Blender Git Commits

Blender Git "master" branch commits.

Page: 3846 / 5574

November 1, 2011, 23:38 (GMT)
ctrl+click mesh extrude wasnt re-tesselating the mesh
November 1, 2011, 23:24 (GMT)
svn merge -r41431:41453 ^/trunk/blender
November 1, 2011, 23:01 (GMT)
fix [#29120] project painting error
November 1, 2011, 22:51 (GMT)
quiet some warnings.
November 1, 2011, 22:21 (GMT)
Bugfix for [#29055] node editor / texture node / scale node
* Node Vector sockets, don't have a PROP_FACTOR any longer.
November 1, 2011, 21:08 (GMT)
* Fix for stroke geometry shaders that did not update the 2D length after the
modifications of stroke vertices.

* Fix for a bug in pyBluePrintCirclesShader that did not check the end of
iteration over stroke vertices.

* Fix for stroke vertex removal during iteration over stroke vertices in
pyBluePrintCirclesShader, pyBluePrintEllipsesShader, pyBluePrintSquaresShader,
and pyBluePrintDirectedSquaresShader.
November 1, 2011, 20:14 (GMT)
Space types:
* Some cleanup, removed references to already deleted *_header.c files.
* Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
November 1, 2011, 19:48 (GMT)
== Removal of SpaceSound ==
* Removed old, unused Space Sound space
* Removed data struct and Theme settings
* Old files with an open Audio window will be loaded as Info Space
November 1, 2011, 18:39 (GMT)
Tomato: camera sensor changes

* Rename "FOV Mode" to "Sensor Fit"
* Add sensor height back in presets, default to Horizontal fit for all presets
except Blender, which uses Automatic.
* Some UI tweaks

November 1, 2011, 18:27 (GMT)
== Cleanup of SpaceImasel ==
* removed struct for SpaceType and all usages
* SPACE_IMASEL in enum nees to be kept to identify it in old files
* it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members
* also removed theme settings
November 1, 2011, 17:43 (GMT)
Fix #29124: Modifying mesh with mirror and solidify modifiers crashes blender

It is corrected fix for #29089 (svn rev 41409). That fix wasn't correct because
it used to set face number from derived mesh on which solidify is applying which
isn't correct for case of constructive modifiers applied on base mesh before
solidify modifier.

Actually nothing special should be performed here to set needed original index
because of ORIGINDEX layer is getting copyed automatically when when copying faces.

November 1, 2011, 17:06 (GMT)
Reverting r41409 (broken fix for #29089)

r41409 can cause a crash if you delete a face of a mesh that has subsurf & solidify modifiers active
November 1, 2011, 14:51 (GMT)
Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,
previous bugfix needed a bit more refining.

November 1, 2011, 14:36 (GMT)
use char for BMHeader type and flag (saves 2 bytes per edge/loop/vertex/face)
also found mouse_mesh_shortest_path was casting edit selecton to the wrong type.
November 1, 2011, 12:51 (GMT)
replace as many uses of BM_Get/SetIndex as possible with tagging with a temp flag, some uses need index values to be set, so this will need more effort to replace (crazy space and solidify for eg).
November 1, 2011, 11:00 (GMT)
Fix #29101: 2D Tilt on Bezier Curve Bug?

Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.

Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.

November 1, 2011, 09:53 (GMT)
Sorted modifier menu items in the alphabetical order in the Parameter Editor mode.
November 1, 2011, 09:52 (GMT)
Camera tracking integration
===========================

Automated image sequence offset calculation for image input node and image editor.

Calculate offset or sequence when loading image in node or editor and also
re-calculate offset when switching currently displaying image in editor or
source image in input node. This kind of recalculation is needed because offset
is stored in ImageUser structure so when you're switching from one sequence to
another it can be really confusing because offset from previous sequence would
be used for new sequence.

NOTE: Not sure this commit is fine to be included in tomato merge commit,
prefer to test it further and commit as separate change after merge.
November 1, 2011, 09:48 (GMT)
rename BM_FLIPPED --> BM_TMP_TAG to use as a temp tag anywhere.
November 1, 2011, 09:47 (GMT)
Added two stroke geometry modifiers: Parameterization and Guiding Lines.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021