Blender Git Commits

Blender Git "master" branch commits.

Page: 3719 / 5574

February 23, 2012, 15:10 (GMT)
Fix #30298: fluid simulation from older files not working when loaded into 2.62,
this was due to a wrong version patch which leaves simulation speed to 0.
February 23, 2012, 15:10 (GMT)
Cycles: fix cuda kernel not getting rebuilt correctly after changes, due to
refactoring that changed variable names, also fixed OpenCL compile issue with
advanced shading.
February 23, 2012, 14:24 (GMT)
fix for meshes not showing up in the game engine.
February 23, 2012, 14:15 (GMT)
bmesh py api, added: bmesh.utils.edge_rotate(edge, ccw=False)

also improved docstrings.
February 23, 2012, 13:14 (GMT)
quiet error message when saving (WM_OT_save_as_mainfile.use_mesh_compat not found).
February 23, 2012, 13:08 (GMT)
elsyiun theme
* too light unselected vertex color.
* active color was darker then selected color (make active a lighter tint of selected).
February 23, 2012, 12:28 (GMT)
Fix #30320: Shading issue with boolean modifier

Seems that after converting tessfaces into faces normals should be re-calculated.
At least that's what happening in some other modifiers and what makes boolean
work fine with smooth normals.
February 23, 2012, 12:11 (GMT)
adding icosphere was broken with own recent commit
February 23, 2012, 12:06 (GMT)
Segments and rings for UV Sphere were swapped.
February 23, 2012, 11:27 (GMT)
bmesh py api, new elements now take optional 'example' arguments, so the new data copies from the existing.
February 23, 2012, 10:41 (GMT)
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
February 23, 2012, 10:35 (GMT)
Bugfix: don't read from a write-only VBO when updating grid buffers.
February 23, 2012, 10:29 (GMT)
bmesh py api functions:
bmesh.utils.vert_collapse_edge, vert_collapse_faces, vert_dissolve, face_split
February 23, 2012, 10:24 (GMT)
bmesh api cleanup, remove unused header.
February 23, 2012, 10:18 (GMT)
Fix #30315: Temporary proxy files are not erased and old proxys are not updated if the proxy is built more then once (windows)

Two issues are fixed here:
- On windows rename() doesn't actually renames file if destination file is already exist.
Solved by ulinking previously built proxy/timecode.
- IMB_TC_MAX_SLOT was set to incorrect value leading to record run timecode calculating
several times.
February 23, 2012, 09:40 (GMT)
BGE is compilable by MSVC again

Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in header
files and using full quality accessing to stl collections (e.g. std::vector).
February 23, 2012, 09:26 (GMT)
bmesh minor api refactor
* BM_vert_in_face now loops over a vert's faces rather then every vert in the face.
* rename bmesh_radial_find_first_facevert --> bmesh_radial_find_first_faceloop
* rename bmesh_radial_find_next_facevert --> bmesh_radial_find_next_faceloop
* rename BM_vert_collapse_edges --> BM_vert_collapse_edge (only collapses one)
February 23, 2012, 09:23 (GMT)
* Fixed some typos in the code, patch [#30247] by Vladimir Rutsky (rutsky). Thanks!
February 23, 2012, 09:11 (GMT)
Cycles:
* Remove obsolete comments in the Oren Nayar code.
February 23, 2012, 08:41 (GMT)
Refresh all cached ibmufs used by sequencer after all proxies are built.

Hopefully this will fix #30196: Proxies Not Visible in VSE Preview Window until Blender Reboot
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021