Blender Git Commits

Blender Git "master" branch commits.

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November 29, 2011, 21:13 (GMT)
fix [#29111] Wrong application of delta scale

apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
November 29, 2011, 21:05 (GMT)
option to disable/enable individual background images

*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
November 29, 2011, 20:36 (GMT)
Reverting previous ZCombine commit.

ZCombine solves particular cases only and confused other cases.
Revision 11c3bdd by Lukas Toenne
November 29, 2011, 20:35 (GMT)
Added comments to the workaround made in r42266 (node line drawing bug on Intel hardware). Also did the same workaround to straight line drawing (currently not in use).
November 29, 2011, 20:22 (GMT)
formatting edits (120 width max) and remove some redundant casts
November 29, 2011, 20:13 (GMT)
Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
November 29, 2011, 20:06 (GMT)
Fix link errors for MinGW debug for blenderplayer. This bizarre error, not present in release builds, happens due to name clashes between tracker functions. static-fied them so the linker stops complaining.
Revision ba9fac0 by Lukas Toenne
November 29, 2011, 19:50 (GMT)
Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.

There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).

November 29, 2011, 19:40 (GMT)
treat 4d vectors as 3d for vector.angle(other)
November 29, 2011, 18:37 (GMT)
Fix #27696: record animation in game engine not working with pre made fcurves.

November 29, 2011, 18:18 (GMT)
svn merge ^/trunk/blender -r42245:42261
November 29, 2011, 17:41 (GMT)
Added Z-Combine node to default tracking scene setup
November 29, 2011, 17:26 (GMT)
Fixed wrong operator usage in clip editor's reconstruction menu
November 29, 2011, 15:46 (GMT)
Fix #29028: dupli objects missing speed vectors. Check for avoiding creation of
speed vectors was checking object instead of object instance layer, which is the
one that is actually used for render layer checks.

November 29, 2011, 15:45 (GMT)
Fix for memory leak in multires baker.
November 29, 2011, 15:26 (GMT)
Fix #27328: Undoing an operation while baking fluids freezes Blender

Prevent Undo be run if there are any jobs are currently running.
This also makes sense with such jobs as multires baker, for example.
November 29, 2011, 14:49 (GMT)
Fixes and tweaks to RNA messages (found while translating in french).

Also moved traditional chinese to "almost done" part of translation menu.
November 29, 2011, 13:11 (GMT)
subsurf-specific implementations of getVert/Edge/TessFaceData
November 29, 2011, 13:01 (GMT)
More DM func renames, this one includes renames of the function pointer members of the DerivedMesh struct

November 29, 2011, 12:12 (GMT)
Fix #29411: displacement texture not working anymore, seems part of delta
scale patch got accidentally committed in revision 41485, reverted now.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021