Revision b602146 by Brecht Van Lommel November 30, 2011, 16:29 (GMT) |
Another possible fix for #29301: issue with BVH intersection, reorder code a bit so that it's more symmetric and resulting float ops are compiled the same way. Otherwise extended float precision being used in one place and not the other can make comparisons fail. |
Revision af5adba by Sergey Sharybin November 30, 2011, 16:26 (GMT) |
Remove MTEX_BUMP_FLIPPED flag which was added temporary when white/black colors for bump maps were toggled. |
Revision 343c2bb by Sergey Sharybin November 30, 2011, 15:10 (GMT) |
Update space text's viewlines even if no text selected. It's needed for proper positioning to cursor when switching to text datablock in case there was no datablock opened in text editor. |
Revision 8a46e46 by Campbell Barton November 30, 2011, 11:16 (GMT) |
cellalloc wasnt being used for deform weights when it should have been, checked all uses of MDeformWeight's to make sure this is ok. |
Revision ed65c46 by Sergey Sharybin November 30, 2011, 11:04 (GMT) |
Forcing multires update when doing multires baking Prevents issues with missed strokes baked into image when baking from sculpt mode. |
Revision df5af02 by Campbell Barton November 30, 2011, 10:07 (GMT) |
svn merge ^/trunk/blender -r42290:42292 |
Revision d24bbba by Campbell Barton November 30, 2011, 10:04 (GMT) |
dynamic paint - replace inline code with existig defvert_find_index() - use madd_v3_v3fl() func and remove redundant normalize call. |
Revision 9e5b28c by Campbell Barton November 30, 2011, 09:31 (GMT) |
svn merge ^/trunk/blender -r42261:42290 |
Revision c9edbab by Campbell Barton November 30, 2011, 08:03 (GMT) |
fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors. also remove redundant NULL initializers, where the value is initialized immediately after. |
Revision 064d46e by Campbell Barton November 30, 2011, 07:39 (GMT) |
use consistent naming for deform.c, also moved defvert_remove_index into deform.c, was local in modifier code. |
Revision b202bf0 by Campbell Barton November 30, 2011, 07:11 (GMT) |
fix [#29450] Mirror Vertex Groups issue |
Revision 2740800 by Andrew Wiggin November 30, 2011, 06:27 (GMT) |
remove wrong solidify & draw changes i had checked in here and had also proposed for trunk, because the problem was fixed differently in trunk. #-This line, and those below, will be ignored-- M source/blender/modifiers/intern/MOD_solidify.c M source/blender/blenkernel/intern/cdderivedmesh.c |
Revision 4afc0e8 by Campbell Barton November 30, 2011, 06:15 (GMT) |
fix [#29462] libraries.load can't have link=False when relative=True was doing an unnecessary (and incorrect) library lookup. |
Revision 3612a8d by Sergey Sharybin November 30, 2011, 06:03 (GMT) |
Deduplicate code used for drawing text information at the top of space region. |
Revision 377d523 by Sergey Sharybin November 30, 2011, 05:34 (GMT) |
Rename Movie to Movie Clip source for background image |
Revision 9b2df01 by Campbell Barton November 30, 2011, 00:32 (GMT) |
fix [#29459] Crash making a linked object group local was an error with make-local refactor & path updating. |
Revision aff705c by Brecht Van Lommel November 29, 2011, 23:00 (GMT) |
UI: another tweak to panel header drawing, to get the checkboxes positioned right. |
Revision 6ec3313 by Brecht Van Lommel November 29, 2011, 22:57 (GMT) |
Fix: defining properties would fail with argument update=None instead of not specifying the argument. |
Revision d949dd6 by Brecht Van Lommel November 29, 2011, 22:37 (GMT) |
Fix #27981: opengl render + render slots not working. This also revealed an issue where the opengl render float buffer was not linear, and toggling back to a render slot would show wrong colors. Now it converts the float buffer to linear so that this goes ok, disadvantage is that it's slower. |
Revision db29fd4 by Brecht Van Lommel November 29, 2011, 21:23 (GMT) |
Fix #29393: operator preset compatibility issue due to renaming property to avoid c++ keyword conflict. Added property back now duplicated, code generator will avoid the conflict and this should keep things compatible. |
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