Blender Git Commits

Blender Git "master" branch commits.

Page: 3901 / 5574

September 13, 2011, 12:46 (GMT)
fix for [#28581] Rip Tool Gives Strange/Bad Results

Note that this just comments a check which I couldnt see any reason for, both edge split modifier and rip tool seem to work ok without it. so left the code in with an '#if 0'
September 13, 2011, 12:42 (GMT)
some edits to make the split code easier to read, replace "j ? (i+1) % f->len : i" with a variable since its re-used so much, no functional change.
September 13, 2011, 10:05 (GMT)
September 13, 2011, 09:43 (GMT)
picky formatting edits - no functional changes.
September 13, 2011, 09:07 (GMT)
September 13, 2011, 07:19 (GMT)
September 13, 2011, 06:39 (GMT)
September 13, 2011, 05:00 (GMT)
fix [#28635] Mirror Modifier - Clipping still active when modifier is disabled
September 12, 2011, 23:07 (GMT)
Fix for a crash reported (four months ago!) by bupla, thanks!
September 12, 2011, 17:27 (GMT)
Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
September 12, 2011, 15:29 (GMT)
correct bad maximum value, for wile-loop node, outside the range of a short.
September 12, 2011, 15:13 (GMT)
fix for typo in bevel code.
September 12, 2011, 15:10 (GMT)
remove redundant casts
September 12, 2011, 14:47 (GMT)
Cycles: fix crash with group node sockets that don't connect to any node
inside the group.

September 12, 2011, 14:28 (GMT)
September 12, 2011, 13:59 (GMT)
fix for opencollada crash with r40164, missing NULL check.
September 12, 2011, 13:58 (GMT)
fix for error linking opencollada on linux.
September 12, 2011, 13:20 (GMT)
Fix [#28614] Collada Exporter does not export Ambient term
reported by Steiner Bernhard

ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
September 12, 2011, 13:13 (GMT)
Cycles:
* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.

September 12, 2011, 13:00 (GMT)
use vector size and const args where possible (no functional change)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021