Blender Git Commits

Blender Git "master" branch commits.

Page: 3766 / 5574

January 12, 2012, 17:22 (GMT)
Move unified paint fields from ToolSettings into their own UnifiedPaintSettings struct.

File subversion is bumped to two in order to copy over the old fields.

This removes two RNA properties, sculpt_paint_use_unified_size and
sculpt_paint_use_unified_strength.

Code review link:
http://codereview.appspot.com/5529077
January 12, 2012, 17:13 (GMT)
Fix #29860: cycles musgrave scale input not working correct.
Revision 34b62dd by Kent Mein
January 12, 2012, 17:05 (GMT)
Remove empty comment I added on accident.

Kent
January 12, 2012, 17:04 (GMT)
use render osa setting for opengl render sample count and BLI_jitter for opengl rendering (previously was hard coded at 5).
Revision 9dc992a by Kent Mein
January 12, 2012, 16:31 (GMT)
Some small fixes to get things compiling on solaris with cmake.
There are also some changes that need to be done to libmv but I'm
leaving those out so I can get it patched upstream first.

(Only works with gcc/g++ if we want to use sun's compiler we would need
to get rid of all of our annonymous structs which I don't think
we want to do at this point, example:

typedef struct wmNDOFMotionData {
union {
float tvec[3]; // translation
struct { float tx, ty, tz; }; // this would need to be fixed
// something like this or something similar:
struct { float x, y, z; } t;
};
...
)

Kent

January 12, 2012, 15:56 (GMT)
../lib/linux wont built with theoraenc theoradec unbuntu user also complained that this failed to link.

Im not sure whats best default here, removing for now.

if it gives more problems we could have a FindTheora module.
January 12, 2012, 15:44 (GMT)
Fix #29864: crash running blender in background mode with non-default key
configuration.
January 12, 2012, 15:16 (GMT)
remove blender 2.5 references in docs
January 12, 2012, 13:16 (GMT)
replace fixed sizes with sizeof when passing string length since size wasn't always correct.
January 12, 2012, 12:35 (GMT)
set pose channel names to match the length of bones, correct comment too which was glib and misleading.
January 12, 2012, 09:02 (GMT)
de-duplicate object conversion code in BGE
January 12, 2012, 07:10 (GMT)
added comment; zbuffillGLinv4 and zbuffillGL4 are identical except for a 2 lines.
no functional changes.
January 12, 2012, 06:32 (GMT)
remove commented editmesh code which is now moved to transform.c
January 12, 2012, 06:11 (GMT)
remove redundant trailing slashes
January 12, 2012, 05:46 (GMT)
de-duplicate function copy-paste for node color sampling.
January 12, 2012, 03:39 (GMT)
fix for error in merge, weightpaint would crash
January 11, 2012, 20:53 (GMT)
Cucumber - AA for blenderplayer and fullscreen
..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845

Notes:
======
* we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;

* (for after commit) it would be nice to gray out the width/height when desktop=True

* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.

* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.

Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..

#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.

#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.

#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.

#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
January 11, 2012, 20:14 (GMT)
use skip-save for ED_object_add_generic_props(), not essential - but it was annoying to have 'Reset' move objects to 0,0,0
January 11, 2012, 20:03 (GMT)
fix for error in last commit - don't overwrite options in the new operator which have been set before the operator runs.
January 11, 2012, 19:33 (GMT)
running operators now uses last used settings, added reset button to set defaults.

details
- uses redo stack to get recent settings from.
- adds a flag to IDProperties so RNA_property_is_set() can return false even if the property is exists.
- PROP_SKIP_SAVE option skips these settings from getting reset (as with presets).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021