue caused by operator presets changes |
Revision c0e7026 by Campbell Barton March 22, 2012, 20:24 (GMT) |
patch [#30620] Wiki Quick Hack: Make Tooltip Text Colour Themeable from luke frisken (lfrisken), with some edits. some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded. |
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