Revision 7985ae7 by Sergey Sharybin February 15, 2012, 16:04 (GMT) |
Revision 697270a by Brecht Van Lommel February 15, 2012, 14:56 (GMT) |
Fix another padding error in cycles, to complete the previous bugfix. |
Revision 576ce59 by Campbell Barton February 15, 2012, 14:40 (GMT) |
* correct bad pointer check in expand_local_mesh() * check total polygons rather then faces in draw_mesh_object() |
Revision bc6bbcc by Campbell Barton February 15, 2012, 14:39 (GMT) |
went over all uses of mesh->mface and added BMESH_TODO comments for areas that need to be updated. |
Revision 2e752de by Brecht Van Lommel February 15, 2012, 14:32 (GMT) |
Fix #30139: multi render layer not working with CUDA render, due to padding error in render pass code. |
Revision 47d1c81 by Sergey Sharybin February 15, 2012, 14:05 (GMT) |
FFmpeg settings can't be animated. Clear animation flag to prevent confusing warnings appear on the screen. |
Revision 9d32f5d by Sergey Sharybin February 15, 2012, 13:41 (GMT) |
Movie clip: comment what magic constant 768 means in DNA structure |
Revision c0b2363 by Campbell Barton February 15, 2012, 13:25 (GMT) |
fix [#30153] Crash in outline datablock display after switch to edit mode |
Revision 1eb48de by Campbell Barton February 15, 2012, 12:39 (GMT) |
fix [#30186] Crash in execute the "Operator Cheat Sheet" |
Revision 119993f by Campbell Barton February 15, 2012, 12:27 (GMT) |
quiet some warnings from commented code. |
Revision 428f031 by Campbell Barton February 15, 2012, 12:08 (GMT) |
svn merge ^/trunk/blender -r44076:44118 |
Revision 3ac1ad5 by Sergey Sharybin February 15, 2012, 08:53 (GMT) |
CMake: determine if python should be bundled into "lib" or "lib64" folder. Needed to deal with OS like openSUSE where Python is installed to /usr/lib64 and don't work if it's getting bundled into <blender_version>/python/lib. Thanks to Campbell to making this patch cleaner :) |
Revision 9105835 by Dalai Felinto February 14, 2012, 18:23 (GMT) |
font objects in blenderplayer fail when object with alpha is rendered the embed bge has its own DisableForText() routine which prepares the GL flags for the text render. For some reason blenderplayer is taking a slim approach and going straight for the rendering. This routine helps to address this bug/case (non reported, foundin my own project files). If need arises we should move this to its own routine incorporating the other GL tests the embed bge performs. |
Revision 7722349 by Antonis Ryakiotakis February 14, 2012, 17:48 (GMT) |
Subsurfed uv unwrap tool ported to bmesh. |
Revision 001299a by Sergey Sharybin February 14, 2012, 17:03 (GMT) |
Buildbot: WITH_BF_CYCLES_CUDA_BINARIES should be set for packing stage too. |
Revision 5bff557 by Sergey Sharybin February 14, 2012, 17:03 (GMT) |
Camera tracking: corrected default values for some reconstruction-related properties. |
Revision 9df1fb5 by Sergey Sharybin February 14, 2012, 15:59 (GMT) |
Buildbot: another attempt to make Windows builds support CUDA Set BF_CYCLES_CUDA_NVCC to nvcc.exe, hopefully it's on search path at builder machine. |
Revision 1df04f1 by Sergey Sharybin February 14, 2012, 15:44 (GMT) |
SCons: command line options should be coma-separated when adding to options list |
Revision b89beaf by Sergey Sharybin February 14, 2012, 15:26 (GMT) |
Buildbot: enable building CUDA binaries on Windows slaves. Should make CUDA available for rendering in buildbot builds. |
Revision 4eb006f by Sergey Sharybin February 14, 2012, 15:19 (GMT) |
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