Revision f3c2ec7 by Sergey Sharybin January 9, 2012, 20:18 (GMT) |
Camera tracking: minor code cleanup of RNA file, no functional changes |
Revision 5bf5d5a by Sergey Sharybin January 9, 2012, 20:18 (GMT) |
Camera tracking: tracks copy/paste operator This commit implements basic clipboard support for movie tracking data int clip editor. Used own implementation of clipboard like it's done for sequencer. Ideally it needed to be switched to more general clipboard system, but currently this system is designed for text data only and it need to be re-designed itself. But this feature is quite useful since object tracking is implemented, so it should be OK to live with such own implementation for a while. |
Revision dadb0d8 by Sergey Sharybin January 9, 2012, 20:18 (GMT) |
Camera tracking: marker's frame number is now writable from python api |
Revision a69904a by Sergey Sharybin January 9, 2012, 20:18 (GMT) |
Camera tracking: improvements of python api - marker_find_frame moved to MovieTrack.markers and called find_frame - Added MovieTrack.markers.insert_frame to insert marker at specified frame - Added MovieTrack.markers.delete_frame to delete marker from specified frame |
Revision 6bd8097 by Dalai Felinto January 9, 2012, 20:13 (GMT) |
ui typo + small fix Blender internally deals with Font Objects, but as far as the user is concerned they are Text Objects. Which, btw, makes me wonder why we have an 'F' as the logo for Text objects, and why the ob.type is 'FONT' in python (I guess it's a Font Data for a Text object) |
Revision d7932ce by Brecht Van Lommel January 9, 2012, 16:58 (GMT) |
Cycles: multi GPU rendering support. The rendering device is now set in User Preferences > System, where you can choose between OpenCL/CUDA and devices. Per scene you can then still choose to use CPU or GPU rendering. Load balancing still needs to be improved, now it just splits the entire render in two, that will be done in a separate commit. |
Revision 47d9c66 by Brecht Van Lommel January 9, 2012, 16:57 (GMT) |
Cycles: show elapsed time for F12/background render. |
Revision 8f37c14 by Brecht Van Lommel January 9, 2012, 16:57 (GMT) |
Cycles: small tweak to checker texture, scale rather than add with epsilon, looks a bit better on all sides of a mesh. |
Revision 7eb3b37 by Sergey Sharybin January 9, 2012, 15:17 (GMT) |
Fix #29835: joining meshes leads to crash |
Revision 8198880 by Sergey Sharybin January 9, 2012, 14:08 (GMT) |
Fix #29793: Physics go crazy if frames get skipped Calculate cloth and softbody only for single frame time deltas (like it's already done for smoke) |
Revision ec58ff1 by Campbell Barton January 9, 2012, 10:38 (GMT) |
have add_weight_mcol_dm() set the 4th corner of a tri faces color to 0, otherwise uninitialized memory gets copied about. |
Revision a8176a9 by Campbell Barton January 9, 2012, 10:30 (GMT) |
WIP script to check results of different modifier combinations and display modes, useful for validating bmesh changes don't break specific modifier combinations. |
Revision e701532 by Sergey Sharybin January 9, 2012, 09:30 (GMT) |
Tag unused argument |
Revision a31c40a by Campbell Barton January 9, 2012, 09:30 (GMT) |
bugfix for solidify modifier rim faces which were created from triangles, would get wrong customdata copied since it used the 4th index of a tri. fixed already in bmesh. |
Revision 99d4f5e by Joshua Leung January 9, 2012, 09:12 (GMT) |
Typo fix - thanks "Olson" on IRC! |
Revision e0c41e6 by Campbell Barton January 9, 2012, 03:16 (GMT) |
dont draw object center dot for opengl render |
Revision ecd463d by Campbell Barton January 9, 2012, 02:50 (GMT) |
fix an error rendering opengl weightpaint data wasn't working when python initialized opengl render on startup (needed for testing script). |
Revision eca9a4f by Sergey Sharybin January 8, 2012, 19:51 (GMT) |
Fix #29828: Reloading background movie clip crashes Blender Crash was caused by invalidating scopes used by space clip editors. It shouldn't actually happen in movie clip reload operator due to it will happen on NA_EDITED notifier handler sent to movie clip context. |
Revision 8bfa483 by Brecht Van Lommel January 8, 2012, 14:55 (GMT) |
Cycles: checker texture node, patch by Thomas. |
Revision 4487103 by Brecht Van Lommel January 8, 2012, 13:55 (GMT) |
Color: * Accelerated sRGB <=> linear conversion using lookup table, this can speed up loading of images in the compositor and simple renders quite a bit. * Dithering now uses the Floyd-Steinberg algorithm. Previously it would simply randomize each pixel slightly, adding noise, now that should be reduced. Patch #29309 by David M. |
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